Player Matchup

Kuzenbo
Kuzenbo
DATT BOYYY
Kuzenbo
Level 121
God Stats
21W - 6L
1,863 SR
Queue Stats
89W - 26L
1,747 Elo+
Party 1
Ullr
Ullr
ElChingon311
Ullr
Level 86
God Stats
2W - 0L
1,681 SR
Queue Stats
28W - 14L
1,661 Elo+
Party 1
Cthulhu
Cthulhu
GeneralRaam03
Cthulhu
Level 17
God Stats
7W - 2L
1,657 SR
Queue Stats
30W - 9L
1,714 Elo+
Party 1
Hun Batz
Hun Batz
Goblinman25
Hun Batz
Level 96
God Stats
21W - 23L
1,430 SR
Queue Stats
923W - 999L
1,515 Elo+
Solo
Merlin
Merlin
GrayIy
Merlin
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
381W - 198L
1,715 Elo+
Party 1
Team Averages
Level 96
1,626 SR
1,670 Elo+

VS

Team Averages
Level 82
1,565 SR
1,587 Elo+
Nemesis
Nemesis
Chess Move
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,754 Elo+
Party 2
Gilgamesh
Gilgamesh
DTB x Pup
Gilgamesh
Level 90
God Stats
0W - 1L
1,594 SR
Queue Stats
1W - 1L
1,754 Elo+
Party 2
Ah Puch
Ah Puch
IChunnyBeerI
Ah Puch
Level 94
God Stats
256W - 236L
1,529 SR
Queue Stats
313W - 350L
1,472 Elo+
Solo
Odin
Odin
SsKsniper53
Odin
Level 155
God Stats
22W - 11L
1,464 SR
Queue Stats
88W - 91L
1,490 Elo+
Solo
Cthulhu
Cthulhu
Tvgga
Cthulhu
Level 68
God Stats
0W - 1L
1,736 SR
Queue Stats
4W - 9L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DATT BOYYY
Kuzenbo
18
5 / 0 / 15
11,396
1,036
13,687
12,493
13,346
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
13 / 0 / 4
14,060
1,278
15,329
10,557
4,905
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
17
0 / 1 / 14
10,136
921
9,831
12,178
7,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
Goblinman25
Hun Batz
17
2 / 6 / 13
10,304
937
11,028
11,357
4,761
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
GrayIy
Merlin
18
7 / 5 / 13
12,491
1,136
24,807
12,034
5,270
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

255

VS

Team 2 Tickets

105

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chess Move
Nemesis
16
1 / 10 / 6
10,165
924
6,467
16,248
8,120
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
DTB x Pup
Gilgamesh
16
7 / 7 / 3
11,580
1,053
15,329
18,462
13,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
IChunnyBeerI
Ah Puch
16
1 / 4 / 6
10,014
910
11,346
12,899
4,355
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 2 / 7
10,812
983
11,143
15,595
17,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cthulhu
Tvgga
Cthulhu
15
1 / 4 / 4
9,918
902
10,002
17,001
10,274
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
38
27
Kills
12
12
Deaths
27
59
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Chess Move
Nemesis
1
10
6
0.4
W
Kuzenbo
DATT BOYYY
Kuzenbo
5
0
15
12.5
L
Gilgamesh
DTB x Pup
Gilgamesh
7
7
3
1.21
W
13
0
4
15
W
Cthulhu
0
1
14
7
W
Hun Batz
Goblinman25
Hun Batz
2
6
13
1.42
W
Merlin
GrayIy
Merlin
7
5
13
2.7
L
Ah Puch
IChunnyBeerI
Ah Puch
1
4
6
1
L
2
2
7
2.75
L
Cthulhu
Tvgga
Cthulhu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,682
Damage
54,287
58,619
Taken
80,205
35,286
Mitigated
53,913
5,227
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Chess Move
Nemesis
6,467
2,005
336
1,125
16,248
8,120
0
11,721
4,527
0
22,184
W
Kuzenbo
DATT BOYYY
Kuzenbo
13,687
5,610
728
458
12,493
13,346
0
4,738
7,755
25,582
0
L
Gilgamesh
DTB x Pup
Gilgamesh
15,329
3,352
0
957
18,462
13,508
0
8,720
9,742
0
29,455
W
15,329
10,795
0
3,150
10,557
4,905
0
3,641
6,916
0
45,588
W
Cthulhu
9,831
1,240
0
0
12,178
7,004
0
4,663
7,515
16,785
0
W
Hun Batz
Goblinman25
Hun Batz
11,028
4,681
0
0
11,357
4,761
0
4,784
6,573
0
18,107
W
Merlin
GrayIy
Merlin
24,807
1,879
0
891
12,034
5,270
0
3,522
8,512
53,429
0
L
Ah Puch
IChunnyBeerI
Ah Puch
11,346
220
366
1,458
12,899
4,355
0
10,866
2,033
33,512
0
L
11,143
1,711
0
2,368
15,595
17,656
0
8,442
7,153
0
29,654
L
Cthulhu
Tvgga
Cthulhu
10,002
626
200
3,033
17,001
10,274
0
8,576
8,425
27,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,387
Gold Earned
52,489
224
Minions Killed
183
9
Camps Cleared
9
1,051,802
Distance Traveled
984,661
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,165
924
36
3
3
188,251
2
W
Kuzenbo
11,396
1,036
22
2
1
222,237
1
L
Gilgamesh
11,580
1,053
32
3
2
198,241
0
W
Ullr
14,060
1,278
82
7
4
231,632
4
W
Cthulhu
10,136
921
10
1
0
215,698
0
W
Hun Batz
10,304
937
23
2
2
187,924
0
W
Merlin
12,491
1,136
87
8
2
194,311
1
L
Ah Puch
10,014
910
48
4
0
232,896
2
L
Odin
10,812
983
36
3
3
215,388
2
L
Cthulhu
9,918
902
31
3
1
149,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role