Player Matchup

Hachiman
Hachiman
AlucardAldama
Hachiman
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,549 Elo+
Solo
Bakasura
Bakasura
DarthCerebro
Bakasura
Level 125
God Stats
5W - 12L
1,500 SR
Queue Stats
102W - 133L
1,444 Elo+
Solo
Kuzenbo
Kuzenbo
Razor Clouds
Kuzenbo
Level 105
God Stats
2W - 5L
1,724 SR
Queue Stats
157W - 167L
1,523 Elo+
Solo
Team Averages
Level 84
1,575 SR
1,505 Elo+

VS

Team Averages
Level 60
1,614 SR
1,509 Elo+
Tiamat
Tiamat
Omina
Tiamat
Level 104
God Stats
42W - 31L
1,618 SR
Queue Stats
296W - 193L
1,658 Elo+
Party 1
Da Ji
Da Ji
ProphetOfJashin
Da Ji
Level 68
God Stats
58W - 33L
1,724 SR
Queue Stats
303W - 213L
1,657 Elo+
Party 1
Artio
Artio
kekertgf
Artio
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlucardAldama
Hachiman
16
2 / 8 / 7
13,240
662
10,069
14,747
5,736
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
DarthCerebro
Bakasura
18
7 / 7 / 4
15,694
785
11,383
14,806
7,224
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Razor Clouds
Kuzenbo
17
3 / 4 / 9
15,083
754
12,116
18,125
25,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Omina
Tiamat
18
5 / 5 / 12
13,895
695
18,402
21,606
16,315
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
14 / 4 / 4
14,458
723
20,846
18,592
7,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
kekertgf
Artio
5
0 / 3 / 1
9,456
473
121
2,403
801

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
12
Kills
19
19
Deaths
12
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AlucardAldama
Hachiman
2
8
7
0.69
W
Bakasura
DarthCerebro
Bakasura
7
7
4
1.29
L
Tiamat
Omina
Tiamat
5
5
12
2.2
L
14
4
4
4
W
Kuzenbo
Razor Clouds
Kuzenbo
3
4
9
1.88
L
Artio
kekertgf
Artio
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,568
Damage
39,369
47,678
Taken
42,601
38,772
Mitigated
24,981
9,929
Healing
13,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AlucardAldama
Hachiman
10,069
5,990
0
3,421
14,747
5,736
543
6,623
8,124
0
65,142
W
Bakasura
DarthCerebro
Bakasura
11,383
10,442
450
4,148
14,806
7,224
1,694
4,710
10,096
0
55,019
L
Tiamat
Omina
Tiamat
18,402
839
0
8,683
21,606
16,315
220
6,069
15,257
76,119
0
L
20,846
12,053
0
4,886
18,592
7,865
1,462
6,341
11,849
0
71,656
W
Kuzenbo
Razor Clouds
Kuzenbo
12,116
3,646
0
1,910
18,125
25,812
222
7,335
10,790
37,888
0
L
Artio
kekertgf
Artio
121
121
0
0
2,403
801
0
327
2,020
561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,017
Gold Earned
37,809
233
Minions Killed
169
0
Camps Cleared
0
978,219
Distance Traveled
779,782
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,240
662
85
4
0
302,351
1
W
Bakasura
15,694
785
102
5
0
332,513
1
L
Tiamat
13,895
695
102
5
0
368,319
1
L
Da Ji
14,458
723
66
3
0
372,993
2
W
Kuzenbo
15,083
754
46
2
0
343,355
2
L
Artio
9,456
473
1
0
0
38,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role