Player Matchup

Gilgamesh
Gilgamesh
H4KFU
Gilgamesh
Level 155
God Stats
11W - 1L
1,524 SR
Queue Stats
54W - 29L
1,680 Elo+
Party 2
Tsukuyomi
Tsukuyomi
pKz I SnIpEz
Tsukuyomi
Level 29
God Stats
1W - 0L
1,698 SR
Queue Stats
75W - 81L
1,411 Elo+
Party 2
Zeus
Zeus
pKz I lIfTz
Zeus
Level 128
God Stats
5W - 1L
1,466 SR
Queue Stats
44W - 30L
1,434 Elo+
Party 2
Team Averages
Level 104
1,563 SR
1,508 Elo+

VS

Team Averages
Level 28
1,592 SR
1,644 Elo+
Thor
Thor
I CavanP99 I
Thor
Level 49
God Stats
1W - 1L
1,758 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
SILENTxSNIP3RZ
King Arthur
Level 24
God Stats
1W - 2L
1,519 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Thoth
Thoth
Your a Ez gg
Thoth
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
176W - 48L
1,930 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
H4KFU
Gilgamesh
17
5 / 6 / 13
13,429
707
13,777
21,793
14,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
pKz I SnIpEz
Tsukuyomi
17
9 / 2 / 11
13,433
707
11,843
13,949
7,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 4 / 10
13,305
700
21,073
11,427
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 5
12,172
641
5,213
15,668
13,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
SILENTxSNIP3RZ
King Arthur
14
2 / 9 / 3
11,215
590
4,244
20,382
13,980
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 7 / 5
13,278
699
19,374
17,528
6,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
22
Kills
12
12
Deaths
22
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
H4KFU
Gilgamesh
5
6
13
1.92
L
3
6
5
0.92
L
King Arthur
SILENTxSNIP3RZ
King Arthur
2
9
3
0.39
L
7
7
5
1.36
W
Tsukuyomi
pKz I SnIpEz
Tsukuyomi
9
2
11
7.25
W
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,693
Damage
28,831
47,169
Taken
53,578
25,133
Mitigated
34,548
11,820
Healing
7,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
H4KFU
Gilgamesh
13,777
3,870
0
4,513
21,793
14,451
970
6,646
15,147
0
74,729
L
5,213
670
0
1,740
15,668
13,955
304
6,309
8,995
0
21,067
L
King Arthur
SILENTxSNIP3RZ
King Arthur
4,244
447
0
2,619
20,382
13,980
212
8,427
11,464
0
28,692
L
19,374
131
129
3,286
17,528
6,613
467
5,232
11,966
59,090
0
W
Tsukuyomi
pKz I SnIpEz
Tsukuyomi
11,843
2,702
534
5,643
13,949
7,466
35
6,905
7,044
0
53,593
W
21,073
1,287
0
1,130
11,427
3,216
682
6,712
4,715
71,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,167
Gold Earned
36,665
218
Minions Killed
139
0
Camps Cleared
0
994,057
Distance Traveled
910,597
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,429
707
70
4
0
341,122
1
L
Thor
12,172
641
32
2
0
320,122
1
L
King Arthur
11,215
590
37
2
0
269,987
0
L
Thoth
13,278
699
70
4
0
320,488
3
W
Tsukuyomi
13,433
707
55
3
0
344,194
1
W
Zeus
13,305
700
93
5
0
308,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role