Player Matchup

Fenrir
Fenrir
CTTIMPRO
Fenrir
Level 80
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 69L
1,318 Elo+
Solo
Tiamat
Tiamat
CoolCrytex
Tiamat
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,285 Elo+
Party 1
Gilgamesh
Gilgamesh
Nashatyr
Gilgamesh
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 56
1,500 SR
1,368 Elo+

VS

Team Averages
Level 107
1,500 SR
1,474 Elo+
Nu Wa
Nu Wa
Danniz92
Nu Wa
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
84W - 102L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Pαтαтα
Sylvanus
Level 148
God Stats
4W - 5L
1,500 SR
Queue Stats
350W - 419L
1,531 Elo+
Solo
Set
Set
eliDEBeli
Set
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CTTIMPRO
Fenrir
14
9 / 5 / 3
11,413
713
5,959
17,014
6,038
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
CoolCrytex
Tiamat
13
0 / 6 / 11
9,651
603
11,908
11,866
4,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Nashatyr
Gilgamesh
12
4 / 11 / 5
10,154
635
13,860
16,941
7,210
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Danniz92
Nu Wa
14
4 / 5 / 16
11,171
698
13,607
9,506
3,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Pαтαтα
Sylvanus
14
3 / 4 / 19
12,080
755
8,629
20,016
24,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
15 / 4 / 6
13,264
829
18,338
14,225
6,636
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
63
13
Kills
22
22
Deaths
13
19
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CTTIMPRO
Fenrir
9
5
3
2.1
L
Tiamat
CoolCrytex
Tiamat
0
6
11
0.92
W
Nu Wa
Danniz92
Nu Wa
4
5
16
2.4
L
Gilgamesh
Nashatyr
Gilgamesh
4
11
5
0.59
W
Sylvanus
Pαтαтα
Sylvanus
3
4
19
3.13
W
15
4
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,727
Damage
40,574
45,821
Taken
43,747
17,752
Mitigated
34,470
9,213
Healing
15,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CTTIMPRO
Fenrir
5,959
1,420
0
4,938
17,014
6,038
0
8,193
8,821
0
42,264
L
Tiamat
CoolCrytex
Tiamat
11,908
1,021
0
2,486
11,866
4,504
0
5,795
6,071
35,627
0
W
Nu Wa
Danniz92
Nu Wa
13,607
5,391
0
1,659
9,506
3,220
1,634
2,498
6,758
46,181
0
L
Gilgamesh
Nashatyr
Gilgamesh
13,860
2,718
362
1,427
16,941
7,210
0
8,361
8,580
0
29,645
W
Sylvanus
Pαтαтα
Sylvanus
8,629
2,434
4,197
7,318
20,016
24,614
340
4,555
14,827
19,081
0
W
18,338
7,893
0
1,841
14,225
6,636
1,278
3,562
10,235
0
54,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,218
Gold Earned
36,515
161
Minions Killed
157
0
Camps Cleared
0
813,202
Distance Traveled
766,931
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,413
713
64
4
0
294,301
4
L
Tiamat
9,651
603
54
3
0
274,685
0
W
Nu Wa
11,171
698
54
3
0
249,160
1
L
Gilgamesh
10,154
635
43
3
0
244,216
0
W
Sylvanus
12,080
755
17
1
0
224,269
7
W
Set
13,264
829
86
5
0
293,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role