Player Matchup

Zeus
Zeus
BotPremium
Zeus
Level 17
God Stats
20W - 7L
1,677 SR
Queue Stats
28W - 19L
1,413 Elo+
Solo
Susano
Susano
HentaiMeister69
Susano
Level 23
God Stats
20W - 16L
1,420 SR
Queue Stats
430W - 386L
1,390 Elo+
Solo
Medusa
Medusa
Peps101
Medusa
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
kelsit0
Jormungandr
Level 24
God Stats
5W - 1L
1,631 SR
Queue Stats
42W - 51L
1,388 Elo+
Solo
Bellona
Bellona
大龙山下的男人
Bellona
Level 24
God Stats
3W - 0L
1,876 SR
Queue Stats
45W - 39L
1,520 Elo+
Solo
Team Averages
Level 21
1,621 SR
1,442 Elo+

VS

Team Averages
Level 17
1,466 SR
1,318 Elo+
Medusa
Medusa
Cpuv
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,310 Elo+
Solo
Cthulhu
Cthulhu
EtheriusZT
Cthulhu
Level 18
God Stats
5W - 6L
1,556 SR
Queue Stats
32W - 33L
1,421 Elo+
Solo
Gilgamesh
Gilgamesh
WillZenji
Gilgamesh
Level 21
God Stats
16W - 31L
1,504 SR
Queue Stats
113W - 130L
1,555 Elo+
Solo
Nemesis
Nemesis
highIMking
Nemesis
Level 14
God Stats
3W - 6L
1,270 SR
Queue Stats
101W - 107L
1,266 Elo+
Solo
Freya
Freya
绮梦郭郭
Freya
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,040 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 4
11,999
571
16,980
7,181
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 5 / 4
10,591
504
9,483
19,895
8,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
Peps101
Medusa
13
7 / 4 / 4
9,071
432
11,316
15,407
7,716
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
kelsit0
Jormungandr
17
3 / 3 / 11
11,085
528
11,326
17,980
18,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 3 / 5
10,094
481
12,052
18,547
16,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cpuv
Medusa
14
4 / 10 / 1
9,439
449
11,019
16,066
5,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
EtheriusZT
Cthulhu
13
1 / 3 / 6
8,471
403
10,593
16,020
12,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
WillZenji
Gilgamesh
18
8 / 3 / 1
12,153
579
18,272
19,261
13,163
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
highIMking
Nemesis
15
2 / 5 / 3
9,715
463
6,828
16,686
8,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 7 / 2
8,688
414
3,769
16,768
7,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
28
Kills
15
16
Deaths
28
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
11
1
4
13
L
Medusa
Cpuv
Medusa
4
10
1
0.45
L
Cthulhu
EtheriusZT
Cthulhu
1
3
6
1.33
W
5
5
4
1.4
W
Medusa
Peps101
Medusa
7
4
4
2.25
L
Gilgamesh
WillZenji
Gilgamesh
8
3
1
2.83
L
Nemesis
highIMking
Nemesis
2
5
3
0.7
W
Jormungandr
kelsit0
Jormungandr
3
3
11
2.83
W
2
3
5
1.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,157
Damage
50,481
79,010
Taken
84,801
53,349
Mitigated
46,394
22,482
Healing
16,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,980
2,006
0
1,858
7,181
2,670
0
1,715
5,466
80,794
0
L
Medusa
Cpuv
Medusa
11,019
6,381
0
0
16,066
5,780
0
5,261
10,785
0
56,743
L
Cthulhu
EtheriusZT
Cthulhu
10,593
924
1,030
1,334
16,020
12,213
0
8,188
7,678
34,217
0
W
9,483
3,738
0
9,765
19,895
8,352
0
1,689
18,206
0
72,655
W
Medusa
Peps101
Medusa
11,316
5,008
0
4,574
15,407
7,716
195
4,209
11,198
0
38,738
L
Gilgamesh
WillZenji
Gilgamesh
18,272
4,670
0
3,437
19,261
13,163
120
2,385
16,784
0
73,730
L
Nemesis
highIMking
Nemesis
6,828
3,884
0
5,018
16,686
8,157
0
3,399
13,227
0
66,962
W
Jormungandr
kelsit0
Jormungandr
11,326
2,522
0
702
17,980
18,465
344
5,317
12,663
66,067
0
W
12,052
3,522
0
5,583
18,547
16,146
310
1,745
16,802
0
60,937
L
3,769
1,027
243
5,152
16,768
7,081
808
8,501
7,761
38,082
1,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,840
Gold Earned
48,466
552
Minions Killed
471
0
Camps Cleared
0
1,985,580
Distance Traveled
1,889,451
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,999
571
172
8
0
404,253
3
L
Medusa
9,439
449
88
4
0
348,787
4
L
Cthulhu
8,471
403
61
3
0
355,462
1
W
Susano
10,591
504
109
5
0
422,585
4
W
Medusa
9,071
432
39
2
0
390,719
2
L
Gilgamesh
12,153
579
130
6
0
426,813
10
L
Nemesis
9,715
463
109
5
0
442,306
0
W
Jormungandr
11,085
528
114
5
0
343,491
2
W
Bellona
10,094
481
118
6
0
424,532
4
L
Freya
8,688
414
83
4
0
316,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role