Player Matchup

Nemesis
Nemesis
ForwardUntilX
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,162 Elo+
Solo
Achilles
Achilles
RyzeMac
Achilles
Level 25
God Stats
0W - 1L
1,724 SR
Queue Stats
17W - 16L
1,466 Elo+
Solo
Apollo
Apollo
Xtones
Apollo
Level 25
God Stats
3W - 9L
1,275 SR
Queue Stats
61W - 73L
1,357 Elo+
Party 2
Anubis
Anubis
beatrizspp04
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
darwinfrijolito
Bakasura
Level 29
God Stats
2W - 1L
1,724 SR
Queue Stats
43W - 46L
1,382 Elo+
Solo
Team Averages
Level 22
1,545 SR
1,374 Elo+

VS

Team Averages
Level 18
1,452 SR
1,325 Elo+
Sobek
Sobek
Bombom0531
Sobek
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,488 Elo+
Party 1
Chaac
Chaac
CipherPoll
Chaac
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 18L
1,302 Elo+
Party 1
Arachne
Arachne
Crover409
Arachne
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,213 Elo+
Party 1
Tiamat
Tiamat
MegaPeter
Tiamat
Level 28
God Stats
4W - 3L
1,260 SR
Queue Stats
268W - 264L
1,418 Elo+
Solo
Neith
Neith
nismo28
Neith
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 21L
1,202 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
3
0 / 1 / 0
4,164
320
106
1,230
212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
RyzeMac
Achilles
10
0 / 0 / 0
5,738
441
3,095
6,631
5,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
Xtones
Apollo
11
3 / 3 / 1
6,622
509
6,892
10,058
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
10
0 / 3 / 0
5,405
416
2,127
7,320
3,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
8
1 / 4 / 1
5,310
408
3,529
7,298
1,768
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
3 / 1 / 2
6,560
505
4,173
10,102
6,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
13
1 / 0 / 0
7,249
558
4,128
7,751
6,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Crover409
Arachne
10
2 / 3 / 2
6,313
486
2,393
6,665
2,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
MegaPeter
Tiamat
14
3 / 0 / 0
8,010
616
5,778
5,849
2,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
nismo28
Neith
10
1 / 1 / 3
6,017
463
4,500
4,539
1,172
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
10
11
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
3
1
2
4
W
Chaac
1
0
0
1
W
Arachne
Crover409
Arachne
2
3
2
1
L
Nemesis
0
1
0
0
W
Tiamat
MegaPeter
Tiamat
3
0
0
3
L
Achilles
RyzeMac
Achilles
0
0
0
0
L
Apollo
Xtones
Apollo
3
3
1
1.17
L
Anubis
0
3
0
0
L
Bakasura
1
4
1
0.38
W
Neith
nismo28
Neith
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,749
Damage
20,972
32,537
Taken
34,906
13,669
Mitigated
19,743
10,302
Healing
14,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
4,173
549
0
5,550
10,102
6,824
401
0
9,957
15,174
0
W
Chaac
4,128
436
0
3,300
7,751
6,479
668
0
7,401
0
38,377
W
Arachne
Crover409
Arachne
2,393
1,980
0
1,204
6,665
2,600
0
171
6,306
0
25,360
L
Nemesis
106
0
0
260
1,230
212
0
0
1,155
0
3,198
W
Tiamat
MegaPeter
Tiamat
5,778
703
0
2,587
5,849
2,668
180
1,956
3,893
51,971
0
L
Achilles
RyzeMac
Achilles
3,095
1,289
0
1,870
6,631
5,746
0
0
6,406
0
26,292
L
Apollo
Xtones
Apollo
6,892
4,731
0
4,221
10,058
2,872
140
2,509
7,549
0
40,288
L
Anubis
2,127
316
0
1,794
7,320
3,071
129
5,336
1,542
27,018
0
L
Bakasura
3,529
2,298
0
2,157
7,298
1,768
0
1,664
5,634
0
14,496
W
Neith
nismo28
Neith
4,500
1,399
0
1,567
4,539
1,172
931
0
4,504
0
26,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,239
Gold Earned
34,149
215
Minions Killed
319
0
Camps Cleared
0
895,375
Distance Traveled
1,177,252
1
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,560
505
16
1
0
254,491
6
W
Chaac
7,249
558
87
7
0
229,359
3
W
Arachne
6,313
486
53
4
0
252,467
4
L
Nemesis
4,164
320
18
1
0
49,480
0
W
Tiamat
8,010
616
115
9
0
214,398
4
L
Achilles
5,738
441
46
4
0
230,838
0
L
Apollo
6,622
509
76
6
0
194,055
1
L
Anubis
5,405
416
51
4
0
220,475
0
L
Bakasura
5,310
408
24
2
0
200,527
0
W
Neith
6,017
463
48
4
0
226,537
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role