Player Matchup

Horus
Horus
AntoshkaGG
Horus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,735 Elo+
Solo
Ullr
Ullr
Bl3eding
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,538 Elo+
Party 2
Hun Batz
Hun Batz
DiosMarciso
Hun Batz
Level 17
God Stats
4W - 7L
1,471 SR
Queue Stats
32W - 34L
1,516 Elo+
Solo
Yemoja
Yemoja
S2AkagamiS2
Yemoja
Level 6
God Stats
1W - 2L
1,743 SR
Queue Stats
1W - 2L
1,645 Elo+
Party 2
Vulcan
Vulcan
XXDuartex97XX
Vulcan
Level 103
God Stats
21W - 9L
1,539 SR
Queue Stats
87W - 74L
1,544 Elo+
Party 2
Team Averages
Level 33
1,551 SR
1,596 Elo+

VS

Team Averages
Level 25
1,533 SR
1,572 Elo+
Kukulkan
Kukulkan
Filounderstover
Kukulkan
Level 28
God Stats
2W - 2L
1,508 SR
Queue Stats
254W - 268L
1,528 Elo+
Solo
Ratatoskr
Ratatoskr
FixedFuture
Ratatoskr
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 16L
1,522 Elo+
Party 1
Bacchus
Bacchus
Kennerrs
Bacchus
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 22L
1,528 Elo+
Solo
Guan Yu
Guan Yu
ReploidX
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,685 Elo+
Party 1
Jing Wei
Jing Wei
UnfortunateTime
Jing Wei
Level 7
God Stats
7W - 5L
1,655 SR
Queue Stats
12W - 9L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
4 / 7 / 3
10,758
430
10,988
20,545
17,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
12
0 / 12 / 5
8,551
342
6,949
26,579
8,456
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
DiosMarciso
Hun Batz
11
3 / 11 / 2
9,004
360
3,066
21,691
7,283
Mace

Mace

+10
Physical Power

Yemoja
15
0 / 15 / 9
10,325
413
5,473
28,104
15,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
7 / 8 / 3
13,877
555
19,453
15,384
5,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
19
10 / 1 / 9
13,977
559
25,221
11,170
5,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
FixedFuture
Ratatoskr
20
17 / 3 / 6
14,156
566
21,944
19,999
8,957
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Kennerrs
Bacchus
15
4 / 4 / 23
11,989
480
13,260
22,096
32,229
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
ReploidX
Guan Yu
18
6 / 2 / 13
12,125
485
8,091
15,404
17,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
17
13 / 5 / 17
13,186
527
21,983
18,368
6,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
118
14
Kills
50
53
Deaths
15
22
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Horus
4
7
3
0.79
L
Ullr
0
12
5
0.21
L
Hun Batz
DiosMarciso
Hun Batz
3
11
2
0.36
W
Kukulkan
10
1
9
14.5
W
Ratatoskr
FixedFuture
Ratatoskr
17
3
6
6.67
W
Bacchus
Kennerrs
Bacchus
4
4
23
3.88
W
Guan Yu
ReploidX
Guan Yu
6
2
13
6.25
L
Yemoja
0
15
9
0.3
W
Jing Wei
13
5
17
4.3
L
7
8
3
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,929
Damage
90,499
112,303
Taken
87,037
54,205
Mitigated
70,625
12,887
Healing
26,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
10,988
4,917
355
1,991
20,545
17,364
0
5,848
14,372
0
50,143
L
Ullr
6,949
3,772
0
3,953
26,579
8,456
0
10,747
15,807
0
40,889
L
Hun Batz
DiosMarciso
Hun Batz
3,066
585
0
2,545
21,691
7,283
0
3,435
18,181
0
41,960
W
Kukulkan
25,221
953
0
1,928
11,170
5,092
7,689
4,102
7,068
105,778
0
W
Ratatoskr
FixedFuture
Ratatoskr
21,944
9,038
0
7,818
19,999
8,957
936
5,753
14,246
0
92,832
W
Bacchus
Kennerrs
Bacchus
13,260
1,279
0
4,333
22,096
32,229
1,041
5,549
16,547
32,861
0
W
Guan Yu
ReploidX
Guan Yu
8,091
863
3,850
5,948
15,404
17,377
1,734
3,585
11,819
0
39,797
L
Yemoja
5,473
1,165
1,225
1,259
28,104
15,222
0
12,307
15,747
24,083
0
W
Jing Wei
21,983
16,983
0
2,511
18,368
6,970
7,186
5,937
12,431
0
70,798
L
19,453
4,471
0
1,559
15,384
5,880
0
6,144
9,140
100,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,515
Gold Earned
65,433
415
Minions Killed
540
0
Camps Cleared
0
1,805,261
Distance Traveled
2,433,663
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,758
430
77
3
0
423,292
1
L
Ullr
8,551
342
80
3
0
289,304
1
L
Hun Batz
9,004
360
67
3
0
362,925
0
W
Kukulkan
13,977
559
195
8
0
455,473
1
W
Ratatoskr
14,156
566
142
6
0
523,364
3
W
Bacchus
11,989
480
26
1
0
467,663
0
W
Guan Yu
12,125
485
74
3
0
513,107
1
L
Yemoja
10,325
413
36
1
0
313,783
0
W
Jing Wei
13,186
527
103
4
0
474,056
2
L
Vulcan
13,877
555
155
6
0
415,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role