Player Matchup

Terra
Terra
JaiJameel
Terra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Quanchi13
Zeus
Level 44
God Stats
3W - 11L
1,435 SR
Queue Stats
380W - 380L
1,487 Elo+
Solo
King Arthur
King Arthur
SunSpade753
King Arthur
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 206L
1,458 Elo+
Solo
Tiamat
Tiamat
dirtybiscuit89
Tiamat
Level 138
God Stats
6W - 14L
1,299 SR
Queue Stats
598W - 578L
1,590 Elo+
Solo
Neith
Neith
xxxCamyuxxx
Neith
Level 27
God Stats
0W - 1L
1,891 SR
Queue Stats
30W - 33L
1,300 Elo+
Solo
Team Averages
Level 87
1,525 SR
1,467 Elo+

VS

Team Averages
Level 119
1,526 SR
1,474 Elo+
Hou Yi
Hou Yi
BabypuntrrG66
Hou Yi
Level 149
God Stats
5W - 7L
1,474 SR
Queue Stats
407W - 384L
1,558 Elo+
Solo
Amaterasu
Amaterasu
FrostyEchos
Amaterasu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
M3hutch
Ah Puch
Level 149
God Stats
17W - 11L
1,778 SR
Queue Stats
408W - 425L
1,418 Elo+
Solo
Bakasura
Bakasura
TaperAxe
Bakasura
Level 123
God Stats
1W - 0L
1,559 SR
Queue Stats
3W - 4L
1,398 Elo+
Solo
Terra
Terra
iisaac2
Terra
Level 152
God Stats
4W - 2L
1,320 SR
Queue Stats
280W - 276L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
JaiJameel
Terra
15
2 / 7 / 13
9,428
725
9,733
16,865
17,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
18
7 / 5 / 10
11,087
853
24,429
11,310
4,009
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SunSpade753
King Arthur
13
0 / 7 / 11
8,510
655
6,904
15,166
13,033
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

18
7 / 5 / 7
11,384
876
13,356
13,050
9,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 4 / 15
10,641
819
16,291
18,049
8,376
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 15
11,058
851
16,492
10,976
5,272
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
FrostyEchos
Amaterasu
14
3 / 7 / 8
9,295
715
6,496
21,519
16,076
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
M3hutch
Ah Puch
20
10 / 2 / 15
12,439
957
26,555
12,226
6,023
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
TaperAxe
Bakasura
17
4 / 4 / 15
10,322
794
7,073
18,676
14,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Terra
iisaac2
Terra
19
5 / 3 / 14
11,965
920
7,184
19,841
22,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
95
20
Kills
28
28
Deaths
20
56
Assists
67
Player
Kills
Deaths
Assists
KDA
W
6
4
15
3.38
W
Amaterasu
FrostyEchos
Amaterasu
3
7
8
1
L
Terra
JaiJameel
Terra
2
7
13
1.21
W
Ah Puch
M3hutch
Ah Puch
10
2
15
8.75
L
Zeus
7
5
10
2.4
L
King Arthur
SunSpade753
King Arthur
0
7
11
0.79
W
Bakasura
TaperAxe
Bakasura
4
4
15
2.88
L
7
5
7
2.1
W
Terra
iisaac2
Terra
5
3
14
4
L
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,713
Damage
63,800
74,440
Taken
83,238
52,397
Mitigated
64,143
26,644
Healing
43,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,492
4,945
1,919
1,364
10,976
5,272
1,568
6,964
3,882
0
34,617
W
Amaterasu
FrostyEchos
Amaterasu
6,496
1,863
924
5,543
21,519
16,076
805
12,203
8,934
0
11,227
L
Terra
JaiJameel
Terra
9,733
561
6,178
4,112
16,865
17,395
77
8,131
8,462
15,298
0
W
Ah Puch
M3hutch
Ah Puch
26,555
233
1,630
3,369
12,226
6,023
2,355
7,586
4,484
58,241
0
L
Zeus
24,429
3,675
1,009
2,495
11,310
4,009
289
3,071
8,239
43,486
0
L
King Arthur
SunSpade753
King Arthur
6,904
913
1,021
739
15,166
13,033
152
8,949
6,020
0
10,292
W
Bakasura
TaperAxe
Bakasura
7,073
4,821
2,647
4,078
18,676
14,267
732
9,463
8,975
1,048
11,137
L
13,356
1,146
582
3,058
13,050
9,584
40
6,225
6,748
21,836
0
W
Terra
iisaac2
Terra
7,184
332
11,398
10,368
19,841
22,505
420
10,159
9,445
14,964
0
L
16,291
6,983
1,289
6,161
18,049
8,376
3,542
7,798
9,831
0
43,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,050
Gold Earned
55,079
149
Minions Killed
171
0
Camps Cleared
0
1,056,929
Distance Traveled
1,226,499
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,058
851
51
4
0
219,080
1
W
Amaterasu
9,295
715
9
1
0
256,119
1
L
Terra
9,428
725
15
1
0
229,249
0
W
Ah Puch
12,439
957
80
6
0
224,908
0
L
Zeus
11,087
853
45
3
0
192,978
3
L
King Arthur
8,510
655
6
0
0
194,982
0
W
Bakasura
10,322
794
25
2
0
257,337
0
L
Tiamat
11,384
876
25
2
0
225,233
3
W
Terra
11,965
920
6
0
0
269,055
5
L
Neith
10,641
819
58
4
0
214,487
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role