Player Matchup

Athena
Athena
Bonesy22305
Athena
Level 27
God Stats
25W - 27L
1,436 SR
Queue Stats
173W - 201L
1,394 Elo+
Solo
Mercury
Mercury
DavydBr2
Mercury
Level 28
God Stats
9W - 13L
1,360 SR
Queue Stats
91W - 129L
1,245 Elo+
Party 1
Danzaburou
Danzaburou
Future Of Sin
Danzaburou
Level 29
God Stats
11W - 14L
1,538 SR
Queue Stats
118W - 122L
1,447 Elo+
Solo
Loki
Loki
Matheus br71252
Loki
Level 29
God Stats
23W - 19L
1,536 SR
Queue Stats
57W - 89L
1,261 Elo+
Party 1
Tiamat
Tiamat
XxDjGh05tFaC3xX
Tiamat
Level 27
God Stats
43W - 27L
1,536 SR
Queue Stats
123W - 109L
1,394 Elo+
Solo
Team Averages
Level 28
1,481 SR
1,348 Elo+

VS

Team Averages
Level 17
1,484 SR
1,259 Elo+
Chaac
Chaac
AdvanceGuide509
Chaac
Level 23
God Stats
10W - 3L
1,622 SR
Queue Stats
101W - 83L
1,374 Elo+
Solo
Kukulkan
Kukulkan
BeeSCheese
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,068 Elo+
Solo
Fenrir
Fenrir
bekloppter09
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,205 Elo+
Solo
Neith
Neith
trouvailleee
Neith
Level 10
God Stats
3W - 7L
1,299 SR
Queue Stats
10W - 13L
1,186 Elo+
Solo
Artio
Artio
xxelguajiyo
Artio
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 93L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
18
6 / 0 / 18
12,882
537
14,415
17,067
14,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
DavydBr2
Mercury
7
0 / 2 / 2
7,593
316
1,069
2,857
739
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Future Of Sin
Danzaburou
19
10 / 1 / 10
13,150
548
30,399
17,566
7,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
8 / 3 / 8
12,120
505
14,720
17,788
8,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
10 / 2 / 8
12,600
525
23,437
10,443
14,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
10,244
427
14,878
25,223
24,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
BeeSCheese
Kukulkan
17
2 / 11 / 2
10,997
458
7,317
18,346
7,191
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
16
0 / 9 / 1
9,943
414
4,741
24,488
11,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 6 / 3
9,471
395
7,008
14,751
5,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 3 / 0
8,645
360
3,101
29,666
24,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
17
34
Kills
8
8
Deaths
35
46
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
L
Kukulkan
BeeSCheese
Kukulkan
2
11
2
0.27
W
Athena
6
0
18
15
W
Mercury
DavydBr2
Mercury
0
2
2
0.5
W
Danzaburou
Future Of Sin
Danzaburou
10
1
10
15
W
8
3
8
4
W
10
2
8
7
L
Fenrir
0
9
1
0.06
L
2
6
3
0.58
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,040
Damage
37,045
65,721
Taken
112,474
45,639
Mitigated
73,541
30,004
Healing
27,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,878
2,724
0
8,133
25,223
24,829
550
8,060
16,877
0
40,831
L
Kukulkan
BeeSCheese
Kukulkan
7,317
1,623
0
2,112
18,346
7,191
504
8,021
9,745
54,552
0
W
Athena
14,415
3,715
0
10,041
17,067
14,572
359
2,540
14,278
44,148
0
W
Mercury
DavydBr2
Mercury
1,069
731
0
296
2,857
739
160
165
2,617
0
5,409
W
Danzaburou
Future Of Sin
Danzaburou
30,399
16,591
0
11,456
17,566
7,813
4,733
3,274
14,100
0
98,072
W
14,720
4,268
0
2,937
17,788
8,419
0
2,426
15,148
0
84,605
W
23,437
1,599
371
4,903
10,443
14,096
2,252
1,951
8,437
81,228
0
L
Fenrir
4,741
1,441
0
7,916
24,488
11,734
570
3,706
20,714
0
78,493
L
7,008
2,698
207
1,155
14,751
5,517
1,476
6,260
8,355
0
26,857
L
3,101
366
0
8,432
29,666
24,270
358
10,317
18,931
29,816
4,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,345
Gold Earned
49,300
475
Minions Killed
405
0
Camps Cleared
0
1,981,302
Distance Traveled
1,980,826
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,244
427
57
2
0
406,836
0
L
Kukulkan
10,997
458
108
5
0
361,322
0
W
Athena
12,882
537
68
3
0
533,337
0
W
Mercury
7,593
316
11
0
0
118,490
0
W
Danzaburou
13,150
548
131
5
0
428,608
3
W
Loki
12,120
505
133
6
0
480,616
7
W
Tiamat
12,600
525
132
6
0
420,251
4
L
Fenrir
9,943
414
135
6
0
360,378
0
L
Neith
9,471
395
56
2
0
369,061
0
L
Artio
8,645
360
49
2
0
483,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role