Player Matchup

Fenrir
Fenrir
DedXariton
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,295 Elo+
Solo
Ymir
Ymir
Extremc
Ymir
Level 29
God Stats
11W - 2L
1,852 SR
Queue Stats
102W - 88L
1,506 Elo+
Solo
Chernobog
Chernobog
Frostyspirit
Chernobog
Level 21
God Stats
1W - 1L
1,285 SR
Queue Stats
60W - 58L
1,372 Elo+
Solo
Bellona
Bellona
Giannis254
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,148 Elo+
Solo
Tiamat
Tiamat
eazpeaz
Tiamat
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,313 Elo+
Solo
Team Averages
Level 13
1,527 SR
1,327 Elo+

VS

Team Averages
Level 18
1,636 SR
1,427 Elo+
Agni
Agni
Havvasy
Agni
Level 17
God Stats
3W - 6L
1,406 SR
Queue Stats
7W - 20L
1,275 Elo+
Party 2
Persephone
Persephone
Kacsa26
Persephone
Level 24
God Stats
3W - 2L
1,650 SR
Queue Stats
19W - 16L
1,421 Elo+
Party 1
Nox
Nox
Nightman2026
Nox
Level 20
God Stats
2W - 2L
1,715 SR
Queue Stats
28W - 18L
1,670 Elo+
Solo
Cerberus
Cerberus
NxNBeast
Cerberus
Level 14
God Stats
3W - 1L
1,703 SR
Queue Stats
14W - 14L
1,421 Elo+
Party 1
Thanatos
Thanatos
omerbinmitat
Thanatos
Level 15
God Stats
3W - 7L
1,707 SR
Queue Stats
6W - 14L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DedXariton
Fenrir
15
5 / 2 / 4
10,220
538
6,255
14,309
5,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Extremc
Ymir
15
1 / 3 / 12
9,588
505
5,207
13,422
12,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Frostyspirit
Chernobog
19
18 / 3 / 8
11,911
627
19,520
15,264
5,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bellona
Giannis254
Bellona
14
3 / 5 / 8
9,172
483
7,985
13,785
10,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
eazpeaz
Tiamat
17
5 / 1 / 12
10,791
568
8,516
10,357
5,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Havvasy
Agni
12
1 / 7 / 4
7,713
406
7,594
10,827
3,086
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
Kacsa26
Persephone
12
4 / 7 / 5
8,141
428
11,632
9,712
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 6 / 3
9,510
501
9,375
13,052
5,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
NxNBeast
Cerberus
11
1 / 6 / 7
8,030
423
8,533
14,004
10,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
omerbinmitat
Thanatos
14
5 / 6 / 3
9,053
476
3,752
11,117
4,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
36
32
Kills
14
14
Deaths
32
44
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DedXariton
Fenrir
5
2
4
3.5
W
Ymir
Extremc
Ymir
1
3
12
2.33
W
Chernobog
Frostyspirit
Chernobog
18
3
8
7.33
W
Bellona
Giannis254
Bellona
3
5
8
1.4
L
Agni
Havvasy
Agni
1
7
4
0.43
L
Persephone
Kacsa26
Persephone
4
7
5
0.93
L
3
6
3
0.75
L
Cerberus
NxNBeast
Cerberus
1
6
7
0.75
W
Tiamat
eazpeaz
Tiamat
5
1
12
11
L
Thanatos
omerbinmitat
Thanatos
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,483
Damage
40,886
67,137
Taken
58,712
38,853
Mitigated
26,574
20,503
Healing
9,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DedXariton
Fenrir
6,255
1,294
0
5,404
14,309
5,665
750
6,391
7,698
0
48,661
W
Ymir
Extremc
Ymir
5,207
955
185
2,160
13,422
12,081
515
9,247
3,427
30,887
0
W
Chernobog
Frostyspirit
Chernobog
19,520
13,215
0
6,863
15,264
5,543
5,054
9,576
5,282
0
73,888
W
Bellona
Giannis254
Bellona
7,985
1,203
0
728
13,785
10,031
986
6,409
7,236
0
42,716
L
Agni
Havvasy
Agni
7,594
962
0
595
10,827
3,086
1,005
1,735
9,076
37,314
0
L
Persephone
Kacsa26
Persephone
11,632
1,674
0
44
9,712
2,923
546
2,736
6,855
38,686
0
L
9,375
1,048
0
1,842
13,052
5,264
1,300
3,659
8,919
48,776
0
L
Cerberus
NxNBeast
Cerberus
8,533
743
0
2,527
14,004
10,526
402
2,677
11,233
21,877
0
W
Tiamat
eazpeaz
Tiamat
8,516
460
0
5,163
10,357
5,533
876
3,737
6,360
65,306
0
L
Thanatos
omerbinmitat
Thanatos
3,752
1,218
0
4,936
11,117
4,775
1,295
2,163
8,904
0
23,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,682
Gold Earned
42,447
441
Minions Killed
306
0
Camps Cleared
0
1,747,073
Distance Traveled
1,588,693
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,220
538
80
4
0
343,939
2
W
Ymir
9,588
505
48
3
0
321,479
5
W
Chernobog
11,911
627
115
6
0
346,135
3
W
Bellona
9,172
483
72
4
0
389,627
3
L
Agni
7,713
406
59
3
0
311,194
0
L
Persephone
8,141
428
59
3
0
309,948
0
L
Nox
9,510
501
103
5
0
319,325
5
L
Cerberus
8,030
423
32
2
0
326,482
2
W
Tiamat
10,791
568
126
7
0
345,893
0
L
Thanatos
9,053
476
53
3
0
321,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role