Player Matchup

Athena
Athena
AsasinHeal
Athena
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,528 Elo+
Solo
Tiamat
Tiamat
N1MTHZ
Tiamat
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,308 Elo+
Party 1
Gilgamesh
Gilgamesh
SrToCano
Gilgamesh
Level 18
God Stats
8W - 4L
1,657 SR
Queue Stats
18W - 16L
1,346 Elo+
Party 1
Guan Yu
Guan Yu
TeddyCrpt
Guan Yu
Level 5
God Stats
0W - 2L
1,219 SR
Queue Stats
0W - 3L
977 Elo+
Solo
Neith
Neith
Vareir
Neith
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,174 Elo+
Party 1
Team Averages
Level 16
1,475 SR
1,267 Elo+

VS

Team Averages
Level 24
1,432 SR
1,451 Elo+
Sun Wukong
Sun Wukong
DorensPlay
Sun Wukong
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,678 Elo+
Party 2
Nemesis
Nemesis
Jamside08
Nemesis
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,481 Elo+
Party 2
Apollo
Apollo
Xtones
Apollo
Level 25
God Stats
3W - 9L
1,159 SR
Queue Stats
61W - 73L
1,328 Elo+
Party 3
Anubis
Anubis
beatrizspp04
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
w0lff3
Thor
Level 22
God Stats
4W - 1L
1,500 SR
Queue Stats
54W - 75L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AsasinHeal
Athena
17
3 / 7 / 13
13,545
398
13,598
32,256
47,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tiamat
N1MTHZ
Tiamat
19
7 / 5 / 12
13,938
410
27,019
17,625
12,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
SrToCano
Gilgamesh
20
24 / 8 / 12
19,588
576
37,393
34,652
32,185
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
TeddyCrpt
Guan Yu
18
0 / 16 / 3
12,585
370
3,906
29,146
34,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Vareir
Neith
20
6 / 9 / 15
15,497
456
19,945
22,445
10,093
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DorensPlay
Sun Wukong
20
13 / 8 / 13
18,177
535
26,612
31,891
28,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
Jamside08
Nemesis
20
9 / 9 / 6
16,630
489
19,863
26,168
23,291
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Apollo
Xtones
Apollo
20
13 / 5 / 14
19,939
586
34,548
34,548
15,859
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
20
7 / 8 / 10
15,291
450
13,259
20,778
10,420
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
w0lff3
Thor
20
3 / 10 / 9
14,537
428
11,788
26,005
10,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
97
40
Kills
45
45
Deaths
40
55
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Athena
AsasinHeal
Athena
3
7
13
1.36
W
Sun Wukong
DorensPlay
Sun Wukong
13
8
13
2.44
W
Nemesis
Jamside08
Nemesis
9
9
6
1.33
L
Tiamat
N1MTHZ
Tiamat
7
5
12
2.6
L
Gilgamesh
SrToCano
Gilgamesh
24
8
12
3.75
L
Guan Yu
TeddyCrpt
Guan Yu
0
16
3
0.09
L
Neith
Vareir
Neith
6
9
15
1.5
W
Apollo
Xtones
Apollo
13
5
14
4
W
Anubis
7
8
10
1.5
W
Thor
w0lff3
Thor
3
10
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,861
Damage
106,070
136,124
Taken
139,390
136,669
Mitigated
88,465
17,605
Healing
39,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
AsasinHeal
Athena
13,598
2,387
0
1,269
32,256
47,120
336
4,009
28,247
37,571
0
W
Sun Wukong
DorensPlay
Sun Wukong
26,612
9,444
291
4,372
31,891
28,336
1,811
6,385
24,617
0
111,811
W
Nemesis
Jamside08
Nemesis
19,863
9,187
222
4,660
26,168
23,291
3,507
5,319
20,824
0
96,494
L
Tiamat
N1MTHZ
Tiamat
27,019
2,239
939
5,360
17,625
12,766
175
2,656
14,969
80,604
0
L
Gilgamesh
SrToCano
Gilgamesh
37,393
13,133
0
2,740
34,652
32,185
1,596
3,468
31,184
0
127,121
L
Guan Yu
TeddyCrpt
Guan Yu
3,906
2,183
120
1,940
29,146
34,505
1,610
1,313
27,833
0
61,801
L
Neith
Vareir
Neith
19,945
9,355
0
5,237
22,445
10,093
934
1,813
20,632
0
92,249
W
Apollo
Xtones
Apollo
34,548
26,658
0
18,571
34,548
15,859
6,273
11,905
22,643
0
183,334
W
Anubis
13,259
1,534
0
6,601
20,778
10,420
1,511
9,616
11,137
82,404
0
W
Thor
w0lff3
Thor
11,788
3,618
0
4,910
26,005
10,559
0
7,392
18,588
0
86,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,153
Gold Earned
84,574
586
Minions Killed
792
0
Camps Cleared
0
2,570,941
Distance Traveled
3,095,115
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
13,545
398
31
1
0
527,345
4
W
Sun Wukong
18,177
535
149
4
0
659,165
7
W
Nemesis
16,630
489
137
4
0
667,171
4
L
Tiamat
13,938
410
127
4
0
390,059
1
L
Gilgamesh
19,588
576
177
5
0
690,533
0
L
Guan Yu
12,585
370
112
3
0
447,256
0
L
Neith
15,497
456
139
4
0
515,748
1
W
Apollo
19,939
586
257
8
0
599,706
5
W
Anubis
15,291
450
145
4
0
563,059
0
W
Thor
14,537
428
104
3
0
606,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role