Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DiamondDawg03
Gilgamesh
Level 144
God Stats
17W - 4L
1,780 SR
Queue Stats
79W - 43L
1,655 Elo+
Party 1
Janus
Janus
JoAqUiN_Herrera
Janus
Level 23
God Stats
12W - 5L
1,820 SR
Queue Stats
97W - 57L
1,618 Elo+
Party 1
Team Averages
Level 85
1,700 SR
1,591 Elo+

VS

Team Averages
Level 18
1,548 SR
1,401 Elo+
Geb
Geb
OB3Y_DEAD_GOD
Geb
Level 29
God Stats
0W - 1L
1,518 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Kali
Kali
attracted2milfs
Kali
Level 10
God Stats
1W - 4L
1,462 SR
Queue Stats
44W - 52L
1,365 Elo+
Solo
Kukulkan
Kukulkan
brunotbg
Kukulkan
Level 16
God Stats
7W - 5L
1,664 SR
Queue Stats
11W - 18L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 1 / 8
7,548
755
7,149
5,790
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
DiamondDawg03
Gilgamesh
12
6 / 1 / 3
8,855
886
8,325
6,387
3,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 1 / 6
7,138
714
2,243
3,221
1,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
6,364
636
2,489
9,610
3,953
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 4 / 0
6,191
619
2,792
7,272
2,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
brunotbg
Kukulkan
11
1 / 4 / 1
6,860
686
4,568
5,315
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
3
3
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
8
6
W
Gilgamesh
DiamondDawg03
Gilgamesh
6
1
3
7.5
W
2
1
6
5
L
1
2
1
0.75
L
1
4
0
0.25
L
Kukulkan
brunotbg
Kukulkan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,717
Damage
9,849
15,398
Taken
22,197
6,352
Mitigated
8,334
2,761
Healing
4,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,149
3,663
0
2,134
5,790
1,823
33
2,564
3,226
0
28,192
W
Gilgamesh
DiamondDawg03
Gilgamesh
8,325
2,321
0
316
6,387
3,492
0
2,671
3,716
0
28,599
W
2,243
160
0
311
3,221
1,037
0
1,923
1,298
18,639
0
L
2,489
212
0
2,640
9,610
3,953
0
595
9,015
12,492
0
L
2,792
1,402
0
1,229
7,272
2,393
0
1,772
5,500
0
14,943
L
Kukulkan
brunotbg
Kukulkan
4,568
41
0
250
5,315
1,988
0
96
5,219
28,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,541
Gold Earned
19,415
128
Minions Killed
104
0
Camps Cleared
0
558,519
Distance Traveled
465,253
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,548
755
56
6
0
172,763
5
W
Gilgamesh
8,855
886
34
3
0
205,414
3
W
Janus
7,138
714
38
4
0
180,342
0
L
Geb
6,364
636
14
1
0
158,955
2
L
Kali
6,191
619
19
2
0
147,638
0
L
Kukulkan
6,860
686
71
7
0
158,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role