Player Matchup

Athena
Athena
Bronze III
BRENDA AUDITORE
Athena
Bronze III
Level 150
God Stats
1W - 0L
1,719 SR
Queue Stats
6W - 3L
1,566 MMR
Party 1
Thoth
Thoth
Bronze III
Gabriela3158
Thoth
Bronze III
Level 45
God Stats
5W - 0L
1,281 SR
Queue Stats
12W - 7L
1,566 MMR
Party 1
Odin
Odin
Gold V
xIIGannicusIIx
Odin
Gold V
Level 159
God Stats
2W - 0L
1,642 SR
Queue Stats
3W - 0L
1,630 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 118
1,547 SR
1,587 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 84
1,449 SR
1,523 MMR
Scylla
Scylla
Silver II
Merquado
Scylla
Silver II
Level 90
God Stats
1W - 1L
1,307 SR
Queue Stats
8W - 6L
1,515 MMR
Party 2
Neith
Neith
Silver III
RuloElCulo
Neith
Silver III
Level 98
God Stats
3W - 3L
1,493 SR
Queue Stats
5W - 5L
1,436 MMR
Party 2
Mulan
Mulan
Silver I
Will-i-Flake
Mulan
Silver I
Level 65
God Stats
1W - 4L
1,546 SR
Queue Stats
6W - 4L
1,620 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 12
11,920
745
8,095
17,817
16,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
12 / 4 / 4
13,083
818
20,908
10,443
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

14
2 / 4 / 13
10,905
682
8,321
15,246
14,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
CthulhuZeusKukulkanAh PuchPersephone

VS

Bans
HeraKumbhakarnaDanzaburouCabrakanCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Merquado
Scylla
13
4 / 6 / 6
10,855
678
9,839
13,227
3,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
14
3 / 5 / 4
10,283
643
9,624
13,816
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
6 / 6 / 4
11,543
721
10,746
18,777
14,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
17
Kills
13
13
Deaths
17
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
5
12
1.8
W
12
4
4
3.5
L
Scylla
Merquado
Scylla
4
6
6
1.17
L
Neith
3
5
4
1
L
6
6
4
1.33
W
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,324
Damage
30,209
43,506
Taken
45,820
34,866
Mitigated
22,868
11,014
Healing
12,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,095
2,067
0
4,685
17,817
16,019
440
3,521
14,096
24,694
0
W
20,908
564
0
1,764
10,443
4,134
1,239
3,401
6,917
68,699
0
L
Scylla
Merquado
Scylla
9,839
1,250
0
3,574
13,227
3,768
361
9,177
3,614
29,766
0
L
Neith
9,624
5,029
0
4,431
13,816
4,448
905
8,833
4,675
0
55,896
L
10,746
1,785
0
4,760
18,777
14,652
27
10,120
8,149
0
42,483
W
8,321
1,444
0
4,565
15,246
14,713
500
3,000
12,046
0
28,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,908
Gold Earned
32,681
161
Minions Killed
160
0
Camps Cleared
0
897,375
Distance Traveled
776,380
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,920
745
18
1
0
294,601
0
W
Thoth
13,083
818
109
7
0
279,848
1
L
Scylla
10,855
678
39
2
0
247,858
2
L
Neith
10,283
643
65
4
0
258,998
1
L
Mulan
11,543
721
56
4
0
269,524
0
W
Odin
10,905
682
34
2
0
322,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role