Player Matchup

Eset
Eset
Condemonio
Eset
Level 29
God Stats
1W - 0L
1,755 SR
Queue Stats
2W - 6L
1,698 Elo+
Solo
Gilgamesh
Gilgamesh
EpicDanycross
Gilgamesh
Level 24
God Stats
7W - 2L
1,500 SR
Queue Stats
87W - 78L
1,601 Elo+
Solo
Ares
Ares
elvicioo
Ares
Level 14
God Stats
9W - 5L
1,672 SR
Queue Stats
31W - 24L
1,615 Elo+
Solo
Ra
Ra
kiichern654
Ra
Level 29
God Stats
9W - 8L
1,599 SR
Queue Stats
299W - 289L
1,451 Elo+
Solo
Nemesis
Nemesis
清歌纵丶
Nemesis
Level 5
God Stats
2W - 1L
1,749 SR
Queue Stats
4W - 3L
1,681 Elo+
Solo
Team Averages
Level 20
1,655 SR
1,609 Elo+

VS

Team Averages
Level 20
1,463 SR
1,458 Elo+
Neith
Neith
Monish20
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
NT-grid
King Arthur
Level 29
God Stats
2W - 2L
1,493 SR
Queue Stats
21W - 37L
1,492 Elo+
Solo
Yemoja
Yemoja
Safartzesele
Yemoja
Level 8
God Stats
0W - 5L
1,350 SR
Queue Stats
0W - 6L
1,214 Elo+
Solo
Olorun
Olorun
impressiveone
Olorun
Level 20
God Stats
3W - 2L
1,471 SR
Queue Stats
36W - 39L
1,587 Elo+
Solo
Bakasura
Bakasura
xXUGDXx
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,512
501
3,380
9,072
2,676
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
EpicDanycross
Gilgamesh
15
8 / 0 / 4
9,369
625
9,305
10,366
7,332
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ares
14
5 / 0 / 3
9,013
601
7,121
10,970
8,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 6 / 6
8,813
588
7,728
9,197
3,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
清歌纵丶
Nemesis
12
2 / 3 / 0
7,803
520
2,753
11,010
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Monish20
Neith
13
7 / 4 / 3
8,243
550
10,563
10,788
3,763
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
NT-grid
King Arthur
12
0 / 4 / 1
6,891
459
3,088
11,197
5,411
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
3
0 / 4 / 1
4,834
322
52
3,009
1,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 3 / 0
8,428
562
8,071
13,747
4,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
xXUGDXx
Bakasura
8
1 / 8 / 1
5,952
397
4,500
10,020
3,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
19
Kills
14
14
Deaths
23
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
5
3
0.5
W
Gilgamesh
EpicDanycross
Gilgamesh
8
0
4
10
L
Neith
Monish20
Neith
7
4
3
2.13
L
King Arthur
NT-grid
King Arthur
0
4
1
0.13
L
Yemoja
0
4
1
0.13
W
Ares
5
0
3
6.5
L
6
3
0
2
W
3
6
6
1
L
Bakasura
xXUGDXx
Bakasura
1
8
1
0.19
W
Nemesis
清歌纵丶
Nemesis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,287
Damage
26,274
50,615
Taken
48,761
26,794
Mitigated
19,132
14,874
Healing
13,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,380
984
158
2,926
9,072
2,676
1,201
35
8,909
26,753
0
W
Gilgamesh
EpicDanycross
Gilgamesh
9,305
2,126
0
2,085
10,366
7,332
128
828
9,538
3,868
47,661
L
Neith
Monish20
Neith
10,563
4,954
0
2,234
10,788
3,763
596
5,471
5,127
0
49,706
L
King Arthur
NT-grid
King Arthur
3,088
636
0
1,739
11,197
5,411
99
795
10,402
0
31,585
L
Yemoja
52
35
136
180
3,009
1,129
324
517
2,492
966
0
W
Ares
7,121
367
0
1,617
10,970
8,369
870
3,523
7,392
24,642
0
L
8,071
4,850
368
7,777
13,747
4,920
0
8,808
4,749
55,022
0
W
7,728
1,570
1,262
3,084
9,197
3,737
1,945
2,954
6,187
60,786
0
L
Bakasura
xXUGDXx
Bakasura
4,500
2,645
0
657
10,020
3,909
0
3,169
6,815
0
24,420
W
Nemesis
清歌纵丶
Nemesis
2,753
1,012
0
3,742
11,010
4,680
0
783
10,227
0
45,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,510
Gold Earned
34,348
402
Minions Killed
296
0
Camps Cleared
0
1,382,524
Distance Traveled
1,181,620
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,512
501
51
3
0
235,375
0
W
Gilgamesh
9,369
625
116
8
0
319,606
0
L
Neith
8,243
550
81
5
0
254,617
1
L
King Arthur
6,891
459
73
5
0
289,624
0
L
Yemoja
4,834
322
7
0
0
100,493
0
W
Ares
9,013
601
34
2
0
282,619
0
L
Olorun
8,428
562
91
6
0
246,929
0
W
Ra
8,813
588
124
8
0
257,789
0
L
Bakasura
5,952
397
44
3
0
289,957
1
W
Nemesis
7,803
520
77
5
0
287,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role