Player Matchup

Yemoja
Yemoja
Juviia2
Yemoja
Level 29
God Stats
61W - 38L
1,667 SR
Queue Stats
82W - 65L
1,605 Elo+
Party 2
Vamana
Vamana
Kakarakukuri
Vamana
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
PunishmenBringer
Janus
Level 17
God Stats
8W - 6L
1,278 SR
Queue Stats
73W - 61L
1,513 Elo+
Solo
Nemesis
Nemesis
Riyøu
Nemesis
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 12L
1,672 Elo+
Party 2
Ullr
Ullr
skengyute
Ullr
Level 27
God Stats
25W - 21L
1,613 SR
Queue Stats
253W - 226L
1,571 Elo+
Solo
Team Averages
Level 25
1,511 SR
1,572 Elo+

VS

Team Averages
Level 21
1,390 SR
1,474 Elo+
Ymir
Ymir
ContentCreator
Ymir
Level 8
God Stats
5W - 5L
1,029 SR
Queue Stats
25W - 31L
1,365 Elo+
Party 1
Cupid
Cupid
Goldbold94
Cupid
Level 40
God Stats
5W - 9L
1,627 SR
Queue Stats
172W - 181L
1,567 Elo+
Party 1
Cthulhu
Cthulhu
Ihurshevv
Cthulhu
Level 22
God Stats
1W - 3L
1,293 SR
Queue Stats
54W - 56L
1,489 Elo+
Party 1
Guan Yu
Guan Yu
Lezios
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
hurakachi
Nu Wa
Level 29
God Stats
17W - 13L
1,502 SR
Queue Stats
29W - 21L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Juviia2
Yemoja
11
1 / 2 / 12
7,223
516
2,608
6,889
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
15
2 / 1 / 2
8,612
615
7,776
8,678
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
12 / 2 / 4
9,683
692
12,639
7,470
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Riyøu
Nemesis
14
6 / 0 / 0
8,029
574
6,517
9,808
4,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
13
5 / 2 / 8
7,909
565
7,643
7,810
2,528
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,319
523
2,832
10,805
4,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
11
2 / 6 / 2
6,749
482
4,757
9,120
2,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ihurshevv
Cthulhu
10
2 / 7 / 1
6,082
434
3,226
14,014
6,528
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
Lezios
Guan Yu
10
1 / 3 / 0
6,089
435
5,622
9,416
5,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
hurakachi
Nu Wa
11
1 / 6 / 0
6,746
482
6,845
8,136
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
26
Kills
7
7
Deaths
26
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Cupid
2
6
2
0.5
L
Cthulhu
Ihurshevv
Cthulhu
2
7
1
0.36
W
Yemoja
Juviia2
Yemoja
1
2
12
3.5
W
Vamana
2
1
2
3
L
Guan Yu
Lezios
Guan Yu
1
3
0
0.33
W
12
2
4
7
W
Nemesis
Riyøu
Nemesis
6
0
0
6
L
Nu Wa
hurakachi
Nu Wa
1
6
0
0.17
W
Ullr
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,183
Damage
23,282
40,655
Taken
51,491
17,238
Mitigated
21,525
13,048
Healing
8,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,832
747
0
1,500
10,805
4,492
136
1,975
8,736
35,400
0
L
Cupid
4,757
2,106
209
1,331
9,120
2,507
439
2,152
6,860
0
31,342
L
Cthulhu
Ihurshevv
Cthulhu
3,226
238
144
1,762
14,014
6,528
701
5,574
8,308
18,424
0
W
Yemoja
Juviia2
Yemoja
2,608
303
510
1,361
6,889
3,111
0
2,334
4,555
16,593
0
W
Vamana
7,776
4,778
0
3,736
8,678
5,082
707
1,818
6,601
0
52,813
L
Guan Yu
Lezios
Guan Yu
5,622
1,008
304
2,067
9,416
5,675
0
825
8,531
335
19,875
W
12,639
2,047
0
2,574
7,470
2,331
0
3,568
3,877
60,698
0
W
Nemesis
Riyøu
Nemesis
6,517
3,215
0
3,992
9,808
4,186
0
3,295
6,513
0
57,775
L
Nu Wa
hurakachi
Nu Wa
6,845
1,106
0
838
8,136
2,323
817
4,007
3,809
34,236
0
W
Ullr
7,643
2,265
0
875
7,810
2,528
0
2,166
5,644
0
44,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,456
Gold Earned
32,985
428
Minions Killed
238
0
Camps Cleared
0
1,400,378
Distance Traveled
1,238,888
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,319
523
70
5
0
227,854
2
L
Cupid
6,749
482
53
4
0
250,042
2
L
Cthulhu
6,082
434
23
2
0
277,747
1
W
Yemoja
7,223
516
27
2
0
282,391
6
W
Vamana
8,612
615
104
7
0
278,708
4
L
Guan Yu
6,089
435
34
2
0
249,561
1
W
Janus
9,683
692
127
9
0
280,837
1
W
Nemesis
8,029
574
103
7
0
330,766
1
L
Nu Wa
6,746
482
58
4
0
233,684
0
W
Ullr
7,909
565
67
5
0
227,676
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role