Player Matchup

Heimdallr
Heimdallr
Platinum IV
YomenikAlchemist
Heimdallr
Platinum IV
Level 49
God Stats
15W - 12L
1,608 SR
Queue Stats
83W - 81L
1,713 MMR
Party 1
Sobek
Sobek
Gold IV
YoungLeosia
Sobek
Gold IV
Level 59
God Stats
20W - 16L
1,658 SR
Queue Stats
133W - 150L
1,453 MMR
Party 1
Agni
Agni
Bronze III
xcciz
Agni
Bronze III
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 47
1,589 SR
1,589 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,532 SR
1,591 MMR
Hou Yi
Hou Yi
Platinum I
DomiKun00
Hou Yi
Platinum I
Level 159
God Stats
21W - 24L
1,615 SR
Queue Stats
217W - 227L
1,838 MMR
Party 2
Chaac
Chaac
Gold III
Hexius
Chaac
Gold III
Level 138
God Stats
3W - 2L
1,500 SR
Queue Stats
48W - 42L
1,709 MMR
Party 2
Discordia
Discordia
Silver I
Saugarus
Discordia
Silver I
Level 88
God Stats
2W - 4L
1,480 SR
Queue Stats
32W - 54L
1,226 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
8
1 / 4 / 0
5,670
630
2,843
6,225
2,066
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 1 / 1
5,810
646
1,361
6,527
4,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Agni
xcciz
Agni
7
0 / 5 / 1
5,353
595
2,613
5,713
1,447
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AphroditeAthenaGuan YuFenrirPersephone

VS

Bans
ThothAresCupidCabrakanAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DomiKun00
Hou Yi
11
6 / 0 / 4
8,296
922
5,463
4,862
1,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
Hexius
Chaac
10
2 / 2 / 7
6,765
752
5,202
7,422
4,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
Saugarus
Discordia
11
2 / 0 / 8
7,163
796
4,216
4,368
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
10
10
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
DomiKun00
Hou Yi
6
0
4
8
W
Chaac
Hexius
Chaac
2
2
7
2.75
W
Discordia
Saugarus
Discordia
2
0
8
6
L
Heimdallr
1
4
0
0.25
L
0
1
1
0.5
L
Agni
xcciz
Agni
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,817
Damage
14,881
18,465
Taken
16,652
7,958
Mitigated
6,848
2,697
Healing
6,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
DomiKun00
Hou Yi
5,463
2,099
0
1,744
4,862
1,579
935
1,006
3,856
0
38,133
W
Chaac
Hexius
Chaac
5,202
944
0
2,859
7,422
4,155
481
1,960
5,462
0
18,687
W
Discordia
Saugarus
Discordia
4,216
281
0
2,349
4,368
1,114
721
1,051
3,083
30,729
0
L
Heimdallr
2,843
1,217
0
775
6,225
2,066
0
1,421
4,569
0
13,461
L
1,361
64
0
1,575
6,527
4,445
0
1,603
4,714
4,604
0
L
Agni
xcciz
Agni
2,613
458
0
347
5,713
1,447
0
792
4,700
15,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,833
Gold Earned
22,224
64
Minions Killed
133
0
Camps Cleared
0
411,897
Distance Traveled
526,879
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,296
922
60
7
0
163,881
4
W
Chaac
6,765
752
19
2
0
196,046
1
W
Discordia
7,163
796
54
6
0
166,952
3
L
Heimdallr
5,670
630
34
4
0
118,445
2
L
Sobek
5,810
646
8
1
0
135,510
0
L
Agni
5,353
595
22
2
0
157,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role