Player Matchup

Baron Samedi
Baron Samedi
ANNO__1701
Baron Samedi
Level 87
God Stats
8W - 5L
1,611 SR
Queue Stats
650W - 651L
1,435 Elo+
Party 1
Kuzenbo
Kuzenbo
Der_Nico_04
Kuzenbo
Level 122
God Stats
1W - 2L
1,320 SR
Queue Stats
564W - 533L
1,513 Elo+
Party 1
Chang'e
Chang'e
HeyLumosNox
Chang'e
Level 26
God Stats
11W - 11L
1,575 SR
Queue Stats
60W - 44L
1,519 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sucucwurst
Ah Muzen Cab
Level 146
God Stats
11W - 12L
1,752 SR
Queue Stats
433W - 332L
1,643 Elo+
Party 1
Awilix
Awilix
Vagil13
Awilix
Level 128
God Stats
32W - 33L
1,479 SR
Queue Stats
475W - 444L
1,591 Elo+
Party 1
Team Averages
Level 102
1,547 SR
1,540 Elo+

VS

Team Averages
Level 50
1,532 SR
1,445 Elo+
Nu Wa
Nu Wa
BamBigTegu
Nu Wa
Level 29
God Stats
13W - 20L
1,415 SR
Queue Stats
75W - 109L
1,418 Elo+
Party 3
Ares
Ares
OtakuBoyyy
Ares
Level 29
God Stats
5W - 5L
1,689 SR
Queue Stats
167W - 178L
1,393 Elo+
Party 2
Cernunnos
Cernunnos
Ovekue
Cernunnos
Level 40
God Stats
5W - 5L
1,500 SR
Queue Stats
170W - 187L
1,422 Elo+
Party 2
Fenrir
Fenrir
Stinovitchsw
Fenrir
Level 47
God Stats
6W - 5L
1,642 SR
Queue Stats
107W - 87L
1,582 Elo+
Solo
Sylvanus
Sylvanus
bigtegu
Sylvanus
Level 107
God Stats
9W - 14L
1,413 SR
Queue Stats
292W - 352L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ANNO__1701
Baron Samedi
16
4 / 1 / 6
9,898
582
7,549
9,634
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Der_Nico_04
Kuzenbo
15
5 / 3 / 12
10,091
594
6,846
14,702
11,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
HeyLumosNox
Chang'e
15
3 / 3 / 2
8,906
524
5,070
13,915
6,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ah Muzen Cab
Sucucwurst
Ah Muzen Cab
19
14 / 2 / 5
11,706
689
21,822
21,180
8,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
Vagil13
Awilix
17
7 / 1 / 9
10,314
607
10,174
10,957
4,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
2 / 5 / 2
8,375
493
8,845
10,642
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 7 / 1
6,826
402
6,322
16,099
14,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
Ovekue
Cernunnos
11
1 / 10 / 2
7,014
413
5,106
13,201
5,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
16
3 / 6 / 3
9,215
542
8,310
15,435
8,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
bigtegu
Sylvanus
14
3 / 5 / 2
8,930
525
12,118
13,129
10,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
33
Kills
10
10
Deaths
33
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ANNO__1701
Baron Samedi
4
1
6
7
L
Nu Wa
2
5
2
0.6
W
Kuzenbo
Der_Nico_04
Kuzenbo
5
3
12
3.67
W
Chang'e
HeyLumosNox
Chang'e
3
3
2
1.33
L
1
7
1
0.21
L
Cernunnos
Ovekue
Cernunnos
1
10
2
0.2
L
Fenrir
3
6
3
0.75
W
Ah Muzen Cab
Sucucwurst
Ah Muzen Cab
14
2
5
8.25
W
Awilix
Vagil13
Awilix
7
1
9
11.5
L
Sylvanus
bigtegu
Sylvanus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,461
Damage
40,701
70,388
Taken
68,506
34,887
Mitigated
42,233
37,175
Healing
17,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ANNO__1701
Baron Samedi
7,549
660
472
4,657
9,634
4,048
818
3,529
5,755
63,731
0
L
Nu Wa
8,845
2,299
0
3,271
10,642
3,473
0
4,832
5,502
47,186
0
W
Kuzenbo
Der_Nico_04
Kuzenbo
6,846
2,727
0
2,993
14,702
11,841
292
4,651
9,900
26,953
0
W
Chang'e
HeyLumosNox
Chang'e
5,070
554
1,376
7,093
13,915
6,429
470
8,928
4,829
43,253
0
L
6,322
245
429
3,811
16,099
14,163
0
2,078
13,989
18,142
0
L
Cernunnos
Ovekue
Cernunnos
5,106
2,391
0
374
13,201
5,280
0
390
12,811
0
33,776
L
Fenrir
8,310
2,240
0
5,204
15,435
8,399
0
4,105
11,160
0
67,889
W
Ah Muzen Cab
Sucucwurst
Ah Muzen Cab
21,822
13,618
0
15,062
21,180
8,066
53
6,307
14,647
0
107,049
W
Awilix
Vagil13
Awilix
10,174
3,759
0
5,522
10,957
4,503
1,609
2,042
8,717
0
68,095
L
Sylvanus
bigtegu
Sylvanus
12,118
3,410
135
4,108
13,129
10,918
720
7,510
5,579
49,832
6,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,915
Gold Earned
40,360
533
Minions Killed
424
0
Camps Cleared
0
1,602,888
Distance Traveled
1,384,505
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,898
582
139
8
0
302,018
3
L
Nu Wa
8,375
493
82
5
0
252,443
4
W
Kuzenbo
10,091
594
48
3
0
344,544
7
W
Chang'e
8,906
524
81
5
0
266,702
0
L
Ares
6,826
402
39
2
0
306,301
0
L
Cernunnos
7,014
413
81
5
0
258,401
5
L
Fenrir
9,215
542
124
7
0
335,426
4
W
Ah Muzen Cab
11,706
689
155
9
0
311,280
2
W
Awilix
10,314
607
110
6
0
378,344
1
L
Sylvanus
8,930
525
98
6
0
231,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role