Player Matchup

Xbalanque
Xbalanque
Frostyspirit
Xbalanque
Level 21
God Stats
10W - 2L
1,695 SR
Queue Stats
60W - 58L
1,350 Elo+
Solo
Mercury
Mercury
JB2002TSR
Mercury
Level 25
God Stats
16W - 9L
1,774 SR
Queue Stats
184W - 174L
1,390 Elo+
Solo
Hera
Hera
Mikaizen
Hera
Level 30
God Stats
2W - 4L
1,500 SR
Queue Stats
143W - 173L
1,398 Elo+
Solo
Gilgamesh
Gilgamesh
papa2smerf
Gilgamesh
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 8L
1,212 Elo+
Party 1
Cerberus
Cerberus
qubeqqq
Cerberus
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,306 Elo+
Party 1
Team Averages
Level 19
1,594 SR
1,331 Elo+

VS

Team Averages
Level 13
1,521 SR
1,470 Elo+
Bellona
Bellona
Carla20
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ra
Ra
Giannis254
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
Hash1Player
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
Jusherwood
Hachiman
Level 29
God Stats
19W - 15L
1,614 SR
Queue Stats
66W - 65L
1,407 Elo+
Party 2
Yemoja
Yemoja
miksaswag
Yemoja
Level 26
God Stats
1W - 2L
1,489 SR
Queue Stats
55W - 45L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Frostyspirit
Xbalanque
9
3 / 0 / 1
5,742
522
5,881
7,422
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
JB2002TSR
Mercury
11
4 / 0 / 3
6,388
581
5,165
8,039
2,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hera
13
5 / 0 / 2
7,459
678
4,963
4,272
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
papa2smerf
Gilgamesh
9
2 / 0 / 3
5,689
517
2,519
5,628
2,316
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
qubeqqq
Cerberus
8
0 / 3 / 3
5,457
496
3,331
6,241
2,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Carla20
Bellona
9
0 / 3 / 0
5,287
481
2,021
5,849
3,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 6 / 0
5,307
482
2,381
6,625
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
4
0 / 3 / 0
4,208
383
688
3,925
910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Hachiman
Jusherwood
Hachiman
9
3 / 3 / 0
5,773
525
9,180
10,391
2,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
miksaswag
Yemoja
8
0 / 0 / 2
5,322
484
2,652
4,531
1,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
14
Kills
3
3
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
Carla20
Bellona
0
3
0
0
W
Xbalanque
Frostyspirit
Xbalanque
3
0
1
3.5
L
0
6
0
0
L
Fenrir
0
3
0
0
W
Mercury
JB2002TSR
Mercury
4
0
3
5.5
L
Hachiman
Jusherwood
Hachiman
3
3
0
1
W
Hera
5
0
2
6
L
Yemoja
miksaswag
Yemoja
0
0
2
1
W
Gilgamesh
papa2smerf
Gilgamesh
2
0
3
3.5
W
Cerberus
qubeqqq
Cerberus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,859
Damage
16,922
31,602
Taken
31,321
10,615
Mitigated
10,943
7,984
Healing
9,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Carla20
Bellona
2,021
499
0
1,177
5,849
3,633
616
266
5,583
0
18,083
W
Xbalanque
Frostyspirit
Xbalanque
5,881
2,557
0
3,916
7,422
1,816
0
916
6,506
0
34,243
L
2,381
253
24
604
6,625
1,935
0
3,839
2,491
27,310
0
L
Fenrir
688
156
0
954
3,925
910
0
0
3,925
0
9,218
W
Mercury
JB2002TSR
Mercury
5,165
2,529
0
573
8,039
2,385
0
602
7,437
0
37,825
L
Hachiman
Jusherwood
Hachiman
9,180
3,930
0
4,101
10,391
2,733
0
2,229
8,162
0
39,629
W
Hera
4,963
1,386
0
1,235
4,272
1,277
298
2,195
1,891
45,525
0
L
Yemoja
miksaswag
Yemoja
2,652
644
1,484
1,304
4,531
1,732
0
1,665
2,866
6,774
0
W
Gilgamesh
papa2smerf
Gilgamesh
2,519
916
0
281
5,628
2,316
0
244
5,384
0
21,272
W
Cerberus
qubeqqq
Cerberus
3,331
171
0
1,979
6,241
2,821
0
890
5,351
10,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,735
Gold Earned
25,897
306
Minions Killed
188
0
Camps Cleared
0
1,106,808
Distance Traveled
888,131
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,287
481
36
3
0
198,441
0
W
Xbalanque
5,742
522
60
5
0
191,752
1
L
Ra
5,307
482
52
5
0
190,037
1
L
Fenrir
4,208
383
19
2
0
119,704
1
W
Mercury
6,388
581
70
6
0
268,139
1
L
Hachiman
5,773
525
68
6
0
176,675
0
W
Hera
7,459
678
112
10
0
212,957
4
L
Yemoja
5,322
484
13
1
0
203,274
1
W
Gilgamesh
5,689
517
49
4
0
212,252
0
W
Cerberus
5,457
496
15
1
0
221,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role