Player Matchup

Kukulkan
Kukulkan
Da Name Is Alex
Kukulkan
Level 17
God Stats
2W - 4L
1,407 SR
Queue Stats
4W - 5L
1,375 Elo+
Party 2
Artio
Artio
Krosshair14
Artio
Level 29
God Stats
19W - 13L
1,623 SR
Queue Stats
132W - 122L
1,554 Elo+
Solo
Tsukuyomi
Tsukuyomi
Reaper07
Tsukuyomi
Level 14
God Stats
0W - 2L
1,333 SR
Queue Stats
1W - 2L
1,694 Elo+
Party 2
Gilgamesh
Gilgamesh
Shamanistiç
Gilgamesh
Level 25
God Stats
15W - 15L
1,571 SR
Queue Stats
123W - 118L
1,684 Elo+
Solo
Tiamat
Tiamat
UnfairUnbalanced
Tiamat
Level 14
God Stats
6W - 5L
1,740 SR
Queue Stats
78W - 90L
1,624 Elo+
Solo
Team Averages
Level 20
1,535 SR
1,586 Elo+

VS

Team Averages
Level 24
1,593 SR
1,562 Elo+
Sun Wukong
Sun Wukong
A1109CE
Sun Wukong
Level 28
God Stats
4W - 9L
1,394 SR
Queue Stats
76W - 59L
1,509 Elo+
Party 3
Yemoja
Yemoja
BIGBOIMAD
Yemoja
Level 25
God Stats
6W - 2L
1,770 SR
Queue Stats
72W - 55L
1,539 Elo+
Party 3
Sylvanus
Sylvanus
Despiteous
Sylvanus
Level 25
God Stats
23W - 15L
1,711 SR
Queue Stats
209W - 136L
1,695 Elo+
Party 1
Pele
Pele
Olysseus
Pele
Level 16
God Stats
5W - 5L
1,538 SR
Queue Stats
22W - 18L
1,638 Elo+
Party 1
Danzaburou
Danzaburou
iJvYo
Danzaburou
Level 28
God Stats
27W - 17L
1,549 SR
Queue Stats
84W - 84L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
2 / 11 / 3
8,408
467
8,123
11,461
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 7 / 1
8,097
450
3,833
18,148
13,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Reaper07
Tsukuyomi
12
5 / 9 / 4
8,594
477
6,391
11,736
3,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Shamanistiç
Gilgamesh
16
5 / 6 / 2
9,889
549
10,913
16,954
9,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 10 / 4
8,188
455
8,308
13,612
7,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
A1109CE
Sun Wukong
16
1 / 3 / 9
9,827
546
3,996
14,988
7,904
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
BIGBOIMAD
Yemoja
15
2 / 1 / 21
10,017
557
6,996
10,645
7,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sylvanus
Despiteous
Sylvanus
18
16 / 3 / 10
11,914
662
17,109
13,823
7,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
17
14 / 6 / 11
11,783
655
13,752
15,193
5,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
iJvYo
Danzaburou
17
9 / 2 / 2
10,865
604
12,019
13,201
5,149
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
95
14
Kills
42
43
Deaths
15
14
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
A1109CE
Sun Wukong
1
3
9
1.83
W
Yemoja
BIGBOIMAD
Yemoja
2
1
21
12.5
L
Kukulkan
2
11
3
0.32
W
Sylvanus
Despiteous
Sylvanus
16
3
10
7
L
1
7
1
0.21
W
Pele
14
6
11
3.25
L
Tsukuyomi
Reaper07
Tsukuyomi
5
9
4
0.78
L
Gilgamesh
Shamanistiç
Gilgamesh
5
6
2
1
L
1
10
4
0.3
W
Danzaburou
iJvYo
Danzaburou
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,568
Damage
53,872
71,911
Taken
67,850
37,980
Mitigated
34,159
11,577
Healing
30,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
A1109CE
Sun Wukong
3,996
1,372
0
4,505
14,988
7,904
1,041
4,406
10,396
0
55,469
W
Yemoja
BIGBOIMAD
Yemoja
6,996
984
2,240
3,463
10,645
7,777
64
3,164
7,259
28,717
0
L
Kukulkan
8,123
1,588
0
64
11,461
3,626
1,264
4,080
7,381
40,304
0
W
Sylvanus
Despiteous
Sylvanus
17,109
4,508
4,519
6,767
13,823
7,358
1,827
6,256
6,995
64,864
6,751
L
3,833
269
97
3,220
18,148
13,480
675
2,382
15,766
33,656
0
W
Pele
13,752
3,142
0
3,997
15,193
5,971
460
4,594
10,341
0
66,084
L
Tsukuyomi
Reaper07
Tsukuyomi
6,391
2,121
0
730
11,736
3,924
285
6,107
5,629
0
22,525
L
Gilgamesh
Shamanistiç
Gilgamesh
10,913
3,179
0
5,014
16,954
9,622
370
3,561
13,393
0
62,726
L
8,308
867
0
2,452
13,612
7,328
406
7,311
6,301
38,316
0
W
Danzaburou
iJvYo
Danzaburou
12,019
7,812
0
5,325
13,201
5,149
546
5,176
7,877
0
77,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,176
Gold Earned
54,406
380
Minions Killed
459
0
Camps Cleared
0
1,506,169
Distance Traveled
1,600,346
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,827
546
106
6
0
314,491
0
W
Yemoja
10,017
557
36
2
0
359,988
2
L
Kukulkan
8,408
467
94
5
0
320,794
1
W
Sylvanus
11,914
662
127
7
0
294,075
2
L
Artio
8,097
450
50
3
0
341,815
5
W
Pele
11,783
655
92
5
0
353,218
4
L
Tsukuyomi
8,594
477
34
2
0
285,113
3
L
Gilgamesh
9,889
549
124
7
0
259,219
2
L
Tiamat
8,188
455
78
4
0
299,228
4
W
Danzaburou
10,865
604
98
5
0
278,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role