Player Matchup

Mulan
Mulan
Silver II
Lukowaty
Mulan
Silver II
Level 120
God Stats
2W - 1L
1,678 SR
Queue Stats
36W - 31L
1,551 MMR
Solo
Hachiman
Hachiman
Gold III
ROYLEGENDSR
Hachiman
Gold III
Level 160
God Stats
53W - 82L
1,492 SR
Queue Stats
1,012W - 1,034L
1,557 MMR
Solo
Loki
Loki
Gold II
awguitarplayer
Loki
Gold II
Level 144
God Stats
8W - 1L
1,837 SR
Queue Stats
83W - 74L
1,590 MMR
Party 2
Ymir
Ymir
Bronze III
pvtsnake117
Ymir
Bronze III
Level 64
God Stats
2W - 2L
1,560 SR
Queue Stats
8W - 7L
1,555 MMR
Solo
Tiamat
Tiamat
Platinum II
xM0RT3 3T DAB0x
Tiamat
Platinum II
Level 115
God Stats
11W - 6L
1,604 SR
Queue Stats
174W - 168L
1,671 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,634 SR
1,585 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 98
1,564 SR
1,606 MMR
Thoth
Thoth
Gold V
ChocoTheWarrior
Thoth
Gold V
Level 120
God Stats
3W - 3L
1,775 SR
Queue Stats
52W - 47L
1,616 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
Gator_v4
Kuzenbo
Gold V
Level 108
God Stats
2W - 5L
1,389 SR
Queue Stats
52W - 43L
1,616 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
RiversIsland
Cu Chulainn
Gold I
Level 102
God Stats
115W - 130L
1,473 SR
Queue Stats
846W - 858L
1,585 MMR
Party 3
Medusa
Medusa
Gold I
THE_4GottenSweat
Medusa
Gold I
Level 89
God Stats
11W - 10L
1,684 SR
Queue Stats
495W - 481L
1,673 MMR
Party 3
Ravana
Ravana
Bronze III
YooHusky
Ravana
Bronze III
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Lukowaty
Mulan
15
5 / 1 / 11
9,234
543
10,517
19,267
11,478
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
ROYLEGENDSR
Hachiman
16
1 / 0 / 3
9,363
551
2,840
8,910
2,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

16
11 / 2 / 10
10,066
592
10,498
11,524
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 3 / 11
8,869
522
5,236
12,786
11,190
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
8 / 3 / 15
9,965
586
13,127
11,276
6,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AthenaKing ArthurGuan YuAnhurApollo

VS

Bans
DanzaburouSobekScyllaNu WaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 2
8,924
525
8,290
10,434
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Gator_v4
Kuzenbo
10
1 / 4 / 0
7,418
436
4,929
12,302
10,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
RiversIsland
Cu Chulainn
14
2 / 2 / 3
8,651
509
12,383
15,281
8,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 2 / 2
8,660
509
5,790
8,701
2,902
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
YooHusky
Ravana
9
1 / 15 / 4
7,104
418
7,677
14,662
5,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
20
28
Kills
9
9
Deaths
28
50
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
L
Kuzenbo
Gator_v4
Kuzenbo
1
4
0
0.25
W
Mulan
Lukowaty
Mulan
5
1
11
10.5
W
Hachiman
ROYLEGENDSR
Hachiman
1
0
3
2.5
L
Cu Chulainn
RiversIsland
Cu Chulainn
2
2
3
1.75
L
1
2
2
1
L
Ravana
YooHusky
Ravana
1
15
4
0.2
W
11
2
10
8
W
3
3
11
2.83
W
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,218
Damage
39,069
63,763
Taken
61,380
36,347
Mitigated
29,827
24,259
Healing
12,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,290
150
0
1,991
10,434
3,552
0
3,346
6,906
54,454
0
L
Kuzenbo
Gator_v4
Kuzenbo
4,929
1,925
0
2,712
12,302
10,034
0
4,536
7,542
19,701
0
W
Mulan
Lukowaty
Mulan
10,517
961
0
8,383
19,267
11,478
197
3,703
15,408
0
49,100
W
Hachiman
ROYLEGENDSR
Hachiman
2,840
1,126
0
5,333
8,910
2,887
3,787
1,061
7,841
0
58,940
L
Cu Chulainn
RiversIsland
Cu Chulainn
12,383
2,602
0
3,905
15,281
8,281
562
3,583
11,576
5,867
50,463
L
5,790
1,793
0
2,657
8,701
2,902
385
2,017
6,660
0
67,879
L
Ravana
YooHusky
Ravana
7,677
3,426
0
1,020
14,662
5,058
0
4,103
10,333
0
25,322
W
10,498
2,952
0
5,468
11,524
4,120
345
2,218
9,204
0
67,740
W
5,236
1,055
0
1,457
12,786
11,190
19
4,017
8,575
33,177
0
W
13,127
1,523
128
3,490
11,276
6,672
494
3,101
7,945
51,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,497
Gold Earned
40,757
483
Minions Killed
399
0
Camps Cleared
0
1,670,335
Distance Traveled
1,592,734
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,924
525
122
7
0
302,398
6
L
Kuzenbo
7,418
436
29
2
0
348,414
11
W
Mulan
9,234
543
100
6
0
353,192
8
W
Hachiman
9,363
551
126
7
0
283,503
3
L
Cu Chulainn
8,651
509
105
6
0
318,545
2
L
Medusa
8,660
509
108
6
0
321,708
7
L
Ravana
7,104
418
35
2
0
301,669
0
W
Loki
10,066
592
102
6
0
370,813
6
W
Ymir
8,869
522
33
2
0
330,213
5
W
Tiamat
9,965
586
122
7
0
332,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role