Player Matchup

Danzaburou
Danzaburou
DC4LJrFlash
Danzaburou
Level 68
God Stats
37W - 23L
1,595 SR
Queue Stats
93W - 80L
1,468 Elo+
Party 2
Sol
Sol
Euride
Sol
Level 106
God Stats
5W - 5L
1,614 SR
Queue Stats
6W - 19L
1,289 Elo+
Solo
Sylvanus
Sylvanus
RageofTheEarth
Sylvanus
Level 160
God Stats
46W - 49L
1,076 SR
Queue Stats
585W - 478L
1,526 Elo+
Party 2
Team Averages
Level 111
1,428 SR
1,427 Elo+

VS

Team Averages
Level 93
1,676 SR
1,592 Elo+
Cupid
Cupid
Dexon
Cupid
Level 157
God Stats
3W - 0L
1,917 SR
Queue Stats
181W - 154L
1,709 Elo+
Solo
Erlang Shen
Erlang Shen
KReeseM
Erlang Shen
Level 79
God Stats
4W - 2L
1,610 SR
Queue Stats
18W - 12L
1,545 Elo+
Party 1
Vulcan
Vulcan
codman440
Vulcan
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 7L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DC4LJrFlash
Danzaburou
14
4 / 8 / 6
12,216
643
11,467
15,557
5,633
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
Euride
Sol
15
3 / 7 / 7
12,162
640
16,193
19,996
7,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
15
5 / 4 / 5
12,201
642
11,459
22,859
31,023
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dexon
Cupid
18
10 / 2 / 7
14,072
741
26,153
19,455
7,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
KReeseM
Erlang Shen
16
2 / 3 / 16
12,573
662
12,684
25,444
22,684
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
codman440
Vulcan
17
7 / 7 / 5
13,706
721
12,326
10,801
3,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
47
12
Kills
19
19
Deaths
12
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DC4LJrFlash
Danzaburou
4
8
6
0.88
W
Cupid
Dexon
Cupid
10
2
7
6.75
L
Sol
Euride
Sol
3
7
7
0.93
W
Erlang Shen
KReeseM
Erlang Shen
2
3
16
3.33
L
Sylvanus
5
4
5
1.88
W
Vulcan
codman440
Vulcan
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,119
Damage
51,163
58,412
Taken
55,700
44,636
Mitigated
33,957
17,973
Healing
21,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DC4LJrFlash
Danzaburou
11,467
2,426
0
821
15,557
5,633
195
2,354
13,039
0
48,224
W
Cupid
Dexon
Cupid
26,153
13,767
4,598
9,042
19,455
7,728
2,952
11,047
8,408
0
91,990
L
Sol
Euride
Sol
16,193
2,713
636
3,774
19,996
7,980
2,723
4,550
15,184
64,760
0
W
Erlang Shen
KReeseM
Erlang Shen
12,684
5,000
1,014
6,344
25,444
22,684
474
10,368
15,076
4,559
36,088
L
Sylvanus
11,459
1,243
4,673
8,069
22,859
31,023
217
5,583
17,046
29,622
0
W
Vulcan
codman440
Vulcan
12,326
4,269
0
780
10,801
3,545
0
6,514
4,287
51,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,579
Gold Earned
40,351
208
Minions Killed
242
0
Camps Cleared
0
924,990
Distance Traveled
1,053,023
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,216
643
67
4
0
314,252
0
W
Cupid
14,072
741
117
6
0
344,070
1
L
Sol
12,162
640
104
5
0
301,845
2
W
Erlang Shen
12,573
662
57
3
0
360,050
2
L
Sylvanus
12,201
642
37
2
0
308,893
2
W
Vulcan
13,706
721
68
4
0
348,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role