Player Matchup

Aphrodite
Aphrodite
JohnSimp
Aphrodite
Level 24
God Stats
60W - 53L
1,641 SR
Queue Stats
101W - 91L
1,511 Elo+
Party 3
Cerberus
Cerberus
awesomeclash09
Cerberus
Level 31
God Stats
24W - 27L
1,281 SR
Queue Stats
227W - 281L
1,449 Elo+
Party 2
Anhur
Anhur
clutchmagoo
Anhur
Level 31
God Stats
5W - 0L
1,863 SR
Queue Stats
31W - 22L
1,547 Elo+
Solo
Izanami
Izanami
freesafety04
Izanami
Level 29
God Stats
2W - 0L
1,738 SR
Queue Stats
25W - 27L
1,443 Elo+
Party 2
Sol
Sol
iNoScopedJFK69
Sol
Level 20
God Stats
58W - 28L
1,625 SR
Queue Stats
121W - 91L
1,544 Elo+
Party 3
Team Averages
Level 27
1,630 SR
1,499 Elo+

VS

Team Averages
Level 18
1,592 SR
1,483 Elo+
Gilgamesh
Gilgamesh
Jspuck
Gilgamesh
Level 18
God Stats
17W - 30L
1,473 SR
Queue Stats
296W - 315L
1,514 Elo+
Party 1
Izanami
Izanami
NinetieSTONEDude
Izanami
Level 24
God Stats
37W - 36L
1,552 SR
Queue Stats
153W - 181L
1,393 Elo+
Solo
Merlin
Merlin
ProfeCR
Merlin
Level 8
God Stats
26W - 26L
1,784 SR
Queue Stats
159W - 167L
1,548 Elo+
Solo
Ymir
Ymir
RawDiggityDog
Ymir
Level 35
God Stats
7W - 7L
1,648 SR
Queue Stats
264W - 281L
1,485 Elo+
Party 1
Fenrir
Fenrir
Wooffywolf
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JohnSimp
Aphrodite
19
3 / 2 / 14
12,624
971
8,540
11,193
7,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
19
7 / 1 / 14
12,843
988
10,765
12,867
17,269
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
5 / 3 / 13
12,818
986
16,361
13,158
5,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
freesafety04
Izanami
18
2 / 6 / 12
11,815
909
8,021
12,249
5,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
10 / 4 / 12
13,813
1,063
27,161
18,631
7,510
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

188

VS

Team 2 Tickets

54

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jspuck
Gilgamesh
19
12 / 5 / 4
14,164
1,090
17,063
18,401
7,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
1 / 12 / 9
11,804
908
17,192
19,919
7,818
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
ProfeCR
Merlin
18
1 / 5 / 10
12,303
946
13,744
13,942
5,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 4 / 12
11,998
923
15,697
20,989
18,894
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
Wooffywolf
Fenrir
14
0 / 1 / 0
9,513
732
0
1,040
271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
51
27
Kills
16
16
Deaths
27
65
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
JohnSimp
Aphrodite
3
2
14
5
L
Gilgamesh
Jspuck
Gilgamesh
12
5
4
2.8
L
1
12
9
0.46
L
Merlin
ProfeCR
Merlin
1
5
10
1.2
L
2
4
12
2
L
Fenrir
Wooffywolf
Fenrir
0
1
0
0
W
Cerberus
7
1
14
14
W
5
3
13
3.83
W
Izanami
freesafety04
Izanami
2
6
12
1.33
W
10
4
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,848
Damage
63,696
68,098
Taken
74,291
43,316
Mitigated
39,475
24,149
Healing
851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
JohnSimp
Aphrodite
8,540
937
5,871
6,857
11,193
7,283
0
5,580
5,613
29,709
0
L
Gilgamesh
Jspuck
Gilgamesh
17,063
4,314
0
369
18,401
7,069
0
13,539
4,862
0
26,579
L
17,192
13,067
0
238
19,919
7,818
0
8,826
11,093
436
38,373
L
Merlin
ProfeCR
Merlin
13,744
585
0
0
13,942
5,423
0
10,072
3,870
48,504
0
L
15,697
720
0
93
20,989
18,894
0
13,872
7,117
35,367
0
L
Fenrir
Wooffywolf
Fenrir
0
0
0
151
1,040
271
0
157
883
0
2,105
W
Cerberus
10,765
155
0
1,258
12,867
17,269
0
6,369
6,498
19,703
0
W
16,361
9,732
0
1,347
13,158
5,999
0
2,852
10,306
0
33,352
W
Izanami
freesafety04
Izanami
8,021
5,057
0
1,341
12,249
5,255
0
5,126
7,123
0
51,083
W
27,161
11,267
890
6,585
18,631
7,510
0
9,950
8,681
47,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,913
Gold Earned
59,782
274
Minions Killed
211
12
Camps Cleared
3
1,170,684
Distance Traveled
867,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,624
971
37
3
3
255,311
0
L
Gilgamesh
14,164
1,090
17
1
2
255,104
0
L
Izanami
11,804
908
55
4
0
157,350
0
L
Merlin
12,303
946
102
8
0
225,592
0
L
Ymir
11,998
923
36
3
0
195,126
0
L
Fenrir
9,513
732
1
0
1
34,306
0
W
Cerberus
12,843
988
35
3
0
260,525
0
W
Anhur
12,818
986
36
3
2
215,882
0
W
Izanami
11,815
909
119
9
2
204,534
0
W
Sol
13,813
1,063
47
4
5
234,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role