Player Matchup

Gilgamesh
Gilgamesh
DeathMaskT
Gilgamesh
Level 86
God Stats
0W - 2L
1,661 SR
Queue Stats
87W - 96L
1,421 Elo+
Party 2
Ra
Ra
Kaganya
Ra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 79L
1,395 Elo+
Party 2
Cerberus
Cerberus
VilKaD
Cerberus
Level 13
God Stats
0W - 2L
1,861 SR
Queue Stats
3W - 9L
1,213 Elo+
Party 2
Team Averages
Level 56
1,674 SR
1,343 Elo+

VS

Team Averages
Level 42
1,397 SR
1,471 Elo+
Bellona
Bellona
ClemING
Bellona
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
110W - 95L
1,458 Elo+
Party 1
Ah Puch
Ah Puch
Prophiii
Ah Puch
Level 88
God Stats
5W - 5L
1,568 SR
Queue Stats
149W - 130L
1,524 Elo+
Party 1
Hou Yi
Hou Yi
S4né
Hou Yi
Level 26
God Stats
1W - 1L
1,124 SR
Queue Stats
25W - 32L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeathMaskT
Gilgamesh
16
5 / 8 / 13
15,152
631
20,246
27,051
26,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
12 / 4 / 4
17,347
723
20,754
18,349
8,714
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
VilKaD
Cerberus
17
1 / 9 / 16
14,552
606
14,293
35,541
51,024
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ClemING
Bellona
19
5 / 6 / 13
15,954
665
16,692
22,063
18,090
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
Prophiii
Ah Puch
19
11 / 8 / 8
16,131
672
33,244
24,081
12,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hou Yi
S4né
Hou Yi
19
5 / 4 / 11
15,639
652
20,236
21,610
9,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
53
18
Kills
21
21
Deaths
18
33
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bellona
ClemING
Bellona
5
6
13
1.92
L
Gilgamesh
DeathMaskT
Gilgamesh
5
8
13
1.44
L
12
4
4
3.5
W
Ah Puch
Prophiii
Ah Puch
11
8
8
1.88
W
Hou Yi
S4né
Hou Yi
5
4
11
2.63
L
Cerberus
VilKaD
Cerberus
1
9
16
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,293
Damage
70,172
80,941
Taken
67,754
86,315
Mitigated
39,805
21,076
Healing
17,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ClemING
Bellona
16,692
4,038
0
536
22,063
18,090
751
12,261
9,496
5,199
66,386
L
Gilgamesh
DeathMaskT
Gilgamesh
20,246
4,809
0
3,826
27,051
26,577
860
10,398
16,653
0
64,090
L
20,754
1,789
5,965
8,896
18,349
8,714
1,964
8,763
9,586
105,035
0
W
Ah Puch
Prophiii
Ah Puch
33,244
2,210
0
8,072
24,081
12,351
760
11,157
12,695
83,860
0
W
Hou Yi
S4né
Hou Yi
20,236
12,943
0
8,691
21,610
9,364
1,819
11,452
9,884
0
116,020
L
Cerberus
VilKaD
Cerberus
14,293
703
0
2,389
35,541
51,024
265
15,893
19,648
37,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,051
Gold Earned
47,724
271
Minions Killed
292
0
Camps Cleared
0
1,313,297
Distance Traveled
1,186,362
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
15,954
665
91
4
0
438,474
4
L
Gilgamesh
15,152
631
44
2
0
436,085
6
L
Ra
17,347
723
157
7
0
472,755
6
W
Ah Puch
16,131
672
72
3
0
378,193
4
W
Hou Yi
15,639
652
129
5
0
369,695
6
L
Cerberus
14,552
606
70
3
0
404,457
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role