Player Matchup

Horus
Horus
Frigitta
Horus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,423 Elo+
Solo
Tiamat
Tiamat
Major26
Tiamat
Level 27
God Stats
22W - 17L
1,599 SR
Queue Stats
69W - 57L
1,405 Elo+
Party 1
Cerberus
Cerberus
Sergdertx
Cerberus
Level 28
God Stats
61W - 74L
1,481 SR
Queue Stats
137W - 154L
1,373 Elo+
Solo
Loki
Loki
eLectroNzL
Loki
Level 28
God Stats
6W - 0L
1,500 SR
Queue Stats
24W - 20L
1,391 Elo+
Solo
Hachiman
Hachiman
lokolo18
Hachiman
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,084 Elo+
Party 1
Team Averages
Level 24
1,516 SR
1,335 Elo+

VS

Team Averages
Level 14
1,502 SR
1,260 Elo+
Thor
Thor
Ashavelanar
Thor
Level 15
God Stats
1W - 2L
1,241 SR
Queue Stats
4W - 7L
1,305 Elo+
Party 2
Skadi
Skadi
Badr401
Skadi
Level 15
God Stats
0W - 3L
1,797 SR
Queue Stats
16W - 22L
1,361 Elo+
Solo
Olorun
Olorun
ZiZyZa
Olorun
Level 7
God Stats
0W - 1L
1,340 SR
Queue Stats
1W - 6L
1,052 Elo+
Party 2
Ymir
Ymir
poxiy19133
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,185 Elo+
Solo
Ao Kuang
Ao Kuang
xXEoneXx
Ao Kuang
Level 29
God Stats
11W - 8L
1,633 SR
Queue Stats
332W - 351L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Frigitta
Horus
7
0 / 1 / 6
4,191
524
1,896
3,089
1,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Tiamat
Major26
Tiamat
10
5 / 0 / 0
5,512
689
3,998
4,030
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
Sergdertx
Cerberus
7
2 / 0 / 6
4,987
623
1,796
4,378
1,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 1 / 4
4,771
596
2,581
4,066
1,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
lokolo18
Hachiman
8
5 / 0 / 3
4,946
618
2,983
3,398
846
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
3,782
473
1,858
5,197
1,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Skadi
Badr401
Skadi
6
0 / 6 / 0
3,840
480
3,357
5,434
1,025
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
ZiZyZa
Olorun
8
0 / 2 / 0
4,384
548
2,665
4,458
1,301
Shoes

Shoes

+6%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

1
0 / 1 / 0
3,063
383
217
642
84
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ao Kuang
xXEoneXx
Ao Kuang
8
2 / 2 / 0
4,839
605
1,795
4,660
1,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
14
Kills
2
2
Deaths
15
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Skadi
Badr401
Skadi
0
6
0
0
W
Horus
Frigitta
Horus
0
1
6
3
W
Tiamat
Major26
Tiamat
5
0
0
5
W
Cerberus
Sergdertx
Cerberus
2
0
6
5
L
Olorun
ZiZyZa
Olorun
0
2
0
0
W
2
1
4
4
W
Hachiman
lokolo18
Hachiman
5
0
3
6.5
L
0
1
0
0
L
Ao Kuang
xXEoneXx
Ao Kuang
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,254
Damage
9,892
18,961
Taken
20,391
7,077
Mitigated
4,928
7,652
Healing
3,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,858
969
0
1,403
5,197
1,170
0
685
4,448
0
11,838
L
Skadi
Badr401
Skadi
3,357
1,839
0
334
5,434
1,025
0
1,484
3,950
0
15,131
W
Horus
Frigitta
Horus
1,896
1,143
88
409
3,089
1,242
78
1,051
2,038
0
15,496
W
Tiamat
Major26
Tiamat
3,998
557
0
2,117
4,030
1,968
0
2,426
1,604
18,970
0
W
Cerberus
Sergdertx
Cerberus
1,796
141
333
1,713
4,378
1,908
247
138
4,240
12,856
0
L
Olorun
ZiZyZa
Olorun
2,665
899
0
1,454
4,458
1,301
0
2,585
1,609
17,580
0
W
2,581
869
0
2,292
4,066
1,113
99
983
3,083
0
20,938
W
Hachiman
lokolo18
Hachiman
2,983
2,164
0
700
3,398
846
451
79
3,319
0
13,123
L
217
63
0
0
642
84
0
97
545
353
0
L
Ao Kuang
xXEoneXx
Ao Kuang
1,795
751
0
552
4,660
1,348
836
555
4,045
17,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,407
Gold Earned
19,908
161
Minions Killed
142
0
Camps Cleared
0
763,034
Distance Traveled
596,043
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,782
473
28
4
0
144,841
3
L
Skadi
3,840
480
21
3
0
137,800
0
W
Horus
4,191
524
23
3
0
168,367
2
W
Tiamat
5,512
689
40
5
0
153,241
2
W
Cerberus
4,987
623
27
3
0
150,613
2
L
Olorun
4,384
548
50
6
0
137,578
2
W
Loki
4,771
596
45
6
0
160,388
1
W
Hachiman
4,946
618
26
3
0
130,425
0
L
Ymir
3,063
383
1
0
0
26,671
0
L
Ao Kuang
4,839
605
42
5
0
149,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role