Player Matchup

Gilgamesh
Gilgamesh
BanditKnight03
Gilgamesh
Level 121
God Stats
11W - 11L
1,530 SR
Queue Stats
42W - 46L
1,366 Elo+
Party 1
He Bo
He Bo
GuyTrying
He Bo
Level 67
God Stats
1W - 1L
1,341 SR
Queue Stats
55W - 82L
1,290 Elo+
Party 1
Sobek
Sobek
Hellshell404
Sobek
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
218W - 266L
1,361 Elo+
Solo
Nu Wa
Nu Wa
MiisterOnion
Nu Wa
Level 101
God Stats
6W - 6L
1,534 SR
Queue Stats
9W - 13L
1,346 Elo+
Party 1
Fenrir
Fenrir
xLuvstruckx
Fenrir
Level 109
God Stats
2W - 0L
1,564 SR
Queue Stats
68W - 72L
1,349 Elo+
Party 1
Team Averages
Level 92
1,494 SR
1,342 Elo+

VS

Team Averages
Level 100
1,591 SR
1,331 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
MachineGunRito
Artio
Level 85
God Stats
4W - 1L
1,500 SR
Queue Stats
224W - 229L
1,394 Elo+
Solo
Chang'e
Chang'e
S4nxiety_
Chang'e
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,208 Elo+
Party 2
Thor
Thor
WebsiteDotNet
Thor
Level 69
God Stats
0W - 1L
1,750 SR
Queue Stats
1W - 5L
1,131 Elo+
Party 2
Nu Wa
Nu Wa
savage DL 29
Nu Wa
Level 159
God Stats
20W - 24L
1,707 SR
Queue Stats
207W - 231L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BanditKnight03
Gilgamesh
17
15 / 2 / 9
11,252
1,125
14,328
10,243
6,601
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

He Bo
GuyTrying
He Bo
15
6 / 2 / 15
9,483
948
7,289
6,959
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 22
9,060
906
7,218
10,773
10,261
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 0 / 16
7,950
795
9,723
5,837
2,196
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
7 / 2 / 7
8,858
886
8,196
10,059
4,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 6 / 1
6,997
700
6,150
10,542
5,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 7 / 0
5,917
592
3,647
13,228
8,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
S4nxiety_
Chang'e
12
1 / 7 / 1
6,375
638
4,721
10,425
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 7 / 1
8,930
893
7,385
12,652
4,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 2
6,680
668
9,396
9,413
3,462
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
11
33
Kills
6
6
Deaths
33
69
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
6
1
0.25
W
Gilgamesh
BanditKnight03
Gilgamesh
15
2
9
9.75
W
He Bo
GuyTrying
He Bo
6
2
15
6.75
W
3
0
22
14
L
0
7
0
0
W
2
0
16
10
L
Chang'e
S4nxiety_
Chang'e
1
7
1
0.21
L
4
7
1
0.64
L
0
6
2
0.17
W
Fenrir
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,754
Damage
31,299
43,871
Taken
56,260
25,378
Mitigated
25,437
9,729
Healing
8,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,150
898
354
698
10,542
5,534
0
4,259
6,111
0
15,147
W
Gilgamesh
BanditKnight03
Gilgamesh
14,328
3,371
192
590
10,243
6,601
363
3,842
6,253
0
37,600
W
He Bo
GuyTrying
He Bo
7,289
108
0
1,775
6,959
2,238
190
2,670
4,229
23,557
0
W
7,218
861
0
2,521
10,773
10,261
245
5,498
5,063
17,835
0
L
3,647
84
774
1,928
13,228
8,454
0
4,371
8,787
13,340
0
W
9,723
2,082
691
1,015
5,837
2,196
389
2,304
3,529
26,498
0
L
Chang'e
S4nxiety_
Chang'e
4,721
824
1,426
1,444
10,425
3,504
1
5,830
4,527
11,398
0
L
7,385
1,797
111
809
12,652
4,483
0
6,001
6,515
0
15,402
L
9,396
3,116
550
542
9,413
3,462
1
3,569
5,738
32,824
0
W
Fenrir
8,196
4,251
562
2,383
10,059
4,082
0
3,171
6,736
0
23,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,603
Gold Earned
34,899
200
Minions Killed
130
9
Camps Cleared
4
1,038,094
Distance Traveled
773,036
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,997
700
22
2
2
153,317
1
W
Gilgamesh
11,252
1,125
57
6
3
200,434
0
W
He Bo
9,483
948
43
4
2
195,837
0
W
Sobek
9,060
906
25
3
0
212,168
0
L
Artio
5,917
592
20
2
0
170,500
1
W
Nu Wa
7,950
795
33
3
1
234,635
0
L
Chang'e
6,375
638
22
2
1
136,110
0
L
Thor
8,930
893
14
1
0
160,651
1
L
Nu Wa
6,680
668
52
5
1
152,458
2
W
Fenrir
8,858
886
42
4
3
195,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role