Player Matchup

Chang'e
Chang'e
Aprince_lol2
Chang'e
Level 39
God Stats
4W - 5L
1,609 SR
Queue Stats
353W - 341L
1,362 Elo+
Solo
Skadi
Skadi
Fourth_Hokage876
Skadi
Level 48
God Stats
57W - 52L
1,518 SR
Queue Stats
539W - 559L
1,428 Elo+
Party 2
Bellona
Bellona
IamP3RZ1V4L
Bellona
Level 42
God Stats
3W - 7L
1,226 SR
Queue Stats
141W - 172L
1,319 Elo+
Solo
Awilix
Awilix
TigerLesGarcons
Awilix
Level 48
God Stats
2W - 7L
1,440 SR
Queue Stats
60W - 105L
1,255 Elo+
Solo
Gilgamesh
Gilgamesh
Ubetter_watchout
Gilgamesh
Level 69
God Stats
13W - 11L
1,537 SR
Queue Stats
418W - 407L
1,435 Elo+
Party 2
Team Averages
Level 49
1,466 SR
1,360 Elo+

VS

Team Averages
Level 65
1,560 SR
1,419 Elo+
Bacchus
Bacchus
GhostWarrior231
Bacchus
Level 96
God Stats
8W - 3L
1,739 SR
Queue Stats
370W - 419L
1,497 Elo+
Party 1
Heimdallr
Heimdallr
God-_-king-_-300
Heimdallr
Level 52
God Stats
14W - 4L
1,342 SR
Queue Stats
87W - 61L
1,376 Elo+
Solo
Anubis
Anubis
KingCarter187
Anubis
Level 38
God Stats
10W - 9L
1,301 SR
Queue Stats
29W - 55L
1,223 Elo+
Solo
Bakasura
Bakasura
PakaPakaBih
Bakasura
Level 49
God Stats
30W - 26L
1,916 SR
Queue Stats
365W - 430L
1,497 Elo+
Party 1
Chronos
Chronos
ikickyourash21
Chronos
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aprince_lol2
Chang'e
12
1 / 4 / 2
7,954
530
5,558
10,675
2,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 4 / 3
7,882
525
3,882
9,003
4,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
IamP3RZ1V4L
Bellona
13
3 / 7 / 2
7,745
516
5,838
11,973
10,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 4 / 0
5,301
353
1,359
6,785
2,365
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Boots

Boots

+6%
Movement Speed

Gilgamesh
11
2 / 3 / 4
7,241
483
5,091
10,203
8,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 4
9,233
616
9,003
8,758
9,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
13
0 / 2 / 5
7,765
518
3,515
8,399
3,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 4 / 2
7,675
512
4,341
9,760
4,304
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
PakaPakaBih
Bakasura
17
7 / 0 / 3
10,189
679
6,415
10,924
4,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 2 / 2
8,446
563
9,114
8,372
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
9
Kills
22
22
Deaths
9
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Aprince_lol2
Chang'e
1
4
2
0.5
L
3
4
3
1.13
W
8
1
4
10
W
Heimdallr
0
2
5
1.25
L
Bellona
IamP3RZ1V4L
Bellona
3
7
2
0.57
W
2
4
2
0.75
W
Bakasura
PakaPakaBih
Bakasura
7
0
3
8.5
L
0
4
0
0
L
Gilgamesh
2
3
4
1.33
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,728
Damage
32,388
48,639
Taken
46,213
27,815
Mitigated
24,590
8,614
Healing
18,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Aprince_lol2
Chang'e
5,558
235
667
3,247
10,675
2,828
564
4,553
5,832
35,988
0
L
3,882
1,455
246
738
9,003
4,367
669
5,474
3,091
0
43,853
W
9,003
720
0
3,342
8,758
9,902
334
560
7,830
35,225
0
W
Heimdallr
3,515
1,002
0
1,540
8,399
3,349
2,264
0
8,374
0
34,034
L
Bellona
IamP3RZ1V4L
Bellona
5,838
1,881
0
1,929
11,973
10,137
0
5,027
6,037
0
32,254
W
4,341
199
0
3,544
9,760
4,304
843
3,132
6,578
32,450
0
W
Bakasura
PakaPakaBih
Bakasura
6,415
3,693
0
8,702
10,924
4,166
876
1,298
9,601
0
68,831
L
1,359
483
0
370
6,785
2,365
0
2,018
4,367
0
13,410
L
Gilgamesh
5,091
1,042
299
1,118
10,203
8,118
18
3,897
5,424
0
20,778
W
9,114
3,021
0
1,439
8,372
2,869
1,938
568
7,804
48,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,123
Gold Earned
43,308
276
Minions Killed
463
0
Camps Cleared
0
1,263,443
Distance Traveled
1,377,535
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,954
530
64
4
0
255,179
1
L
Skadi
7,882
525
80
5
0
272,926
0
W
Bacchus
9,233
616
64
4
0
304,751
4
W
Heimdallr
7,765
518
75
5
0
253,179
3
L
Bellona
7,745
516
71
5
0
223,266
1
W
Anubis
7,675
512
67
4
0
234,359
3
W
Bakasura
10,189
679
161
11
0
331,256
1
L
Awilix
5,301
353
22
1
0
246,704
3
L
Gilgamesh
7,241
483
39
3
0
265,368
0
W
Chronos
8,446
563
96
6
0
253,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role