Player Matchup

Scylla
Scylla
ImMrRogers
Scylla
Level 120
God Stats
18W - 15L
1,757 SR
Queue Stats
427W - 287L
1,610 Elo+
Party 1
Sun Wukong
Sun Wukong
JParky
Sun Wukong
Level 155
God Stats
13W - 4L
1,305 SR
Queue Stats
450W - 320L
1,643 Elo+
Party 1
Nemesis
Nemesis
SolunoJ
Nemesis
Level 128
God Stats
26W - 14L
1,613 SR
Queue Stats
458W - 278L
1,647 Elo+
Party 1
Chiron
Chiron
Sp0nGeBoBFtW
Chiron
Level 153
God Stats
1W - 0L
1,202 SR
Queue Stats
91W - 85L
1,584 Elo+
Party 2
Bacchus
Bacchus
brainpickz
Bacchus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 86L
1,563 Elo+
Party 2
Team Averages
Level 136
1,476 SR
1,610 Elo+

VS

Team Averages
Level 121
1,429 SR
1,518 Elo+
Loki
Loki
ChargedSnow1039
Loki
Level 126
God Stats
2W - 6L
1,345 SR
Queue Stats
111W - 92L
1,548 Elo+
Party 4
Izanami
Izanami
Coolman3000
Izanami
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 71L
1,446 Elo+
Solo
Danzaburou
Danzaburou
Excaleber
Danzaburou
Level 121
God Stats
6W - 17L
1,410 SR
Queue Stats
43W - 57L
1,455 Elo+
Party 3
Ganesha
Ganesha
RestinPepproni
Ganesha
Level 109
God Stats
2W - 4L
1,389 SR
Queue Stats
15W - 20L
1,540 Elo+
Party 3
Ra
Ra
Rhizey
Ra
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 133L
1,601 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ImMrRogers
Scylla
14
0 / 3 / 2
8,028
535
1,859
5,871
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
JParky
Sun Wukong
16
7 / 0 / 3
10,191
679
11,743
12,987
6,211
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
SolunoJ
Nemesis
15
4 / 1 / 0
8,761
584
4,820
8,441
3,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
16
5 / 0 / 3
9,221
615
8,789
7,928
2,790
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
brainpickz
Bacchus
13
5 / 1 / 5
8,534
569
6,269
9,318
6,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,911
461
2,225
10,295
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Coolman3000
Izanami
13
1 / 7 / 0
7,730
515
6,587
11,628
5,550
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Excaleber
Danzaburou
13
1 / 5 / 0
8,054
537
4,536
7,967
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 3 / 1
6,451
430
3,273
10,116
6,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ra
15
2 / 2 / 2
8,385
559
6,324
7,994
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
21
Kills
5
5
Deaths
22
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Izanami
Coolman3000
Izanami
1
7
0
0.14
L
Danzaburou
Excaleber
Danzaburou
1
5
0
0.2
W
Scylla
ImMrRogers
Scylla
0
3
2
0.33
W
Sun Wukong
JParky
Sun Wukong
7
0
3
8.5
L
0
3
1
0.17
L
Ra
2
2
2
1.5
W
Nemesis
SolunoJ
Nemesis
4
1
0
4
W
Chiron
5
0
3
6.5
W
Bacchus
brainpickz
Bacchus
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,480
Damage
22,945
44,545
Taken
48,000
21,246
Mitigated
20,854
15,697
Healing
10,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,225
518
0
2,926
10,295
3,276
0
1,821
8,474
0
30,279
L
Izanami
Coolman3000
Izanami
6,587
4,104
0
1,825
11,628
5,550
985
316
11,312
0
53,058
L
Danzaburou
Excaleber
Danzaburou
4,536
2,286
0
857
7,967
2,692
0
1,899
6,068
0
50,240
W
Scylla
ImMrRogers
Scylla
1,859
197
0
1,450
5,871
1,842
0
2,097
3,610
55,453
0
W
Sun Wukong
JParky
Sun Wukong
11,743
3,080
0
6,990
12,987
6,211
170
1,213
11,738
0
64,732
L
3,273
316
0
1,544
10,116
6,351
0
2,224
7,892
15,321
0
L
Ra
6,324
646
652
2,308
7,994
2,985
0
1,868
6,126
70,311
0
W
Nemesis
SolunoJ
Nemesis
4,820
2,304
0
1,158
8,441
3,501
0
2,744
5,549
0
61,823
W
Chiron
8,789
4,758
1,016
3,548
7,928
2,790
682
1,324
6,590
0
74,025
W
Bacchus
brainpickz
Bacchus
6,269
1,027
0
1,535
9,318
6,902
0
1,782
7,461
31,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,735
Gold Earned
37,531
525
Minions Killed
461
0
Camps Cleared
0
1,564,562
Distance Traveled
1,429,833
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,911
461
67
4
0
332,730
0
L
Izanami
7,730
515
109
7
0
238,253
7
L
Danzaburou
8,054
537
117
8
0
266,581
3
W
Scylla
8,028
535
113
8
0
278,286
3
W
Sun Wukong
10,191
679
131
9
0
329,594
2
L
Ganesha
6,451
430
6
0
0
299,423
5
L
Ra
8,385
559
162
11
0
292,846
4
W
Nemesis
8,761
584
112
7
0
348,438
4
W
Chiron
9,221
615
129
9
0
296,322
1
W
Bacchus
8,534
569
40
3
0
311,922
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role