Player Matchup

Bellona
Bellona
DoctvSns
Bellona
Level 25
God Stats
25W - 16L
1,624 SR
Queue Stats
76W - 78L
1,312 Elo+
Solo
Neith
Neith
Fallen0dyssey77
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Discordia
Discordia
J_Love150
Discordia
Level 29
God Stats
16W - 14L
1,471 SR
Queue Stats
81W - 92L
1,362 Elo+
Solo
Merlin
Merlin
The-Rictator
Merlin
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 219L
1,247 Elo+
Solo
Fenrir
Fenrir
origina1ganstas
Fenrir
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 29L
1,219 Elo+
Solo
Team Averages
Level 18
1,519 SR
1,328 Elo+

VS

Team Averages
Level 20
1,438 SR
1,237 Elo+
Janus
Janus
Apnea14
Janus
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 121L
1,380 Elo+
Party 1
Scylla
Scylla
Faracas13
Scylla
Level 25
God Stats
6W - 3L
1,524 SR
Queue Stats
70W - 81L
1,346 Elo+
Party 1
Osiris
Osiris
LiftedCrayon106
Osiris
Level 2
God Stats
0W - 2L
1,222 SR
Queue Stats
0W - 4L
975 Elo+
Solo
Artemis
Artemis
Ryptyde15
Artemis
Level 29
God Stats
31W - 39L
1,446 SR
Queue Stats
97W - 140L
1,371 Elo+
Party 1
Fafnir
Fafnir
yu-ri_DIVNAUTS
Fafnir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 76L
1,111 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DoctvSns
Bellona
16
6 / 1 / 3
9,727
572
7,792
11,012
7,262
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
0 / 4 / 1
6,823
401
2,653
7,258
2,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
J_Love150
Discordia
13
1 / 2 / 1
8,010
471
5,660
6,453
1,806
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
14
2 / 2 / 3
8,433
496
5,826
6,362
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 4 / 2
8,559
503
3,388
12,505
4,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Apnea14
Janus
13
3 / 3 / 4
8,001
471
6,046
12,421
3,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Faracas13
Scylla
11
1 / 4 / 2
6,746
397
5,024
8,530
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

1
0 / 1 / 0
4,633
273
55
646
169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
Ryptyde15
Artemis
14
4 / 1 / 3
8,295
488
8,271
7,549
2,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 4 / 4
7,877
463
2,476
10,496
8,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
12
Kills
9
13
Deaths
13
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
Apnea14
Janus
3
3
4
1.67
W
Bellona
DoctvSns
Bellona
6
1
3
7.5
W
0
4
1
0.13
L
Scylla
Faracas13
Scylla
1
4
2
0.5
W
Discordia
J_Love150
Discordia
1
2
1
0.75
L
0
1
0
0
L
Artemis
Ryptyde15
Artemis
4
1
3
5.5
W
Merlin
2
2
3
1.75
W
3
4
2
1
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,319
Damage
21,872
43,590
Taken
39,642
17,518
Mitigated
17,507
11,486
Healing
8,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Apnea14
Janus
6,046
377
0
5,834
12,421
3,723
0
1,041
11,262
44,491
0
W
Bellona
DoctvSns
Bellona
7,792
2,533
0
3,184
11,012
7,262
2,018
4,679
6,189
7,907
47,190
W
2,653
1,255
0
651
7,258
2,053
926
1,435
5,785
0
24,661
L
Scylla
Faracas13
Scylla
5,024
181
0
1,024
8,530
2,538
0
2,827
5,217
26,790
0
W
Discordia
J_Love150
Discordia
5,660
839
0
1,895
6,453
1,806
1,602
922
5,531
46,077
0
L
55
43
0
15
646
169
0
156
438
0
1,447
L
Artemis
Ryptyde15
Artemis
8,271
3,279
0
739
7,549
2,668
228
4,348
3,151
0
50,381
W
Merlin
5,826
856
0
670
6,362
2,104
576
3,306
2,844
31,877
0
W
3,388
682
0
5,086
12,505
4,293
6
2,770
9,695
0
46,019
L
2,476
805
0
1,216
10,496
8,409
414
3,758
6,694
16,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,552
Gold Earned
35,552
361
Minions Killed
257
0
Camps Cleared
0
1,399,751
Distance Traveled
1,149,860
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,001
471
92
5
0
274,523
0
W
Bellona
9,727
572
105
6
0
287,565
5
W
Neith
6,823
401
43
3
0
322,361
0
L
Scylla
6,746
397
52
3
0
281,774
7
W
Discordia
8,010
471
81
5
0
240,098
4
L
Osiris
4,633
273
1
0
0
17,574
0
L
Artemis
8,295
488
89
5
0
280,157
1
W
Merlin
8,433
496
47
3
0
267,161
0
W
Fenrir
8,559
503
85
5
0
282,566
0
L
Fafnir
7,877
463
23
1
0
295,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role