Player Matchup

Anhur
Anhur
Platinum II
Sizks
Anhur
Platinum II
Level 89
God Stats
2W - 0L
1,795 SR
Queue Stats
27W - 2L
2,016 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 89
1,795 SR
2,016 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 158
1,746 SR
1,818 MMR
Nox
Nox
Platinum II
JotaSty
Nox
Platinum II
Level 155
God Stats
42W - 19L
1,719 SR
Queue Stats
118W - 64L
1,939 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
Nesfor
Ne Zha
Platinum II
Level 160
God Stats
1W - 2L
2,019 SR
Queue Stats
266W - 127L
2,014 MMR
Party 1
Bacchus
Bacchus
Platinum I
Sömma
Bacchus
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Sizks
Anhur
14
6 / 1 / 2
9,899
707
13,660
10,476
3,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Guan YuTiamatSobekThothScylla

VS

Bans
SetBaron SamediCu ChulainnChang'eAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
11
0 / 3 / 3
7,916
565
4,781
7,128
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Nesfor
Ne Zha
11
2 / 4 / 1
8,448
603
7,510
11,931
8,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
Sömma
Bacchus
11
1 / 2 / 2
8,060
576
7,785
12,698
12,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
6
Kills
3
1
Deaths
9
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nox
0
3
3
0.5
L
Ne Zha
Nesfor
Ne Zha
2
4
1
0.63
W
Anhur
Sizks
Anhur
6
1
2
7
L
Bacchus
Sömma
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,660
Damage
20,076
10,476
Taken
31,757
3,589
Mitigated
23,177
2,232
Healing
7,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
4,781
762
0
960
7,128
2,617
0
3,024
4,104
33,025
0
L
Ne Zha
Nesfor
Ne Zha
7,510
959
0
3,518
11,931
8,177
0
5,598
6,333
0
33,789
W
Anhur
Sizks
Anhur
13,660
7,770
0
2,232
10,476
3,589
2,103
4,664
5,546
0
66,777
L
Bacchus
Sömma
Bacchus
7,785
455
0
2,942
12,698
12,383
0
3,807
8,891
23,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,899
Gold Earned
24,424
101
Minions Killed
163
0
Camps Cleared
0
244,714
Distance Traveled
714,424
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,916
565
74
5
0
202,093
1
L
Ne Zha
8,448
603
48
3
0
240,286
4
W
Anhur
9,899
707
101
7
0
244,714
4
L
Bacchus
8,060
576
41
3
0
272,045
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role