Player Matchup

Raijin
Raijin
Crachan
Raijin
Level 18
God Stats
11W - 9L
1,720 SR
Queue Stats
59W - 54L
1,525 Elo+
Party 1
Gilgamesh
Gilgamesh
Hrafena
Gilgamesh
Level 158
God Stats
23W - 16L
1,406 SR
Queue Stats
152W - 132L
1,505 Elo+
Party 1
Hercules
Hercules
ShagySoaD
Hercules
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,362 Elo+
Solo
Sun Wukong
Sun Wukong
TacitaAmbrose
Sun Wukong
Level 13
God Stats
8W - 6L
1,649 SR
Queue Stats
30W - 25L
1,478 Elo+
Party 1
Izanami
Izanami
VampireBanana
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 45
1,555 SR
1,474 Elo+

VS

Team Averages
Level 22
1,540 SR
1,528 Elo+
Chaac
Chaac
ArchVelka
Chaac
Level 29
God Stats
22W - 17L
1,619 SR
Queue Stats
106W - 89L
1,570 Elo+
Party 2
Baba Yaga
Baba Yaga
Colt45652
Baba Yaga
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
326W - 361L
1,471 Elo+
Solo
Loki
Loki
Notor-_-
Loki
Level 29
God Stats
20W - 21L
1,560 SR
Queue Stats
69W - 60L
1,501 Elo+
Solo
Cabrakan
Cabrakan
xXBloodFactoryX
Cabrakan
Level 28
God Stats
1W - 5L
1,523 SR
Queue Stats
45W - 48L
1,599 Elo+
Solo
Apollo
Apollo
xXxdlrzxXx
Apollo
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Crachan
Raijin
18
5 / 3 / 7
12,761
532
10,677
13,640
5,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Hrafena
Gilgamesh
20
15 / 3 / 7
15,460
644
26,923
23,266
12,695
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
ShagySoaD
Hercules
18
2 / 4 / 10
14,032
585
6,683
25,975
23,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
TacitaAmbrose
Sun Wukong
17
0 / 4 / 12
11,733
489
5,844
16,454
14,062
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
20
10 / 3 / 1
14,848
619
13,224
12,371
6,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ArchVelka
Chaac
17
5 / 3 / 2
11,317
472
20,586
17,465
16,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baba Yaga
Colt45652
Baba Yaga
17
3 / 8 / 1
11,047
460
9,438
15,585
5,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
19
4 / 8 / 3
12,630
526
10,917
19,200
6,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
15
4 / 5 / 2
10,122
422
12,490
20,752
18,387
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apollo
xXxdlrzxXx
Apollo
15
1 / 8 / 2
9,563
398
4,649
14,694
4,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
27
32
Kills
17
17
Deaths
32
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
ArchVelka
Chaac
5
3
2
2
L
Baba Yaga
Colt45652
Baba Yaga
3
8
1
0.44
W
Raijin
Crachan
Raijin
5
3
7
2.83
W
Gilgamesh
Hrafena
Gilgamesh
15
3
7
6.17
L
Loki
4
8
3
0.69
W
Hercules
ShagySoaD
Hercules
2
4
10
1.75
W
Sun Wukong
TacitaAmbrose
Sun Wukong
0
4
12
1.5
W
Izanami
10
3
1
3.5
L
Cabrakan
4
5
2
1
L
Apollo
xXxdlrzxXx
Apollo
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,351
Damage
58,080
91,706
Taken
87,696
62,984
Mitigated
51,293
35,242
Healing
21,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ArchVelka
Chaac
20,586
3,354
0
5,381
17,465
16,355
0
1,520
15,864
1,501
79,777
L
Baba Yaga
Colt45652
Baba Yaga
9,438
146
0
3,787
15,585
5,531
0
2,561
12,722
59,447
0
W
Raijin
Crachan
Raijin
10,677
986
700
3,544
13,640
5,592
1,795
5,757
7,621
70,095
0
W
Gilgamesh
Hrafena
Gilgamesh
26,923
7,188
0
7,670
23,266
12,695
2,847
5,157
17,929
0
130,287
L
Loki
10,917
2,439
0
3,554
19,200
6,297
2,480
1,138
17,965
0
81,516
W
Hercules
ShagySoaD
Hercules
6,683
1,761
705
14,009
25,975
23,905
892
4,118
21,801
0
54,717
W
Sun Wukong
TacitaAmbrose
Sun Wukong
5,844
753
471
3,429
16,454
14,062
1,796
3,526
12,852
0
50,366
W
Izanami
13,224
8,606
0
4,714
12,371
6,730
4,872
4,364
7,983
0
123,844
L
Cabrakan
12,490
1,087
591
7,708
20,752
18,387
461
3,651
16,955
49,868
0
L
Apollo
xXxdlrzxXx
Apollo
4,649
2,649
0
0
14,694
4,723
763
1,210
13,433
0
61,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,834
Gold Earned
54,679
682
Minions Killed
572
0
Camps Cleared
0
2,285,799
Distance Traveled
2,144,177
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,317
472
140
6
0
494,516
6
L
Baba Yaga
11,047
460
106
4
0
370,949
0
W
Raijin
12,761
532
130
5
0
433,054
3
W
Gilgamesh
15,460
644
165
7
0
508,214
5
L
Loki
12,630
526
148
6
0
451,811
2
W
Hercules
14,032
585
98
4
0
470,041
0
W
Sun Wukong
11,733
489
93
4
0
474,346
0
W
Izanami
14,848
619
196
8
0
400,144
0
L
Cabrakan
10,122
422
74
3
0
427,341
3
L
Apollo
9,563
398
104
4
0
399,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role