Player Matchup

Ares
Ares
DFran12
Ares
Level 26
God Stats
4W - 4L
1,474 SR
Queue Stats
11W - 17L
1,347 Elo+
Party 1
Mercury
Mercury
Evilbabymaker
Mercury
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,467 Elo+
Solo
Susano
Susano
K3m3slex
Susano
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Raijin
Raijin
LemonsNTwigs
Raijin
Level 25
God Stats
9W - 19L
1,372 SR
Queue Stats
122W - 199L
1,392 Elo+
Solo
Sol
Sol
x1llusionzzx
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,308 Elo+
Party 1
Team Averages
Level 22
1,469 SR
1,403 Elo+

VS

Team Averages
Level 10
1,438 SR
1,300 Elo+
Fenrir
Fenrir
HunTeR_Goku_
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,267 Elo+
Solo
Ares
Ares
MCSTILLYSTILLZ
Ares
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,332 Elo+
Solo
Scylla
Scylla
Stierwava
Scylla
Level 6
God Stats
2W - 5L
1,450 SR
Queue Stats
8W - 13L
1,385 Elo+
Solo
Mulan
Mulan
ThatSEnoughMeaT
Mulan
Level 23
God Stats
15W - 21L
1,241 SR
Queue Stats
110W - 113L
1,442 Elo+
Solo
Nemesis
Nemesis
yyhmi8
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,074 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
DFran12
Ares
11
5 / 0 / 8
7,174
652
4,580
5,715
3,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
10
2 / 2 / 2
5,865
533
2,544
6,485
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Susano
K3m3slex
Susano
4
0 / 0 / 1
4,271
388
63
572
129
Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Raijin
12
5 / 1 / 2
6,813
619
5,247
3,200
943
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
10 / 0 / 4
6,971
634
5,935
3,527
1,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
1 / 11 / 0
4,842
440
1,200
8,675
2,335
8
0 / 6 / 0
4,733
430
2,528
6,999
2,663
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Scylla
Stierwava
Scylla
10
1 / 2 / 1
5,730
521
1,946
6,100
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 0
6,368
579
1,356
4,657
2,462
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
yyhmi8
Nemesis
4
0 / 7 / 0
4,146
377
141
5,642
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
22
Kills
3
3
Deaths
27
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
DFran12
Ares
5
0
8
9
W
Mercury
2
2
2
1.5
L
Fenrir
1
11
0
0.09
W
Susano
K3m3slex
Susano
0
0
1
0.5
W
Raijin
5
1
2
6
L
0
6
0
0
L
Scylla
Stierwava
Scylla
1
2
1
0.75
L
1
1
0
1
W
10
0
4
12
L
Nemesis
yyhmi8
Nemesis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,369
Damage
7,171
19,499
Taken
32,073
7,605
Mitigated
10,485
3,677
Healing
2,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
DFran12
Ares
4,580
237
0
698
5,715
3,182
704
2,015
3,637
25,634
0
W
Mercury
2,544
773
0
1,733
6,485
2,076
0
761
5,640
0
21,327
L
Fenrir
1,200
277
0
345
8,675
2,335
309
4,591
4,084
0
7,659
W
Susano
K3m3slex
Susano
63
27
0
0
572
129
55
0
572
0
328
W
Raijin
5,247
588
0
0
3,200
943
156
273
2,893
36,650
0
L
2,528
176
0
400
6,999
2,663
0
4,801
2,198
9,006
0
L
Scylla
Stierwava
Scylla
1,946
83
0
1,240
6,100
1,808
0
2,593
3,507
27,719
0
L
1,356
213
195
552
4,657
2,462
369
2,137
2,520
0
31,644
W
5,935
2,905
0
1,246
3,527
1,275
3,047
1,202
2,283
20,747
1,716
L
Nemesis
yyhmi8
Nemesis
141
42
0
203
5,642
1,217
53
1,245
4,397
0
5,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,094
Gold Earned
25,819
189
Minions Killed
172
0
Camps Cleared
0
867,398
Distance Traveled
898,146
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,174
652
37
3
0
211,863
0
W
Mercury
5,865
533
47
4
0
232,840
0
L
Fenrir
4,842
440
13
1
0
203,245
0
W
Susano
4,271
388
2
0
0
30,706
0
W
Raijin
6,813
619
62
6
0
195,437
0
L
Ares
4,733
430
11
1
0
160,493
0
L
Scylla
5,730
521
57
5
0
189,322
1
L
Mulan
6,368
579
84
8
0
192,436
3
W
Sol
6,971
634
41
4
0
196,552
1
L
Nemesis
4,146
377
7
1
0
152,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role