Player Matchup

Merlin
Merlin
AstrelVasius
Merlin
Level 67
God Stats
14W - 13L
1,603 SR
Queue Stats
306W - 329L
1,416 Elo+
Party 2
Gilgamesh
Gilgamesh
N0TS0PR0xx
Gilgamesh
Level 20
God Stats
6W - 4L
1,449 SR
Queue Stats
60W - 61L
1,371 Elo+
Party 2
Izanami
Izanami
PharaohSeti9851
Izanami
Level 64
God Stats
1W - 2L
1,709 SR
Queue Stats
46W - 75L
1,717 Elo+
Party 2
Team Averages
Level 50
1,587 SR
1,501 Elo+

VS

Team Averages
Level 70
1,448 SR
1,342 Elo+
Odin
Odin
ConCordell
Odin
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ceetsie
Medusa
Level 18
God Stats
7W - 10L
1,345 SR
Queue Stats
16W - 45L
1,027 Elo+
Party 1
Hel
Hel
reapperh2
Hel
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 6 / 1
8,316
594
10,210
10,039
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
N0TS0PR0xx
Gilgamesh
10
1 / 6 / 1
8,455
604
6,290
10,907
7,664
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 6 / 2
8,509
608
3,661
10,199
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 0 / 8
11,067
791
9,993
11,044
10,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
ceetsie
Medusa
13
6 / 2 / 10
10,158
726
10,029
7,289
2,588
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 0 / 14
9,569
684
6,348
9,361
2,823
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
2
Kills
18
18
Deaths
2
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
6
1
0.25
W
10
0
8
14
L
Gilgamesh
N0TS0PR0xx
Gilgamesh
1
6
1
0.25
L
0
6
2
0.17
W
Medusa
ceetsie
Medusa
6
2
10
5.5
W
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,161
Damage
26,370
31,145
Taken
27,694
15,142
Mitigated
16,034
1,633
Healing
12,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
10,210
371
0
18
10,039
3,515
0
2,246
7,693
42,487
0
W
9,993
2,498
1,008
1,075
11,044
10,623
307
3,415
7,629
0
37,895
L
Gilgamesh
N0TS0PR0xx
Gilgamesh
6,290
1,696
0
294
10,907
7,664
0
2,139
8,593
676
14,124
L
3,661
2,969
0
1,321
10,199
3,963
25
2,031
7,968
0
42,167
W
Medusa
ceetsie
Medusa
10,029
5,317
0
826
7,289
2,588
1,884
3,117
4,172
0
35,838
W
6,348
544
4,382
4,870
9,361
2,823
996
4,436
4,925
29,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,280
Gold Earned
30,794
160
Minions Killed
155
0
Camps Cleared
0
641,014
Distance Traveled
809,234
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,316
594
46
3
0
224,222
0
W
Odin
11,067
791
55
4
0
283,157
0
L
Gilgamesh
8,455
604
10
1
0
195,177
0
L
Izanami
8,509
608
104
7
0
221,615
0
W
Medusa
10,158
726
50
4
0
271,622
5
W
Hel
9,569
684
50
4
0
254,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role