Player Matchup

Ah Muzen Cab
Ah Muzen Cab
JonPue
Ah Muzen Cab
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Rabbitlord
Kuzenbo
Level 90
God Stats
16W - 19L
1,306 SR
Queue Stats
168W - 146L
1,511 Elo+
Party 1
Scylla
Scylla
Timbert
Scylla
Level 47
God Stats
29W - 24L
1,440 SR
Queue Stats
166W - 165L
1,464 Elo+
Party 1
Fenrir
Fenrir
Trollface202
Fenrir
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
fris59
King Arthur
Level 45
God Stats
1W - 0L
1,240 SR
Queue Stats
4W - 1L
1,710 Elo+
Solo
Team Averages
Level 57
1,397 SR
1,537 Elo+

VS

Team Averages
Level 50
1,519 SR
1,497 Elo+
Izanami
Izanami
KeqingLoverUwU
Izanami
Level 36
God Stats
32W - 40L
1,450 SR
Queue Stats
41W - 53L
1,347 Elo+
Party 2
Scylla
Scylla
Kröen
Scylla
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,669 Elo+
Solo
Nemesis
Nemesis
LeGrandes
Nemesis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Lenamakapaka
Tiamat
Level 35
God Stats
4W - 6L
1,314 SR
Queue Stats
533W - 561L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
RundemWeh
Gilgamesh
Level 46
God Stats
3W - 2L
1,831 SR
Queue Stats
65W - 59L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JonPue
Ah Muzen Cab
18
12 / 0 / 3
12,286
683
13,282
12,884
4,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kuzenbo
Rabbitlord
Kuzenbo
14
1 / 1 / 11
9,329
518
5,235
13,367
15,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Timbert
Scylla
17
5 / 0 / 2
10,345
575
6,753
7,529
3,147
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
16
5 / 1 / 4
10,200
567
7,303
13,585
7,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
fris59
King Arthur
17
6 / 3 / 2
10,605
589
10,122
10,231
8,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 1
5,795
322
4,172
8,714
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Kröen
Scylla
10
1 / 7 / 0
6,925
385
4,673
8,576
2,097
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
LeGrandes
Nemesis
11
1 / 8 / 0
7,244
402
3,443
13,684
4,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
14
0 / 4 / 1
8,353
464
4,439
11,517
6,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
RundemWeh
Gilgamesh
13
3 / 2 / 2
8,475
471
8,836
12,148
5,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
29
Kills
5
5
Deaths
29
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
JonPue
Ah Muzen Cab
12
0
3
13.5
L
0
8
1
0.06
L
Scylla
Kröen
Scylla
1
7
0
0.14
L
Nemesis
LeGrandes
Nemesis
1
8
0
0.13
L
Tiamat
0
4
1
0.13
W
Kuzenbo
Rabbitlord
Kuzenbo
1
1
11
6.5
L
Gilgamesh
RundemWeh
Gilgamesh
3
2
2
2
W
Scylla
Timbert
Scylla
5
0
2
6
W
Fenrir
5
1
4
7
W
King Arthur
fris59
King Arthur
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,695
Damage
25,563
57,596
Taken
54,639
38,813
Mitigated
19,508
20,565
Healing
6,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
JonPue
Ah Muzen Cab
13,282
5,549
0
9,246
12,884
4,995
4,109
2,521
10,347
0
104,180
L
4,172
3,411
0
1,268
8,714
1,683
0
2,315
6,399
0
20,977
L
Scylla
Kröen
Scylla
4,673
601
0
228
8,576
2,097
0
1,430
7,146
17,864
0
L
Nemesis
LeGrandes
Nemesis
3,443
1,126
0
857
13,684
4,030
0
1,357
12,327
0
36,854
L
Tiamat
4,439
447
0
2,695
11,517
6,305
182
5,286
6,231
53,072
0
W
Kuzenbo
Rabbitlord
Kuzenbo
5,235
1,724
0
2,780
13,367
15,153
473
2,427
10,760
26,024
0
L
Gilgamesh
RundemWeh
Gilgamesh
8,836
3,416
0
1,670
12,148
5,393
0
1,600
10,548
0
40,460
W
Scylla
Timbert
Scylla
6,753
615
0
3,060
7,529
3,147
1,253
1,627
5,750
68,096
0
W
Fenrir
7,303
2,284
0
3,515
13,585
7,142
330
1,955
11,508
0
68,868
W
King Arthur
fris59
King Arthur
10,122
1,522
0
1,964
10,231
8,376
1,940
112
10,119
0
56,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,765
Gold Earned
36,792
555
Minions Killed
326
0
Camps Cleared
0
1,739,221
Distance Traveled
1,400,797
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,286
683
151
8
0
336,885
4
L
Izanami
5,795
322
29
2
0
172,591
1
L
Scylla
6,925
385
33
2
0
222,615
0
L
Nemesis
7,244
402
69
4
0
361,088
0
L
Tiamat
8,353
464
111
6
0
321,309
1
W
Kuzenbo
9,329
518
34
2
0
333,039
5
L
Gilgamesh
8,475
471
84
5
0
323,194
7
W
Scylla
10,345
575
146
8
0
330,140
8
W
Fenrir
10,200
567
111
6
0
347,641
0
W
King Arthur
10,605
589
113
6
0
391,516
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role