Player Matchup

Da Ji
Da Ji
Cazette
Da Ji
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,559 Elo+
Solo
He Bo
He Bo
CoryWilbo
He Bo
Level 28
God Stats
0W - 4L
1,303 SR
Queue Stats
166W - 187L
1,414 Elo+
Solo
Anhur
Anhur
Doc-Amaru
Anhur
Level 28
God Stats
0W - 1L
1,783 SR
Queue Stats
20W - 20L
1,437 Elo+
Party 2
Thor
Thor
LRobinson801
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Party 2
Ares
Ares
gray2706
Ares
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
177W - 170L
1,474 Elo+
Solo
Team Averages
Level 51
1,517 SR
1,507 Elo+

VS

Team Averages
Level 68
1,521 SR
1,491 Elo+
Nu Wa
Nu Wa
BleezedOfficial
Nu Wa
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 110L
1,316 Elo+
Solo
Set
Set
EnemyOfTheGod
Set
Level 84
God Stats
3W - 4L
1,500 SR
Queue Stats
125W - 96L
1,516 Elo+
Party 1
Kuzenbo
Kuzenbo
SAVC1
Kuzenbo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,497 Elo+
Party 1
Chang'e
Chang'e
SorryBroImPro
Chang'e
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 102L
1,580 Elo+
Party 1
Cupid
Cupid
Zamkamec
Cupid
Level 109
God Stats
4W - 2L
1,604 SR
Queue Stats
140W - 114L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cazette
Da Ji
17
3 / 5 / 2
8,230
686
6,705
11,188
7,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
CoryWilbo
He Bo
14
2 / 7 / 4
8,663
722
11,832
10,103
3,916
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Doc-Amaru
Anhur
17
4 / 4 / 6
9,480
790
12,436
11,423
4,703
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 8 / 8
8,347
696
4,764
10,898
3,971
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
13
2 / 7 / 6
8,093
674
5,673
15,808
20,334
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 13
9,749
812
12,417
8,889
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 1 / 15
9,848
821
7,266
9,846
8,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kuzenbo
SAVC1
Kuzenbo
17
6 / 2 / 19
10,159
847
6,266
12,387
20,831
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
18
6 / 2 / 22
10,488
874
13,416
13,452
11,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
Zamkamec
Cupid
17
8 / 3 / 15
10,093
841
13,816
11,715
5,329
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
115
12
Kills
31
31
Deaths
12
26
Assists
84
Player
Kills
Deaths
Assists
KDA
W
5
4
13
2.88
L
Da Ji
Cazette
Da Ji
3
5
2
0.8
L
He Bo
CoryWilbo
He Bo
2
7
4
0.57
L
Anhur
Doc-Amaru
Anhur
4
4
6
1.75
W
6
1
15
13.5
L
1
8
8
0.63
W
Kuzenbo
SAVC1
Kuzenbo
6
2
19
7.75
W
Chang'e
6
2
22
8.5
W
Cupid
Zamkamec
Cupid
8
3
15
5.17
L
Ares
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,410
Damage
53,181
59,420
Taken
56,289
40,606
Mitigated
49,582
8,902
Healing
23,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,417
3,000
0
547
8,889
3,218
229
2,415
6,474
29,003
0
L
Da Ji
Cazette
Da Ji
6,705
1,468
294
2,110
11,188
7,682
0
6,783
4,253
0
14,127
L
He Bo
CoryWilbo
He Bo
11,832
178
1,437
1,101
10,103
3,916
0
4,752
5,237
24,624
0
L
Anhur
Doc-Amaru
Anhur
12,436
4,368
342
2,874
11,423
4,703
1,293
6,105
5,142
0
40,536
W
7,266
4,153
2,185
1,512
9,846
8,606
863
2,553
7,293
0
10,953
L
4,764
1,560
249
480
10,898
3,971
146
6,641
4,021
0
12,800
W
Kuzenbo
SAVC1
Kuzenbo
6,266
2,676
46
285
12,387
20,831
819
2,803
9,584
8,022
0
W
Chang'e
13,416
905
6,169
6,170
13,452
11,598
647
5,273
8,179
27,684
0
W
Cupid
Zamkamec
Cupid
13,816
4,685
3,801
2,899
11,715
5,329
2,703
4,461
7,254
0
30,700
L
Ares
5,673
462
0
15
15,808
20,334
0
6,744
8,668
13,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,813
Gold Earned
50,337
120
Minions Killed
110
0
Camps Cleared
0
890,597
Distance Traveled
1,098,269
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,749
812
24
2
0
200,986
0
L
Da Ji
8,230
686
17
1
0
208,359
0
L
He Bo
8,663
722
20
2
0
168,049
1
L
Anhur
9,480
790
66
6
0
190,707
1
W
Set
9,848
821
10
1
0
254,180
3
L
Thor
8,347
696
8
1
0
179,634
2
W
Kuzenbo
10,159
847
2
0
0
219,845
0
W
Chang'e
10,488
874
30
3
0
231,226
3
W
Cupid
10,093
841
44
4
0
192,032
0
L
Ares
8,093
674
9
1
0
143,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role