Player Matchup

Medusa
Medusa
Cerkka
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Freezy_32_
Sun Wukong
Level 17
God Stats
14W - 12L
1,451 SR
Queue Stats
22W - 24L
1,237 Elo+
Solo
Anubis
Anubis
Gostavao-supremo
Anubis
Level 18
God Stats
25W - 33L
1,368 SR
Queue Stats
30W - 43L
1,218 Elo+
Solo
Horus
Horus
SidaliLeroul1
Horus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 62L
1,276 Elo+
Solo
Fenrir
Fenrir
zambie873
Fenrir
Level 16
God Stats
5W - 10L
1,516 SR
Queue Stats
29W - 31L
1,382 Elo+
Solo
Team Averages
Level 13
1,467 SR
1,323 Elo+

VS

Team Averages
Level 18
1,564 SR
1,354 Elo+
Hachiman
Hachiman
Gluten IV
Hachiman
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Shmorple
Erlang Shen
Level 11
God Stats
5W - 3L
1,730 SR
Queue Stats
40W - 45L
1,301 Elo+
Solo
Cthulhu
Cthulhu
TrawAlmighty
Cthulhu
Level 22
God Stats
11W - 6L
1,537 SR
Queue Stats
327W - 323L
1,331 Elo+
Solo
Kukulkan
Kukulkan
sanehyperion167
Kukulkan
Level 29
God Stats
35W - 24L
1,555 SR
Queue Stats
161W - 187L
1,348 Elo+
Solo
Fenrir
Fenrir
yoyotapout
Fenrir
Level 28
God Stats
13W - 11L
1,500 SR
Queue Stats
466W - 501L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cerkka
Medusa
1
0 / 0 / 0
6,199
248
0
452
54
Sun Wukong
Freezy_32_
Sun Wukong
17
3 / 9 / 4
11,204
448
8,993
22,554
14,850
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
8 / 6 / 1
11,747
470
17,468
21,196
11,126
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 7 / 3
8,747
350
1,324
22,804
17,355
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
zambie873
Fenrir
14
7 / 5 / 3
10,575
423
14,590
18,465
7,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gluten IV
Hachiman
19
3 / 3 / 5
13,025
521
12,056
11,986
6,319
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Shmorple
Erlang Shen
18
4 / 4 / 6
12,429
497
8,174
17,261
12,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TrawAlmighty
Cthulhu
18
8 / 4 / 10
12,724
509
13,273
18,908
16,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kukulkan
17
6 / 5 / 8
12,087
483
23,163
12,784
6,213
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
yoyotapout
Fenrir
17
6 / 3 / 4
11,924
477
8,949
15,030
9,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
60
18
Kills
27
27
Deaths
19
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Medusa
Cerkka
Medusa
0
0
0
0
L
Sun Wukong
Freezy_32_
Sun Wukong
3
9
4
0.56
W
Hachiman
Gluten IV
Hachiman
3
3
5
1.83
L
8
6
1
1.42
W
Erlang Shen
Shmorple
Erlang Shen
4
4
6
1.75
L
0
7
3
0.21
W
Cthulhu
TrawAlmighty
Cthulhu
8
4
10
3.25
W
Kukulkan
6
5
8
2
W
Fenrir
yoyotapout
Fenrir
6
3
4
2.67
L
Fenrir
zambie873
Fenrir
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,375
Damage
65,615
85,471
Taken
75,969
51,258
Mitigated
51,406
17,834
Healing
22,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Cerkka
Medusa
0
0
0
0
452
54
0
0
452
0
0
L
Sun Wukong
Freezy_32_
Sun Wukong
8,993
2,903
0
5,943
22,554
14,850
1,582
12,054
10,025
0
66,063
W
Hachiman
Gluten IV
Hachiman
12,056
8,821
0
3,533
11,986
6,319
8,346
548
11,438
0
73,791
L
17,468
397
0
7,310
21,196
11,126
110
8,667
12,454
78,883
0
W
Erlang Shen
Shmorple
Erlang Shen
8,174
4,685
0
3,514
17,261
12,794
3,653
7,640
9,621
0
57,376
L
1,324
534
0
2,325
22,804
17,355
45
9,459
13,170
0
26,459
W
Cthulhu
TrawAlmighty
Cthulhu
13,273
2,158
0
5,658
18,908
16,636
1,220
3,737
15,171
49,759
0
W
Kukulkan
23,163
1,755
1,243
1,877
12,784
6,213
952
2,353
10,431
67,827
0
W
Fenrir
yoyotapout
Fenrir
8,949
2,014
0
6,661
15,030
9,444
32
3,190
11,840
0
67,500
L
Fenrir
zambie873
Fenrir
14,590
3,378
0
2,256
18,465
7,873
0
5,332
12,934
0
42,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,472
Gold Earned
62,189
322
Minions Killed
501
0
Camps Cleared
0
1,615,974
Distance Traveled
2,222,315
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,199
248
0
0
0
6,106
1
L
Sun Wukong
11,204
448
129
5
0
386,683
0
W
Hachiman
13,025
521
151
6
0
390,094
3
L
Anubis
11,747
470
102
4
0
405,612
1
W
Erlang Shen
12,429
497
87
3
0
396,532
0
L
Horus
8,747
350
41
2
0
382,208
1
W
Cthulhu
12,724
509
77
3
0
495,801
0
W
Kukulkan
12,087
483
93
4
0
440,624
3
W
Fenrir
11,924
477
93
4
0
499,264
0
L
Fenrir
10,575
423
50
2
0
435,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role