Player Matchup

Fenrir
Fenrir
Gold IV
Caairry
Fenrir
Gold IV
Level 108
God Stats
2W - 1L
1,754 SR
Queue Stats
21W - 19L
1,557 MMR
Solo
Tiamat
Tiamat
Gold V
Doughpx
Tiamat
Gold V
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,665 MMR
Solo
Medusa
Medusa
Silver I
hambruna_urbano1
Medusa
Silver I
Level 32
God Stats
0W - 2L
1,400 SR
Queue Stats
43W - 43L
1,636 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 60
1,551 SR
1,619 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 137
1,562 SR
1,629 MMR
Chaac
Chaac
Gold V
Jesus Rhodes
Chaac
Gold V
Level 141
God Stats
3W - 6L
1,315 SR
Queue Stats
18W - 14L
1,694 MMR
Party 1
Raijin
Raijin
Bronze III
LILMASTERS 29
Raijin
Bronze III
Level 146
God Stats
1W - 0L
1,657 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Artemis
Artemis
Gold V
Rabbi Smallwood
Artemis
Gold V
Level 123
God Stats
26W - 15L
1,716 SR
Queue Stats
31W - 22L
1,694 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Caairry
Fenrir
14
2 / 8 / 7
12,886
644
13,128
24,536
22,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Doughpx
Tiamat
16
4 / 6 / 5
12,667
633
20,589
20,187
15,145
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 8 / 3
12,377
619
14,828
21,564
8,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
DanzaburouZeusAthenaAphroditeChang'e

VS

Bans
HeraPersephoneCthulhuPoseidonSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 14
14,491
725
23,740
32,881
37,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
13 / 5 / 9
15,551
778
23,855
18,013
7,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 4 / 11
12,935
647
9,376
13,134
4,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
10
Kills
22
22
Deaths
10
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Caairry
Fenrir
2
8
7
0.69
L
Tiamat
Doughpx
Tiamat
4
6
5
1.08
W
6
1
14
13
W
13
5
9
3.5
W
3
4
11
2.13
L
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,545
Damage
56,971
66,287
Taken
64,028
46,086
Mitigated
49,360
16,969
Healing
28,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Caairry
Fenrir
13,128
4,451
0
7,265
24,536
22,522
198
7,025
17,021
0
34,937
L
Tiamat
Doughpx
Tiamat
20,589
2,209
310
7,489
20,187
15,145
873
7,556
12,284
72,777
0
W
23,740
5,882
0
18,608
32,881
37,376
1,585
9,439
23,442
0
69,486
W
23,855
1,298
192
7,385
18,013
7,197
1,068
6,312
11,701
80,820
0
W
9,376
2,838
0
1,874
13,134
4,787
258
4,901
8,233
0
62,756
L
14,828
5,815
0
1,905
21,564
8,419
877
8,239
12,964
0
79,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,930
Gold Earned
42,977
220
Minions Killed
271
0
Camps Cleared
0
1,016,341
Distance Traveled
1,064,209
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,886
644
43
2
0
358,597
2
L
Tiamat
12,667
633
89
4
0
338,058
2
W
Chaac
14,491
725
66
3
0
388,426
6
W
Raijin
15,551
778
125
6
0
333,961
3
W
Artemis
12,935
647
80
4
0
341,822
6
L
Medusa
12,377
619
88
4
0
319,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role