Player Matchup

Chang'e
Chang'e
Flopppery
Chang'e
Level 18
God Stats
8W - 8L
1,468 SR
Queue Stats
52W - 46L
1,468 Elo+
Party 1
Persephone
Persephone
JOKiing
Persephone
Level 18
God Stats
6W - 5L
1,582 SR
Queue Stats
32W - 29L
1,465 Elo+
Party 1
Terra
Terra
Mackimus
Terra
Level 22
God Stats
31W - 30L
1,713 SR
Queue Stats
252W - 286L
1,512 Elo+
Solo
Amaterasu
Amaterasu
dodito199
Amaterasu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 17L
1,485 Elo+
Solo
Horus
Horus
临渊剑神李琼楼
Horus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,447 Elo+
Solo
Team Averages
Level 22
1,552 SR
1,475 Elo+

VS

Team Averages
Level 20
1,636 SR
1,391 Elo+
Guan Yu
Guan Yu
Helyn
Guan Yu
Level 25
God Stats
6W - 3L
1,731 SR
Queue Stats
39W - 26L
1,476 Elo+
Solo
Cthulhu
Cthulhu
ZaykerBu
Cthulhu
Level 8
God Stats
11W - 8L
1,365 SR
Queue Stats
14W - 17L
1,226 Elo+
Party 2
Hercules
Hercules
mafiajhin
Hercules
Level 21
God Stats
8W - 6L
1,510 SR
Queue Stats
274W - 271L
1,491 Elo+
Solo
Chernobog
Chernobog
vivishark
Chernobog
Level 26
God Stats
2W - 2L
1,686 SR
Queue Stats
17W - 27L
1,226 Elo+
Party 2
Ra
Ra
遥不可及
Ra
Level 18
God Stats
5W - 3L
1,886 SR
Queue Stats
331W - 361L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Flopppery
Chang'e
16
3 / 7 / 0
11,891
915
17,150
24,486
8,793
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
JOKiing
Persephone
17
0 / 4 / 3
11,477
883
23,042
16,190
5,202
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
Mackimus
Terra
17
0 / 7 / 3
11,000
846
9,066
26,517
24,871
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
dodito199
Amaterasu
17
0 / 10 / 0
11,226
864
6,556
24,755
13,846
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
0 / 8 / 1
10,645
819
11,919
33,709
35,914
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

0

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Helyn
Guan Yu
19
4 / 0 / 26
12,718
978
18,454
17,018
21,241
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
ZaykerBu
Cthulhu
19
5 / 1 / 23
12,544
965
21,894
14,619
18,654
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
mafiajhin
Hercules
19
3 / 0 / 27
12,557
966
20,077
23,884
31,951
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chernobog
vivishark
Chernobog
19
6 / 1 / 19
12,082
929
18,412
10,834
6,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
17 / 1 / 15
15,207
1,170
31,874
13,234
7,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
145
3
Kills
35
36
Deaths
3
7
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Flopppery
Chang'e
3
7
0
0.43
W
Guan Yu
Helyn
Guan Yu
4
0
26
17
L
Persephone
JOKiing
Persephone
0
4
3
0.38
L
Terra
Mackimus
Terra
0
7
3
0.21
W
Cthulhu
ZaykerBu
Cthulhu
5
1
23
16.5
L
Amaterasu
dodito199
Amaterasu
0
10
0
0
W
Hercules
mafiajhin
Hercules
3
0
27
16.5
W
Chernobog
vivishark
Chernobog
6
1
19
15.5
L
0
8
1
0.06
W
17
1
15
24.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,733
Damage
110,711
125,657
Taken
79,589
88,626
Mitigated
85,157
25,440
Healing
37,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Flopppery
Chang'e
17,150
609
4,266
3,900
24,486
8,793
0
11,675
12,811
38,582
0
W
Guan Yu
Helyn
Guan Yu
18,454
3,237
7,838
4,878
17,018
21,241
0
10,884
6,134
150
37,655
L
Persephone
JOKiing
Persephone
23,042
2,224
0
532
16,190
5,202
0
7,382
8,805
48,034
0
L
Terra
Mackimus
Terra
9,066
1,347
2,725
2,072
26,517
24,871
0
12,458
14,059
25,477
0
W
Cthulhu
ZaykerBu
Cthulhu
21,894
875
3,399
755
14,619
18,654
0
11,439
3,180
44,775
0
L
Amaterasu
dodito199
Amaterasu
6,556
3,696
0
3,343
24,755
13,846
0
4,767
19,988
0
36,418
W
Hercules
mafiajhin
Hercules
20,077
7,242
712
8,421
23,884
31,951
0
10,545
12,739
0
28,525
W
Chernobog
vivishark
Chernobog
18,412
10,467
0
1,358
10,834
6,237
0
6,988
3,846
0
39,241
L
11,919
6,515
4,128
4,474
33,709
35,914
0
17,634
16,075
0
28,284
W
31,874
2,182
6,810
3,815
13,234
7,074
0
9,402
3,832
58,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,239
Gold Earned
65,108
179
Minions Killed
255
12
Camps Cleared
4
1,247,236
Distance Traveled
1,330,852
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,891
915
37
3
1
251,942
0
W
Guan Yu
12,718
978
43
3
1
277,348
0
L
Persephone
11,477
883
55
4
1
235,349
0
L
Terra
11,000
846
20
2
1
255,535
1
W
Cthulhu
12,544
965
58
4
1
272,461
1
L
Amaterasu
11,226
864
41
3
9
238,316
0
W
Hercules
12,557
966
17
1
1
282,526
0
W
Chernobog
12,082
929
55
4
1
230,912
0
L
Horus
10,645
819
26
2
0
266,094
1
W
Ra
15,207
1,170
82
6
0
267,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role