Player Matchup

Gilgamesh
Gilgamesh
Knemo420
Gilgamesh
Level 25
God Stats
48W - 36L
1,541 SR
Queue Stats
140W - 164L
1,463 Elo+
Party 1
Hachiman
Hachiman
OafLord
Hachiman
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 179L
1,447 Elo+
Solo
The Morrigan
The Morrigan
menisponster
The Morrigan
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 61L
1,587 Elo+
Party 1
Team Averages
Level 49
1,514 SR
1,499 Elo+

VS

Team Averages
Level 35
1,672 SR
1,484 Elo+
Anhur
Anhur
DownCastHeart
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,729 Elo+
Party 2
Hel
Hel
Kamau0719067
Hel
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,222 Elo+
Solo
Sylvanus
Sylvanus
sylvanuspulls
Sylvanus
Level 10
God Stats
1W - 0L
2,015 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Knemo420
Gilgamesh
14
5 / 7 / 4
12,406
689
13,244
15,793
14,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
OafLord
Hachiman
14
1 / 9 / 6
11,128
618
6,436
20,337
4,392
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

The Morrigan
menisponster
The Morrigan
16
5 / 6 / 3
12,666
704
15,701
14,950
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 5 / 6
14,436
802
25,848
18,654
9,194
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 11
10,688
594
554
8,272
5,863
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
sylvanuspulls
Sylvanus
15
8 / 2 / 10
12,509
695
15,333
18,910
28,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
11
Kills
22
22
Deaths
11
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
14
5
6
3.4
W
0
4
11
1.38
L
Gilgamesh
Knemo420
Gilgamesh
5
7
4
1
L
Hachiman
OafLord
Hachiman
1
9
6
0.44
L
The Morrigan
menisponster
The Morrigan
5
6
3
1.08
W
Sylvanus
sylvanuspulls
Sylvanus
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,381
Damage
41,735
51,080
Taken
45,836
23,649
Mitigated
43,277
9,400
Healing
18,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,848
15,714
0
1,268
18,654
9,194
1,688
5,637
12,515
0
90,398
W
554
359
3,156
1,544
8,272
5,863
1,143
2,536
5,620
20,254
0
L
Gilgamesh
Knemo420
Gilgamesh
13,244
2,539
0
550
15,793
14,614
315
3,519
12,274
0
33,325
L
Hachiman
OafLord
Hachiman
6,436
2,973
294
5,363
20,337
4,392
0
6,076
14,261
0
45,825
L
The Morrigan
menisponster
The Morrigan
15,701
2,096
0
3,193
14,950
4,643
158
5,574
9,272
62,801
4,595
W
Sylvanus
sylvanuspulls
Sylvanus
15,333
4,129
5,728
7,216
18,910
28,220
631
4,833
13,823
38,272
4,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,200
Gold Earned
37,633
197
Minions Killed
178
0
Camps Cleared
0
901,493
Distance Traveled
733,860
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,436
802
102
6
0
278,889
2
W
Hel
10,688
594
34
2
0
189,075
1
L
Gilgamesh
12,406
689
39
2
0
324,513
2
L
Hachiman
11,128
618
71
4
0
287,341
0
L
The Morrigan
12,666
704
87
5
0
289,639
1
W
Sylvanus
12,509
695
42
2
0
265,896
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role