Player Matchup

Izanami
Izanami
ChicoMaalo
Izanami
Level 31
God Stats
11W - 4L
1,796 SR
Queue Stats
19W - 9L
1,732 Elo+
Solo
Nu Wa
Nu Wa
CodyLightfoot
Nu Wa
Level 112
God Stats
27W - 21L
1,674 SR
Queue Stats
267W - 263L
1,459 Elo+
Party 3
Rama
Rama
SReid23
Rama
Level 102
God Stats
4W - 3L
1,499 SR
Queue Stats
428W - 456L
1,503 Elo+
Party 2
Hun Batz
Hun Batz
pebbles121212
Hun Batz
Level 109
God Stats
10W - 9L
1,514 SR
Queue Stats
282W - 261L
1,455 Elo+
Party 3
Sobek
Sobek
shrimp007
Sobek
Level 153
God Stats
13W - 19L
1,505 SR
Queue Stats
497W - 523L
1,516 Elo+
Party 2
Team Averages
Level 101
1,598 SR
1,533 Elo+

VS

Team Averages
Level 96
1,622 SR
1,672 Elo+
Chiron
Chiron
Aliway
Chiron
Level 160
God Stats
4W - 8L
1,120 SR
Queue Stats
663W - 632L
1,728 Elo+
Party 1
Artio
Artio
HomicideEXE
Artio
Level 98
God Stats
1W - 1L
1,619 SR
Queue Stats
67W - 48L
1,647 Elo+
Party 1
Set
Set
OmiVT
Set
Level 89
God Stats
2W - 1L
1,814 SR
Queue Stats
77W - 38L
1,778 Elo+
Party 1
Bellona
Bellona
ace_gonzalez13
Bellona
Level 106
God Stats
14W - 5L
1,925 SR
Queue Stats
427W - 397L
1,511 Elo+
Solo
Merlin
Merlin
fen11
Merlin
Level 29
God Stats
4W - 5L
1,633 SR
Queue Stats
203W - 101L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChicoMaalo
Izanami
17
7 / 0 / 4
10,630
664
15,549
8,674
4,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 0 / 8
8,319
520
10,163
5,217
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
SReid23
Rama
11
1 / 2 / 3
7,029
439
3,666
7,828
2,153
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
pebbles121212
Hun Batz
16
5 / 2 / 4
9,209
576
6,888
8,968
3,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
shrimp007
Sobek
11
3 / 2 / 0
7,481
468
4,470
14,459
9,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Aliway
Chiron
15
4 / 1 / 1
8,738
546
10,409
9,739
3,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 4 / 1
7,002
438
2,911
14,634
7,841
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
OmiVT
Set
12
1 / 3 / 1
6,973
436
4,639
12,063
4,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 6 / 0
7,280
455
4,035
14,135
9,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
fen11
Merlin
14
0 / 2 / 2
7,626
477
6,293
6,726
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
16
Kills
6
6
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
Aliway
Chiron
4
1
1
4.5
W
Izanami
ChicoMaalo
Izanami
7
0
4
9
W
0
0
8
4
L
1
4
1
0.38
L
Set
OmiVT
Set
1
3
1
0.5
W
Rama
SReid23
Rama
1
2
3
1.25
L
0
6
0
0
L
Merlin
fen11
Merlin
0
2
2
0.5
W
Hun Batz
pebbles121212
Hun Batz
5
2
4
3.5
W
Sobek
shrimp007
Sobek
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,736
Damage
28,287
45,146
Taken
57,297
21,190
Mitigated
26,901
16,124
Healing
18,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Aliway
Chiron
10,409
5,287
752
6,012
9,739
3,338
1,436
3,344
6,394
0
66,130
W
Izanami
ChicoMaalo
Izanami
15,549
11,861
0
2,350
8,674
4,882
2,495
0
8,674
0
83,729
W
10,163
3,539
0
455
5,217
1,644
898
1,738
3,479
57,264
0
L
2,911
345
357
2,829
14,634
7,841
0
5,504
9,130
14,996
0
L
Set
OmiVT
Set
4,639
1,992
0
4,022
12,063
4,230
0
2,236
9,827
0
39,766
W
Rama
SReid23
Rama
3,666
3,284
0
3,093
7,828
2,153
246
688
7,140
0
32,884
L
4,035
1,604
0
3,841
14,135
9,254
0
1,008
13,127
0
43,341
L
Merlin
fen11
Merlin
6,293
496
0
750
6,726
2,238
0
2,541
4,185
77,555
0
W
Hun Batz
pebbles121212
Hun Batz
6,888
1,690
0
3,084
8,968
3,400
872
1,372
7,596
0
54,035
W
Sobek
shrimp007
Sobek
4,470
465
439
6,703
14,459
9,111
0
5,406
9,053
21,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,668
Gold Earned
37,619
482
Minions Killed
454
0
Camps Cleared
0
1,493,504
Distance Traveled
1,415,172
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,738
546
120
8
0
281,510
6
W
Izanami
10,630
664
172
11
0
291,888
3
W
Nu Wa
8,319
520
106
7
0
302,797
5
L
Artio
7,002
438
27
2
0
286,756
2
L
Set
6,973
436
69
4
0
295,902
6
W
Rama
7,029
439
76
5
0
259,189
0
L
Bellona
7,280
455
94
6
0
270,869
4
L
Merlin
7,626
477
144
9
0
280,135
6
W
Hun Batz
9,209
576
106
7
0
348,331
1
W
Sobek
7,481
468
22
1
0
291,299
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role