Player Matchup

Tsukuyomi
Tsukuyomi
Platinum V
Full-of-Juice
Tsukuyomi
Platinum V
Level 160
God Stats
9W - 7L
1,740 SR
Queue Stats
99W - 90L
1,765 MMR
Solo
Anhur
Anhur
Platinum III
Heartofgaia
Anhur
Platinum III
Level 159
God Stats
53W - 45L
1,647 SR
Queue Stats
392W - 381L
1,760 MMR
Party 1
Nemesis
Nemesis
Platinum II
Pwnye
Nemesis
Platinum II
Level 157
God Stats
1W - 3L
1,536 SR
Queue Stats
211W - 192L
1,764 MMR
Solo
Geb
Geb
Platinum III
SirManhattan
Geb
Platinum III
Level 160
God Stats
22W - 30L
1,559 SR
Queue Stats
154W - 141L
1,765 MMR
Party 1
Scylla
Scylla
Platinum III
Vhear
Scylla
Platinum III
Level 160
God Stats
7W - 6L
1,648 SR
Queue Stats
330W - 325L
1,758 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,626 SR
1,762 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,592 SR
1,695 MMR
Ullr
Ullr
Platinum III
Dirux
Ullr
Platinum III
Level 124
God Stats
4W - 3L
1,596 SR
Queue Stats
120W - 101L
1,761 MMR
Solo
Cerberus
Cerberus
Gold III
Etowng
Cerberus
Gold III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 15L
1,747 MMR
Solo
Sobek
Sobek
Platinum V
JUGGERNAUT
Sobek
Platinum V
Level 160
God Stats
15W - 11L
1,620 SR
Queue Stats
391W - 379L
1,757 MMR
Solo
Eset
Eset
Platinum II
Nutellα
Eset
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Gold III
bavhiboi
Ne Zha
Gold III
Level 62
God Stats
6W - 2L
1,744 SR
Queue Stats
19W - 12L
1,711 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Full-of-Juice
Tsukuyomi
17
5 / 6 / 6
11,719
488
20,620
21,458
19,381
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 5 / 3
11,830
493
11,511
17,099
6,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Pwnye
Nemesis
18
0 / 4 / 8
11,839
493
11,999
22,549
11,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 4 / 4
10,426
434
7,171
19,204
15,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Vhear
Scylla
18
7 / 6 / 1
12,368
515
22,052
16,964
6,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ApolloTiamatGuan YuSetJanus

VS

Bans
AthenaDanzaburouSun WukongChernobogVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Dirux
Ullr
20
7 / 5 / 10
13,974
582
18,242
28,451
11,756
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Etowng
Cerberus
17
1 / 5 / 8
11,176
466
8,380
17,974
12,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sobek
18
4 / 3 / 15
12,877
537
9,478
20,805
22,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Eset
18
4 / 1 / 12
11,594
483
10,161
15,300
5,602
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
bavhiboi
Ne Zha
20
9 / 3 / 8
14,110
588
21,057
24,813
15,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
78
17
Kills
25
25
Deaths
17
22
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ullr
Dirux
Ullr
7
5
10
2.4
W
Cerberus
Etowng
Cerberus
1
5
8
1
L
Tsukuyomi
Full-of-Juice
Tsukuyomi
5
6
6
1.33
L
5
5
3
1.3
W
Sobek
4
3
15
3.83
W
Eset
4
1
12
10
L
Nemesis
Pwnye
Nemesis
0
4
8
1
L
0
4
4
0.5
L
Scylla
Vhear
Scylla
7
6
1
1.25
W
Ne Zha
bavhiboi
Ne Zha
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,353
Damage
67,318
97,274
Taken
107,343
58,575
Mitigated
67,176
20,615
Healing
43,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Dirux
Ullr
18,242
9,687
0
9,074
28,451
11,756
1,613
5,704
22,627
0
130,270
W
Cerberus
Etowng
Cerberus
8,380
568
0
7,215
17,974
12,353
436
3,742
14,130
47,116
0
L
Tsukuyomi
Full-of-Juice
Tsukuyomi
20,620
2,772
0
4,887
21,458
19,381
1,929
8,695
12,344
0
76,223
L
11,511
6,446
0
6,340
17,099
6,253
3,737
3,248
13,799
0
78,265
W
Sobek
9,478
244
0
10,135
20,805
22,235
93
7,624
12,819
42,022
0
W
Eset
10,161
355
3,126
5,167
15,300
5,602
0
6,176
8,859
65,038
0
L
Nemesis
Pwnye
Nemesis
11,999
4,272
0
3,647
22,549
11,111
80
4,622
17,869
0
106,279
L
7,171
602
0
2,539
19,204
15,731
36
3,577
15,571
31,868
0
L
Scylla
Vhear
Scylla
22,052
2,655
314
2,888
16,964
6,099
1,047
7,148
9,672
85,258
0
W
Ne Zha
bavhiboi
Ne Zha
21,057
5,385
0
8,882
24,813
15,230
3,712
7,473
17,060
0
123,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,182
Gold Earned
63,731
560
Minions Killed
659
0
Camps Cleared
0
2,234,635
Distance Traveled
2,246,761
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,974
582
184
8
0
429,177
2
W
Cerberus
11,176
466
144
6
0
339,928
1
L
Tsukuyomi
11,719
488
115
5
0
459,906
4
L
Anhur
11,830
493
123
5
0
399,758
4
W
Sobek
12,877
537
66
3
0
476,452
5
W
Eset
11,594
483
101
4
0
492,776
10
L
Nemesis
11,839
493
144
6
0
489,919
7
L
Geb
10,426
434
28
1
0
477,581
5
L
Scylla
12,368
515
150
6
0
407,471
1
W
Ne Zha
14,110
588
164
7
0
508,428
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role