Player Matchup

Agni
Agni
Platinum II
DiViNeRoFl
Agni
Platinum II
Level 149
God Stats
5W - 5L
1,578 SR
Queue Stats
168W - 160L
1,871 MMR
Solo
Sobek
Sobek
Platinum III
OinkOinkPiggle
Sobek
Platinum III
Level 89
God Stats
15W - 23L
1,552 SR
Queue Stats
260W - 249L
1,844 MMR
Party 2
Anhur
Anhur
Platinum I
OmKaBo
Anhur
Platinum I
Level 145
God Stats
24W - 31L
1,614 SR
Queue Stats
199W - 189L
1,997 MMR
Party 2
Tyr
Tyr
Platinum III
ThalaDarin
Tyr
Platinum III
Level 149
God Stats
2W - 1L
1,821 SR
Queue Stats
47W - 34L
1,905 MMR
Solo
Loki
Loki
Platinum I
TheSmithDx
Loki
Platinum I
Level 132
God Stats
2W - 0L
1,499 SR
Queue Stats
109W - 96L
1,866 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,613 SR
1,896 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 108
1,648 SR
1,832 MMR
Fafnir
Fafnir
Diamond V
BidDaaady
Fafnir
Diamond V
Level 109
God Stats
4W - 4L
1,500 SR
Queue Stats
150W - 121L
1,957 MMR
Solo
Janus
Janus
Diamond IV
CarlosRyder
Janus
Diamond IV
Level 159
God Stats
2W - 3L
1,796 SR
Queue Stats
377W - 351L
1,959 MMR
Solo
Ne Zha
Ne Zha
Platinum V
HashtagDeep
Ne Zha
Platinum V
Level 41
God Stats
14W - 8L
1,943 SR
Queue Stats
77W - 64L
1,897 MMR
Party 1
Rama
Rama
Platinum IV
MrAntwaan
Rama
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Platinum IV
ToXyKwArRioR
Chaac
Platinum IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 138L
1,850 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 5
12,134
528
15,396
10,626
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 2 / 10
11,370
494
6,981
21,424
23,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Anhur
OmKaBo
Anhur
20
12 / 2 / 3
16,230
706
21,520
16,453
7,521
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

20
3 / 2 / 6
13,180
573
14,636
22,264
25,125
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

17
1 / 3 / 4
11,180
486
5,024
14,004
5,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
TiamatApolloAthenaSetGuan Yu

VS

Bans
ScyllaCupidTsukuyomiHun BatzNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BidDaaady
Fafnir
15
3 / 3 / 6
10,884
473
8,196
16,593
19,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
3 / 3 / 3
12,520
544
9,839
14,502
5,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
16
1 / 8 / 4
10,606
461
8,030
20,992
9,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
20
3 / 4 / 2
13,617
592
10,907
14,809
4,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
0 / 3 / 5
11,735
510
11,736
19,257
22,681
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
21
Kills
10
10
Deaths
21
28
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fafnir
BidDaaady
Fafnir
3
3
6
2
L
3
3
3
1.5
W
4
1
5
6.5
L
Ne Zha
1
8
4
0.38
L
Rama
3
4
2
1
W
1
2
10
3
W
Anhur
OmKaBo
Anhur
12
2
3
6.75
W
3
2
6
3
W
1
3
4
1
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,557
Damage
48,708
84,771
Taken
86,153
65,769
Mitigated
61,328
38,419
Healing
25,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
BidDaaady
Fafnir
8,196
1,028
0
3,915
16,593
19,222
0
6,952
9,641
19,966
0
L
9,839
281
118
3,751
14,502
5,957
0
4,425
10,077
104,503
0
W
15,396
1,610
784
4,916
10,626
4,364
595
4,020
6,606
109,734
0
L
Ne Zha
8,030
1,993
0
5,865
20,992
9,163
0
5,301
15,522
0
82,818
L
Rama
10,907
8,743
0
5,360
14,809
4,305
2,710
1,356
13,453
0
93,433
W
6,981
1,179
0
6,689
21,424
23,474
168
5,926
15,273
23,696
0
W
Anhur
OmKaBo
Anhur
21,520
15,373
0
10,857
16,453
7,521
6,368
2,238
14,215
0
141,551
W
14,636
2,553
0
9,643
22,264
25,125
0
4,137
17,994
31
90,636
W
5,024
1,199
0
5,530
14,004
5,285
0
3,550
10,454
0
88,214
L
11,736
2,798
0
6,874
19,257
22,681
576
4,205
15,052
0
79,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,094
Gold Earned
59,362
701
Minions Killed
714
0
Camps Cleared
0
2,245,774
Distance Traveled
2,218,616
33
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,884
473
20
1
0
424,103
7
L
Janus
12,520
544
221
10
0
460,080
10
W
Agni
12,134
528
172
7
0
464,910
10
L
Ne Zha
10,606
461
130
6
0
482,673
2
L
Rama
13,617
592
177
8
0
401,439
8
W
Sobek
11,370
494
21
1
0
492,244
6
W
Anhur
16,230
706
202
9
0
381,400
7
W
Tyr
13,180
573
172
7
0
484,996
5
W
Loki
11,180
486
134
6
0
422,224
5
L
Chaac
11,735
510
166
7
0
450,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role