Player Matchup

Persephone
Persephone
Diamond IV
Dannу
Persephone
Diamond IV
Level 159
God Stats
21W - 1L
1,945 SR
Queue Stats
232W - 7L
2,270 MMR
Party 1
Yemoja
Yemoja
Diamond II
DonkeyCow
Yemoja
Diamond II
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum II
Sizks
Ah Muzen Cab
Platinum II
Level 89
God Stats
9W - 0L
1,822 SR
Queue Stats
27W - 2L
2,007 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 99
1,756 SR
1,926 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 70
1,754 SR
1,929 MMR
Anhur
Anhur
Gold I
CoPoTo
Anhur
Gold I
Level 113
God Stats
6W - 4L
1,783 SR
Queue Stats
68W - 37L
1,889 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
MysticWormy2
Kuzenbo
Gold II
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 11L
1,860 MMR
Party 2
Thoth
Thoth
Platinum IV
wydstepbró
Thoth
Platinum IV
Level 63
God Stats
2W - 1L
1,980 SR
Queue Stats
47W - 14L
2,036 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Dannу
Persephone
13
4 / 6 / 9
9,958
711
12,018
11,026
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
DonkeyCow
Yemoja
13
0 / 0 / 13
10,397
743
3,004
9,534
7,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Sizks
Ah Muzen Cab
15
10 / 2 / 2
11,234
802
15,545
12,389
4,275
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
Guan YuTiamatSobekAthenaScylla

VS

Bans
AphroditeGaneshaFenrirXing TianCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CoPoTo
Anhur
12
3 / 5 / 2
10,110
722
5,712
12,564
4,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
MysticWormy2
Kuzenbo
12
2 / 4 / 3
10,003
715
5,781
13,013
16,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 5 / 4
10,773
770
12,718
11,636
3,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
14
Kills
8
8
Deaths
14
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
CoPoTo
Anhur
3
5
2
0.8
W
Persephone
Dannу
Persephone
4
6
9
1.42
W
Yemoja
DonkeyCow
Yemoja
0
0
13
6.5
L
Kuzenbo
MysticWormy2
Kuzenbo
2
4
3
0.88
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
10
2
2
5.5
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,567
Damage
24,211
32,949
Taken
37,213
15,346
Mitigated
24,483
13,961
Healing
4,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CoPoTo
Anhur
5,712
2,540
0
1,307
12,564
4,430
594
4,079
8,485
0
35,062
W
Persephone
Dannу
Persephone
12,018
398
0
1,357
11,026
3,319
324
6,416
4,606
42,556
0
W
Yemoja
DonkeyCow
Yemoja
3,004
1,330
4,346
3,815
9,534
7,752
434
4,346
5,188
8,458
0
L
Kuzenbo
MysticWormy2
Kuzenbo
5,781
2,085
0
0
13,013
16,375
0
5,183
7,830
18,545
0
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
15,545
6,868
0
4,443
12,389
4,275
2,583
8,040
4,349
0
81,791
L
12,718
94
0
3,387
11,636
3,678
0
5,788
5,848
57,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,589
Gold Earned
30,886
189
Minions Killed
193
0
Camps Cleared
0
800,900
Distance Traveled
755,331
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,110
722
67
5
0
229,429
4
W
Persephone
9,958
711
55
4
0
261,151
1
W
Yemoja
10,397
743
7
1
0
280,603
6
L
Kuzenbo
10,003
715
25
2
0
277,247
4
W
Ah Muzen Cab
11,234
802
127
9
0
259,146
4
L
Thoth
10,773
770
101
7
0
248,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role