Player Matchup

King Arthur
King Arthur
HaFenSko
King Arthur
Level 29
God Stats
7W - 0L
1,948 SR
Queue Stats
26W - 4L
1,821 Elo+
Solo
Yemoja
Yemoja
Juviia2
Yemoja
Level 29
God Stats
61W - 38L
1,672 SR
Queue Stats
82W - 65L
1,612 Elo+
Party 1
Janus
Janus
PunishmenBringer
Janus
Level 17
God Stats
8W - 6L
1,431 SR
Queue Stats
73W - 61L
1,529 Elo+
Solo
Izanami
Izanami
Riyøu
Izanami
Level 23
God Stats
3W - 1L
1,797 SR
Queue Stats
27W - 12L
1,682 Elo+
Party 1
Fenrir
Fenrir
TheSpeedLegend
Fenrir
Level 29
God Stats
2W - 2L
1,630 SR
Queue Stats
97W - 57L
1,622 Elo+
Solo
Team Averages
Level 25
1,696 SR
1,653 Elo+

VS

Team Averages
Level 23
1,589 SR
1,555 Elo+
Tyr
Tyr
Highcard
Tyr
Level 28
God Stats
9W - 9L
1,533 SR
Queue Stats
58W - 43L
1,614 Elo+
Party 3
Ra
Ra
HippieInvade
Ra
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 39L
1,405 Elo+
Party 2
Thanatos
Thanatos
Kastrofies
Thanatos
Level 16
God Stats
1W - 1L
1,702 SR
Queue Stats
40W - 37L
1,515 Elo+
Party 2
Tiamat
Tiamat
cwellagr
Tiamat
Level 29
God Stats
4W - 3L
1,674 SR
Queue Stats
103W - 64L
1,662 Elo+
Party 3
Rama
Rama
skengyute
Rama
Level 27
God Stats
20W - 20L
1,534 SR
Queue Stats
253W - 226L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HaFenSko
King Arthur
16
9 / 2 / 3
9,358
720
15,344
12,894
9,168
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Yemoja
Juviia2
Yemoja
10
1 / 1 / 3
6,675
513
2,148
5,356
2,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 3
6,941
534
5,924
4,903
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Riyøu
Izanami
9
0 / 4 / 0
5,548
427
4,025
10,278
2,960
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 1 / 1
7,099
546
3,738
8,822
3,165
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,262
482
5,002
14,377
7,553
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 1
5,731
441
1,932
5,759
1,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Kastrofies
Thanatos
8
1 / 5 / 1
5,448
419
2,559
7,469
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
cwellagr
Tiamat
13
3 / 3 / 1
7,388
568
6,852
8,541
5,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Rama
11
2 / 1 / 2
6,235
480
6,022
8,612
2,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
17
Kills
9
9
Deaths
17
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
HaFenSko
King Arthur
9
2
3
5.25
L
1
6
2
0.33
L
2
2
1
1.25
W
Yemoja
Juviia2
Yemoja
1
1
3
2.5
L
Thanatos
Kastrofies
Thanatos
1
5
1
0.3
W
3
1
3
4.5
W
Izanami
Riyøu
Izanami
0
4
0
0
W
4
1
1
4.5
L
Tiamat
cwellagr
Tiamat
3
3
1
1.17
L
Rama
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,179
Damage
22,367
42,253
Taken
44,758
19,092
Mitigated
19,414
18,730
Healing
17,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
HaFenSko
King Arthur
15,344
2,333
0
6,853
12,894
9,168
78
2,246
10,464
0
70,245
L
5,002
1,185
0
4,811
14,377
7,553
0
539
13,762
0
29,661
L
1,932
310
496
1,574
5,759
1,963
0
2,026
3,667
14,534
0
W
Yemoja
Juviia2
Yemoja
2,148
330
383
2,163
5,356
2,404
40
1,229
4,121
16,447
0
L
Thanatos
Kastrofies
Thanatos
2,559
968
0
5,442
7,469
2,210
0
678
6,751
0
23,658
W
5,924
621
0
1,228
4,903
1,395
0
1,541
3,128
37,932
0
W
Izanami
Riyøu
Izanami
4,025
2,925
0
3,905
10,278
2,960
999
816
9,462
0
38,479
W
3,738
638
0
4,198
8,822
3,165
76
2,346
6,294
0
36,228
L
Tiamat
cwellagr
Tiamat
6,852
433
0
2,480
8,541
5,307
0
2,045
6,260
37,764
0
L
Rama
6,022
4,220
0
2,616
8,612
2,381
0
2,286
6,246
0
35,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,621
Gold Earned
31,064
389
Minions Killed
298
0
Camps Cleared
0
1,207,290
Distance Traveled
1,208,467
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,358
720
133
10
0
234,357
2
L
Tyr
6,262
482
71
5
0
248,164
2
L
Ra
5,731
441
24
2
0
246,678
5
W
Yemoja
6,675
513
19
1
0
271,429
5
L
Thanatos
5,448
419
55
4
0
251,801
0
W
Janus
6,941
534
90
7
0
229,557
1
W
Izanami
5,548
427
79
6
0
206,946
2
W
Fenrir
7,099
546
68
5
0
265,001
2
L
Tiamat
7,388
568
83
6
0
247,883
1
L
Rama
6,235
480
65
5
0
213,941
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role