Player Matchup

Hou Yi
Hou Yi
Silver IV
KamuzYS
Hou Yi
Silver IV
Level 145
God Stats
2W - 3L
1,550 SR
Queue Stats
71W - 70L
1,331 MMR
Solo
Mulan
Mulan
Silver II
Ksmoothg
Mulan
Silver II
Level 88
God Stats
87W - 101L
1,565 SR
Queue Stats
381W - 424L
1,061 MMR
Party 3
Janus
Janus
Gold IV
Rаνеn
Janus
Gold IV
Level 149
God Stats
5W - 1L
1,564 SR
Queue Stats
48W - 42L
1,568 MMR
Party 2
Khepri
Khepri
Gold V
YoungMilotic
Khepri
Gold V
Level 33
God Stats
14W - 6L
1,984 SR
Queue Stats
18W - 7L
1,734 MMR
Party 2
Loki
Loki
Gold III
yummycoom
Loki
Gold III
Level 122
God Stats
6W - 10L
1,545 SR
Queue Stats
323W - 335L
1,509 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,642 SR
1,441 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 78
1,512 SR
1,469 MMR
Anhur
Anhur
Platinum V
HuntingSzn
Anhur
Platinum V
Level 98
God Stats
9W - 6L
1,596 SR
Queue Stats
135W - 114L
1,667 MMR
Solo
Guan Yu
Guan Yu
Gold II
LeparD06
Guan Yu
Gold II
Level 149
God Stats
33W - 22L
1,671 SR
Queue Stats
371W - 368L
1,288 MMR
Solo
Sol
Sol
Gold V
MaskedPlayerX4
Sol
Gold V
Level 51
God Stats
3W - 3L
1,553 SR
Queue Stats
8W - 8L
1,611 MMR
Party 1
Chaac
Chaac
Silver V
StopPlayingSmite
Chaac
Silver V
Level 47
God Stats
2W - 1L
1,266 SR
Queue Stats
20W - 26L
1,180 MMR
Solo
Fenrir
Fenrir
Gold V
upperspace
Fenrir
Gold V
Level 44
God Stats
1W - 1L
1,476 SR
Queue Stats
21W - 21L
1,599 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
KamuzYS
Hou Yi
16
0 / 5 / 1
9,858
469
11,629
17,354
5,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
Ksmoothg
Mulan
15
1 / 7 / 3
8,834
421
8,279
18,400
19,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Janus
Rаνеn
Janus
16
1 / 5 / 2
9,695
462
9,917
12,833
5,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Khepri
14
3 / 7 / 2
9,874
470
4,370
15,295
14,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
15
2 / 4 / 1
9,429
449
3,393
9,841
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
SetTiamatAthenaApollo

VS

Bans
ScyllaHeimdallrAresChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
7 / 0 / 11
13,404
638
11,798
12,054
4,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
LeparD06
Guan Yu
20
8 / 2 / 4
13,350
636
14,048
19,184
23,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
4 / 0 / 5
13,287
633
12,166
10,046
3,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 1 / 19
12,227
582
13,288
16,182
10,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
upperspace
Fenrir
18
6 / 4 / 8
12,142
578
7,144
18,824
10,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
74
7
Kills
27
28
Deaths
7
9
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Anhur
7
0
11
12.5
L
Hou Yi
KamuzYS
Hou Yi
0
5
1
0.1
L
Mulan
Ksmoothg
Mulan
1
7
3
0.36
W
Guan Yu
LeparD06
Guan Yu
8
2
4
5
W
4
0
5
6.5
L
Janus
Rаνеn
Janus
1
5
2
0.4
W
2
1
19
11.5
L
Khepri
3
7
2
0.57
W
Fenrir
upperspace
Fenrir
6
4
8
2.5
L
Loki
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,588
Damage
58,444
73,723
Taken
76,290
47,100
Mitigated
52,935
14,412
Healing
39,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
11,798
4,485
0
8,389
12,054
4,865
4,177
744
11,284
0
106,500
L
Hou Yi
KamuzYS
Hou Yi
11,629
6,439
0
4,091
17,354
5,933
0
568
16,786
0
76,084
L
Mulan
Ksmoothg
Mulan
8,279
976
0
3,663
18,400
19,240
0
3,509
14,891
0
51,771
W
Guan Yu
LeparD06
Guan Yu
14,048
1,600
2,350
6,041
19,184
23,145
1,406
4,336
14,622
121
77,611
W
12,166
5,158
0
5,009
10,046
3,992
8,241
3,284
6,588
90,350
0
L
Janus
Rаνеn
Janus
9,917
473
0
2,470
12,833
5,108
0
1,662
11,171
75,170
0
W
13,288
3,452
0
9,914
16,182
10,519
3,546
2,905
13,175
0
77,311
L
Khepri
4,370
535
0
570
15,295
14,077
0
5,203
10,092
22,404
0
W
Fenrir
upperspace
Fenrir
7,144
1,921
0
7,549
18,824
10,414
0
3,000
15,624
0
66,594
L
Loki
3,393
1,165
0
3,618
9,841
2,742
0
1,285
8,556
0
63,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,690
Gold Earned
64,410
541
Minions Killed
678
0
Camps Cleared
0
1,901,948
Distance Traveled
2,030,044
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,404
638
145
7
0
394,749
7
L
Hou Yi
9,858
469
132
6
0
365,661
9
L
Mulan
8,834
421
96
5
0
369,085
4
W
Guan Yu
13,350
636
142
7
0
380,270
2
W
Sol
13,287
633
160
8
0
411,039
2
L
Janus
9,695
462
171
8
0
396,222
3
W
Chaac
12,227
582
130
6
0
414,354
2
L
Khepri
9,874
470
22
1
0
429,522
1
W
Fenrir
12,142
578
101
5
0
429,632
6
L
Loki
9,429
449
120
6
0
341,458
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role