Player Matchup

Pele
Pele
Jacobb1x
Pele
Level 17
God Stats
16W - 19L
1,409 SR
Queue Stats
29W - 44L
1,280 Elo+
Party 2
Vamana
Vamana
Tomacco
Vamana
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,382 Elo+
Solo
Chang'e
Chang'e
Zyeles
Chang'e
Level 64
God Stats
2W - 2L
1,715 SR
Queue Stats
29W - 45L
1,295 Elo+
Party 2
Team Averages
Level 69
1,542 SR
1,319 Elo+

VS

Team Averages
Level 64
1,500 SR
1,431 Elo+
Olorun
Olorun
Aaxolot
Olorun
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
262W - 257L
1,484 Elo+
Solo
Fenrir
Fenrir
D3M0N1C1292
Fenrir
Level 27
God Stats
11W - 8L
1,500 SR
Queue Stats
230W - 256L
1,404 Elo+
Party 1
Bacchus
Bacchus
Wengaleng
Bacchus
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 212L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
10 / 6 / 11
14,590
811
14,072
14,199
7,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Vamana
Tomacco
Vamana
19
13 / 4 / 12
14,443
802
22,287
24,590
29,142
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chang'e
Zyeles
Chang'e
14
5 / 5 / 11
12,815
712
9,447
9,728
3,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aaxolot
Olorun
18
6 / 9 / 8
13,633
757
14,634
20,089
8,528
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
6 / 8 / 8
12,690
705
14,095
15,929
14,744
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Wengaleng
Bacchus
14
3 / 11 / 7
11,602
645
10,369
16,815
10,848
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
38
28
Kills
15
15
Deaths
28
34
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
Aaxolot
Olorun
6
9
8
1.11
L
Fenrir
6
8
8
1.25
W
Pele
10
6
11
2.58
W
Vamana
Tomacco
Vamana
13
4
12
4.75
L
Bacchus
Wengaleng
Bacchus
3
11
7
0.59
W
Chang'e
Zyeles
Chang'e
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,806
Damage
39,098
48,517
Taken
52,833
39,515
Mitigated
34,120
14,030
Healing
11,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Aaxolot
Olorun
14,634
6,717
490
7,565
20,089
8,528
523
4,866
15,223
82,907
0
L
Fenrir
14,095
4,919
0
1,864
15,929
14,744
0
2,355
13,574
0
37,177
W
Pele
14,072
4,165
0
2,757
14,199
7,044
414
7,203
6,996
0
48,645
W
Vamana
Tomacco
Vamana
22,287
13,021
0
8,247
24,590
29,142
1,978
13,304
11,286
1,401
90,216
L
Bacchus
Wengaleng
Bacchus
10,369
2,107
474
1,182
16,815
10,848
405
3,417
13,398
34,012
232
W
Chang'e
Zyeles
Chang'e
9,447
596
982
2,044
9,728
3,329
208
4,760
4,968
19,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,848
Gold Earned
37,925
187
Minions Killed
206
0
Camps Cleared
0
928,379
Distance Traveled
826,864
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
13,633
757
124
7
0
253,698
2
L
Fenrir
12,690
705
34
2
0
285,639
0
W
Pele
14,590
811
38
2
0
322,829
3
W
Vamana
14,443
802
123
7
0
333,397
1
L
Bacchus
11,602
645
48
3
0
287,527
4
W
Chang'e
12,815
712
26
1
0
272,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role