Player Matchup

Cthulhu
Cthulhu
Hanapinmojan
Cthulhu
Level 12
God Stats
2W - 4L
1,798 SR
Queue Stats
7W - 7L
1,345 Elo+
Party 1
Gilgamesh
Gilgamesh
J1303
Gilgamesh
Level 80
God Stats
1W - 2L
1,411 SR
Queue Stats
18W - 28L
1,266 Elo+
Party 1
Scylla
Scylla
Veahreigh
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,512 Elo+
Solo
Izanami
Izanami
ZE MONKEY9703
Izanami
Level 16
God Stats
2W - 0L
1,534 SR
Queue Stats
2W - 1L
1,529 Elo+
Solo
Mercury
Mercury
delonmelo9
Mercury
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 31L
1,218 Elo+
Solo
Team Averages
Level 27
1,549 SR
1,374 Elo+

VS

Team Averages
Level 21
1,534 SR
1,330 Elo+
Gilgamesh
Gilgamesh
CoherentImp1859
Gilgamesh
Level 28
God Stats
1W - 2L
1,432 SR
Queue Stats
45W - 51L
1,336 Elo+
Solo
Anhur
Anhur
VeggieSaleed
Anhur
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
140W - 126L
1,273 Elo+
Solo
Eset
Eset
cohete7526
Eset
Level 21
God Stats
6W - 7L
1,442 SR
Queue Stats
38W - 36L
1,168 Elo+
Solo
Fenrir
Fenrir
nefisto221188
Fenrir
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
544W - 621L
1,286 Elo+
Solo
Bellona
Bellona
thedraigarM
Bellona
Level 15
God Stats
12W - 10L
1,797 SR
Queue Stats
753W - 778L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hanapinmojan
Cthulhu
20
5 / 6 / 12
16,149
475
18,856
35,110
36,266
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
J1303
Gilgamesh
20
3 / 10 / 14
16,379
482
13,384
28,237
27,162
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Veahreigh
Scylla
20
30 / 2 / 5
24,152
710
46,043
25,969
15,245
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
19
3 / 11 / 8
15,047
443
9,394
17,599
5,534
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
delonmelo9
Mercury
5
0 / 0 / 0
9,683
285
0
364
11
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CoherentImp1859
Gilgamesh
20
9 / 5 / 7
17,262
508
21,114
27,980
21,818
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 4 / 5
15,722
462
17,453
24,041
9,825
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
3 / 16 / 7
14,489
426
18,612
32,557
12,659
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
1 / 11 / 5
13,653
402
6,134
26,557
13,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
thedraigarM
Bellona
19
9 / 6 / 5
15,096
444
17,615
32,096
18,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
58
41
Kills
29
29
Deaths
42
39
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CoherentImp1859
Gilgamesh
9
5
7
2.5
W
Cthulhu
Hanapinmojan
Cthulhu
5
6
12
1.83
W
Gilgamesh
J1303
Gilgamesh
3
10
14
1
W
Scylla
Veahreigh
Scylla
30
2
5
16.25
L
7
4
5
2.38
W
Izanami
3
11
8
0.64
L
3
16
7
0.41
W
Mercury
delonmelo9
Mercury
0
0
0
0
L
1
11
5
0.32
L
Bellona
thedraigarM
Bellona
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,677
Damage
80,928
107,279
Taken
143,231
84,218
Mitigated
76,378
28,355
Healing
38,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CoherentImp1859
Gilgamesh
21,114
5,103
0
8,584
27,980
21,818
982
12,700
15,118
0
118,823
W
Cthulhu
Hanapinmojan
Cthulhu
18,856
924
1,371
12,881
35,110
36,266
433
10,491
24,459
64,337
0
W
Gilgamesh
J1303
Gilgamesh
13,384
1,891
0
2,380
28,237
27,162
3,542
2,913
25,164
0
72,315
W
Scylla
Veahreigh
Scylla
46,043
7,534
0
10,565
25,969
15,245
9,485
3,755
22,134
252,879
0
L
17,453
7,814
0
7,935
24,041
9,825
3,106
6,679
17,137
0
108,795
W
Izanami
9,394
6,657
0
908
17,599
5,534
82
4,338
13,261
0
38,787
L
18,612
2,280
1,048
7,599
32,557
12,659
1,288
23,307
8,894
72,851
0
W
Mercury
delonmelo9
Mercury
0
0
0
250
364
11
0
0
364
0
936
L
6,134
2,114
0
4,371
26,557
13,569
0
11,646
14,733
0
80,630
L
Bellona
thedraigarM
Bellona
17,615
6,266
0
8,967
32,096
18,507
441
13,636
18,310
0
90,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,410
Gold Earned
76,222
567
Minions Killed
664
0
Camps Cleared
0
2,175,831
Distance Traveled
2,716,331
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
17,262
508
168
5
0
614,330
4
W
Cthulhu
16,149
475
87
3
0
529,188
0
W
Gilgamesh
16,379
482
86
3
0
625,226
11
W
Scylla
24,152
710
335
10
0
626,767
4
L
Anhur
15,722
462
151
4
0
600,903
7
W
Izanami
15,047
443
59
2
0
357,146
5
L
Eset
14,489
426
96
3
0
455,204
0
W
Mercury
9,683
285
0
0
0
37,504
0
L
Fenrir
13,653
402
97
3
0
585,376
0
L
Bellona
15,096
444
152
4
0
460,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role