Player Matchup

Tyr
Tyr
Cpuv
Tyr
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 31L
1,300 Elo+
Solo
Merlin
Merlin
Kuzande
Merlin
Level 24
God Stats
15W - 9L
1,551 SR
Queue Stats
91W - 63L
1,540 Elo+
Solo
Mercury
Mercury
Oofy11
Mercury
Level 24
God Stats
1W - 1L
1,494 SR
Queue Stats
42W - 71L
1,315 Elo+
Solo
Artemis
Artemis
highIMking
Artemis
Level 14
God Stats
0W - 4L
1,119 SR
Queue Stats
101W - 107L
1,242 Elo+
Solo
Arachne
Arachne
xReaperDen
Arachne
Level 29
God Stats
6W - 8L
1,195 SR
Queue Stats
11W - 16L
1,256 Elo+
Solo
Team Averages
Level 23
1,372 SR
1,331 Elo+

VS

Team Averages
Level 22
1,477 SR
1,533 Elo+
Ra
Ra
D3M0N3871
Ra
Level 18
God Stats
5W - 3L
1,516 SR
Queue Stats
13W - 13L
1,353 Elo+
Solo
Anhur
Anhur
Frostyronin
Anhur
Level 8
God Stats
6W - 2L
1,435 SR
Queue Stats
11W - 4L
1,512 Elo+
Party 1
Horus
Horus
ThatAshin
Horus
Level 55
God Stats
12W - 7L
1,589 SR
Queue Stats
18W - 15L
1,516 Elo+
Party 1
Guan Yu
Guan Yu
WeOnThatTing
Guan Yu
Level 27
God Stats
3W - 1L
1,346 SR
Queue Stats
80W - 26L
1,785 Elo+
Party 1
Amaterasu
Amaterasu
поцыk
Amaterasu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Cpuv
Tyr
11
2 / 4 / 1
6,517
501
2,926
9,370
4,609
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mace

Mace

+10
Physical Power

Merlin
Kuzande
Merlin
13
3 / 3 / 1
7,744
596
4,860
7,006
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Oofy11
Mercury
9
2 / 5 / 1
5,957
458
999
7,087
1,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
highIMking
Artemis
9
1 / 8 / 1
6,374
490
3,176
8,576
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
xReaperDen
Arachne
10
1 / 7 / 1
6,406
493
2,990
8,186
1,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
4,597
354
0
494
102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

12
10 / 3 / 3
8,397
646
10,145
8,707
3,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
ThatAshin
Horus
11
3 / 0 / 10
7,479
575
3,960
4,481
2,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Guan Yu
WeOnThatTing
Guan Yu
15
9 / 1 / 3
8,993
692
7,802
10,017
5,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amaterasu
поцыk
Amaterasu
12
4 / 5 / 3
7,518
578
4,750
7,645
4,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
9
Kills
26
27
Deaths
10
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tyr
Cpuv
Tyr
2
4
1
0.63
W
0
1
0
0
W
10
3
3
3.83
L
Merlin
Kuzande
Merlin
3
3
1
1.17
L
Mercury
Oofy11
Mercury
2
5
1
0.5
W
Horus
ThatAshin
Horus
3
0
10
8
W
Guan Yu
WeOnThatTing
Guan Yu
9
1
3
10.5
L
Artemis
highIMking
Artemis
1
8
1
0.19
L
Arachne
xReaperDen
Arachne
1
7
1
0.21
W
Amaterasu
поцыk
Amaterasu
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,951
Damage
26,657
40,225
Taken
31,344
10,355
Mitigated
15,926
4,290
Healing
10,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Cpuv
Tyr
2,926
1,118
0
817
9,370
4,609
0
0
9,370
0
22,783
W
0
0
0
0
494
102
0
288
152
921
0
W
10,145
6,231
0
2,607
8,707
3,145
2,662
1,093
7,522
0
39,467
L
Merlin
Kuzande
Merlin
4,860
619
0
966
7,006
1,353
0
0
7,006
42,453
0
L
Mercury
Oofy11
Mercury
999
317
0
944
7,087
1,036
222
0
7,087
0
15,426
W
Horus
ThatAshin
Horus
3,960
2,294
875
1,612
4,481
2,294
498
414
3,967
0
17,473
W
Guan Yu
WeOnThatTing
Guan Yu
7,802
452
398
3,858
10,017
5,590
1,340
2,575
7,198
0
61,957
L
Artemis
highIMking
Artemis
3,176
1,446
0
240
8,576
2,037
0
0
8,576
0
22,334
L
Arachne
xReaperDen
Arachne
2,990
2,500
0
1,323
8,186
1,320
0
0
8,186
0
21,614
W
Amaterasu
поцыk
Amaterasu
4,750
2,110
0
766
7,645
4,795
1,054
0
7,645
0
28,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,998
Gold Earned
36,984
266
Minions Killed
284
0
Camps Cleared
0
1,179,314
Distance Traveled
1,076,119
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,517
501
44
3
0
258,647
1
W
Ra
4,597
354
2
0
0
26,087
0
W
Anhur
8,397
646
80
6
0
221,982
1
L
Merlin
7,744
596
93
7
0
244,757
7
L
Mercury
5,957
458
42
3
0
275,240
3
W
Horus
7,479
575
24
2
0
276,381
4
W
Guan Yu
8,993
692
122
9
0
288,411
1
L
Artemis
6,374
490
42
3
0
206,381
0
L
Arachne
6,406
493
45
3
0
194,289
0
W
Amaterasu
7,518
578
56
4
0
263,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role