Player Matchup

Neith
Neith
Gold II
Apashe
Neith
Gold II
Level 146
God Stats
16W - 7L
1,738 SR
Queue Stats
49W - 50L
1,624 MMR
Solo
Ymir
Ymir
Platinum V
GustavoLastra
Ymir
Platinum V
Level 157
God Stats
25W - 18L
1,715 SR
Queue Stats
514W - 518L
1,612 MMR
Solo
King Arthur
King Arthur
Platinum V
MooseWasTaken
King Arthur
Platinum V
Level 84
God Stats
8W - 7L
1,554 SR
Queue Stats
427W - 428L
1,494 MMR
Party 2
Janus
Janus
Platinum II
RengokuBoyy
Janus
Platinum II
Level 126
God Stats
27W - 30L
1,672 SR
Queue Stats
216W - 207L
1,708 MMR
Party 2
Camazotz
Camazotz
Platinum IV
RudyMancuso
Camazotz
Platinum IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,636 SR
1,588 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 109
1,560 SR
1,613 MMR
Loki
Loki
Gold III
Helioview
Loki
Gold III
Level 141
God Stats
4W - 1L
1,500 SR
Queue Stats
147W - 148L
1,738 MMR
Solo
Chaac
Chaac
Gold I
MstrPilas
Chaac
Gold I
Level 74
God Stats
2W - 6L
1,604 SR
Queue Stats
215W - 211L
1,594 MMR
Solo
Danzaburou
Danzaburou
Gold III
SiKHaZe
Danzaburou
Gold III
Level 113
God Stats
1W - 2L
1,678 SR
Queue Stats
79W - 84L
1,620 MMR
Party 1
Ganesha
Ganesha
Gold I
Toranator
Ganesha
Gold I
Level 160
God Stats
23W - 29L
1,516 SR
Queue Stats
421W - 388L
1,614 MMR
Solo
Scylla
Scylla
Gold II
bosssaaxxee
Scylla
Gold II
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Apashe
Neith
20
15 / 4 / 8
14,302
550
22,684
17,144
7,802
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 5 / 15
11,995
461
6,669
26,787
30,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
MooseWasTaken
King Arthur
20
4 / 6 / 12
14,791
569
22,083
34,991
37,454
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
10 / 2 / 12
14,800
569
19,647
14,562
5,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Camazotz
RudyMancuso
Camazotz
20
7 / 2 / 13
14,474
557
18,764
28,084
24,505
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SetTiamatTsukuyomiAthenaGuan Yu

VS

Bans
ApolloCu ChulainnTyrNemesisSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
4 / 8 / 8
13,482
519
13,363
20,076
16,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chaac
MstrPilas
Chaac
20
5 / 8 / 6
13,579
522
22,663
33,595
53,123
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Danzaburou
SiKHaZe
Danzaburou
18
1 / 10 / 5
12,791
492
11,922
24,540
10,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
Toranator
Ganesha
17
0 / 6 / 10
11,090
427
12,299
21,043
20,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
20
8 / 7 / 5
13,878
534
22,589
17,683
7,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
52
38
Kills
18
19
Deaths
39
60
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Neith
Apashe
Neith
15
4
8
4.75
W
2
5
15
1.9
L
Loki
4
8
8
1
W
King Arthur
MooseWasTaken
King Arthur
4
6
12
1.67
L
Chaac
MstrPilas
Chaac
5
8
6
1
W
10
2
12
8
W
Camazotz
RudyMancuso
Camazotz
7
2
13
6.75
L
Danzaburou
SiKHaZe
Danzaburou
1
10
5
0.35
L
Ganesha
Toranator
Ganesha
0
6
10
0.83
L
Scylla
8
7
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,847
Damage
82,836
121,568
Taken
116,937
106,111
Mitigated
107,375
42,616
Healing
33,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Apashe
Neith
22,684
12,181
0
4,928
17,144
7,802
4,757
4,658
12,375
0
90,123
W
6,669
1,779
0
5,666
26,787
30,809
289
10,529
15,974
20,820
0
L
Loki
13,363
4,445
0
4,454
20,076
16,760
0
5,008
14,867
0
83,722
W
King Arthur
MooseWasTaken
King Arthur
22,083
3,577
397
7,652
34,991
37,454
190
8,268
26,654
0
101,554
L
Chaac
MstrPilas
Chaac
22,663
3,532
0
14,852
33,595
53,123
0
8,405
24,433
0
97,228
W
19,647
850
739
5,397
14,562
5,541
1,571
6,428
7,942
104,776
0
W
Camazotz
RudyMancuso
Camazotz
18,764
6,678
0
17,837
28,084
24,505
2,656
5,617
22,271
0
125,833
L
Danzaburou
SiKHaZe
Danzaburou
11,922
7,039
0
7,431
24,540
10,182
1,998
4,678
19,742
0
104,286
L
Ganesha
Toranator
Ganesha
12,299
1,083
0
1,782
21,043
20,295
0
6,309
14,478
41,099
0
L
Scylla
22,589
1,265
149
4,421
17,683
7,015
0
5,262
12,257
100,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,362
Gold Earned
64,820
691
Minions Killed
684
0
Camps Cleared
0
2,558,439
Distance Traveled
2,375,587
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,302
550
136
5
0
441,011
5
W
Ymir
11,995
461
25
1
0
485,132
7
L
Loki
13,482
519
117
5
0
517,468
3
W
King Arthur
14,791
569
174
7
0
491,447
0
L
Chaac
13,579
522
183
7
0
462,750
4
W
Janus
14,800
569
186
7
0
561,635
3
W
Camazotz
14,474
557
170
7
0
579,214
8
L
Danzaburou
12,791
492
158
6
0
417,676
5
L
Ganesha
11,090
427
24
1
0
508,603
8
L
Scylla
13,878
534
202
8
0
469,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role