Player Matchup

Hachiman
Hachiman
KuroCon
Hachiman
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,197 Elo+
Party 2
Yemoja
Yemoja
MESUSPEND10MINS
Yemoja
Level 12
God Stats
1W - 0L
1,752 SR
Queue Stats
7W - 12L
1,334 Elo+
Solo
Merlin
Merlin
Miboz
Merlin
Level 15
God Stats
1W - 1L
1,414 SR
Queue Stats
1W - 4L
1,113 Elo+
Party 2
Gilgamesh
Gilgamesh
ShayMorgan
Gilgamesh
Level 14
God Stats
2W - 3L
1,450 SR
Queue Stats
9W - 10L
1,298 Elo+
Party 2
Thor
Thor
taperunge
Thor
Level 17
God Stats
1W - 0L
1,715 SR
Queue Stats
18W - 21L
1,370 Elo+
Solo
Team Averages
Level 14
1,566 SR
1,262 Elo+

VS

Team Averages
Level 11
1,510 SR
1,232 Elo+
Geb
Geb
Apollwn1
Geb
Level 6
God Stats
1W - 1L
1,701 SR
Queue Stats
5W - 12L
1,176 Elo+
Party 3
Aphrodite
Aphrodite
BadNewsBrendon
Aphrodite
Level 29
God Stats
0W - 2L
1,770 SR
Queue Stats
11W - 8L
1,577 Elo+
Solo
Ra
Ra
EugenJM
Ra
Level 4
God Stats
1W - 2L
1,292 SR
Queue Stats
7W - 10L
1,205 Elo+
Party 1
Odin
Odin
Lambiste7002
Odin
Level 7
God Stats
1W - 1L
1,671 SR
Queue Stats
4W - 6L
1,060 Elo+
Party 1
Scylla
Scylla
jimfrab
Scylla
Level 11
God Stats
0W - 3L
1,117 SR
Queue Stats
8W - 23L
1,142 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KuroCon
Hachiman
18
14 / 3 / 14
12,611
1,146
16,976
10,168
3,903
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
5 / 0 / 31
12,747
1,159
7,534
11,256
10,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Merlin
Miboz
Merlin
19
10 / 3 / 24
12,238
1,113
16,576
11,055
4,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ShayMorgan
Gilgamesh
19
11 / 0 / 21
12,401
1,127
20,295
16,393
9,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
18
7 / 3 / 23
11,448
1,041
9,693
10,250
3,707
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

262

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 14 / 5
9,951
905
8,306
22,398
22,928
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
BadNewsBrendon
Aphrodite
17
3 / 2 / 4
11,522
1,047
13,500
11,349
5,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 7 / 6
10,852
987
12,810
14,122
13,193
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
1 / 7 / 1
9,353
850
2,579
11,878
4,633
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
jimfrab
Scylla
16
4 / 17 / 3
11,255
1,023
14,066
21,105
7,520
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
28
47
Kills
9
9
Deaths
47
113
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
14
5
0.18
L
Aphrodite
BadNewsBrendon
Aphrodite
3
2
4
2.5
L
1
7
6
0.57
W
Hachiman
KuroCon
Hachiman
14
3
14
7
L
1
7
1
0.21
W
5
0
31
20.5
W
Merlin
Miboz
Merlin
10
3
24
7.33
W
Gilgamesh
ShayMorgan
Gilgamesh
11
0
21
21.5
L
Scylla
jimfrab
Scylla
4
17
3
0.32
W
Thor
7
3
23
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,074
Damage
51,261
59,122
Taken
80,852
31,756
Mitigated
54,224
12,887
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,306
1,149
0
0
22,398
22,928
0
7,517
14,096
24,748
0
L
Aphrodite
BadNewsBrendon
Aphrodite
13,500
1,425
1,687
6,562
11,349
5,950
0
3,662
7,687
35,800
0
L
12,810
1,590
1,131
1,148
14,122
13,193
0
3,507
10,615
26,607
0
W
Hachiman
KuroCon
Hachiman
16,976
8,870
0
1,679
10,168
3,903
0
7,544
2,624
0
31,310
L
2,579
928
0
0
11,878
4,633
0
3,731
8,147
0
11,342
W
7,534
1,765
3,506
2,075
11,256
10,802
0
9,288
1,968
22,425
0
W
Merlin
Miboz
Merlin
16,576
1,259
1,569
2,615
11,055
4,025
0
9,416
1,639
37,721
0
W
Gilgamesh
ShayMorgan
Gilgamesh
20,295
7,941
0
1,429
16,393
9,319
0
13,464
2,929
209
29,728
L
Scylla
jimfrab
Scylla
14,066
2,866
0
0
21,105
7,520
0
5,902
15,203
27,422
0
W
Thor
9,693
2,762
0
14
10,250
3,707
0
8,970
1,280
0
18,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,445
Gold Earned
52,933
157
Minions Killed
177
3
Camps Cleared
3
1,032,004
Distance Traveled
823,197
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,951
905
26
2
0
210,024
1
L
Aphrodite
11,522
1,047
59
5
0
125,945
1
L
Ra
10,852
987
36
3
0
184,371
1
W
Hachiman
12,611
1,146
40
4
0
171,571
0
L
Odin
9,353
850
14
1
3
135,513
1
W
Yemoja
12,747
1,159
25
2
1
220,545
0
W
Merlin
12,238
1,113
58
5
0
184,840
2
W
Gilgamesh
12,401
1,127
17
2
1
247,248
0
L
Scylla
11,255
1,023
42
4
0
167,344
3
W
Thor
11,448
1,041
17
2
1
207,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role