Player Matchup

Bakasura
Bakasura
Bellboy607
Bakasura
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 86L
1,534 Elo+
Party 1
Erlang Shen
Erlang Shen
Blayzenasian
Erlang Shen
Level 36
God Stats
4W - 1L
1,749 SR
Queue Stats
115W - 110L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
Lucro6969
Baron Samedi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Rockycoolcatjr
Sun Wukong
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 127L
1,447 Elo+
Party 1
Ra
Ra
bogvvitch
Ra
Level 15
God Stats
6W - 10L
1,509 SR
Queue Stats
29W - 39L
1,371 Elo+
Party 1
Team Averages
Level 27
1,552 SR
1,469 Elo+

VS

Team Averages
Level 25
1,606 SR
1,490 Elo+
Fenrir
Fenrir
Aboutjelly
Fenrir
Level 25
God Stats
6W - 8L
1,396 SR
Queue Stats
116W - 89L
1,464 Elo+
Solo
Chaac
Chaac
AvPJax
Chaac
Level 33
God Stats
7W - 2L
1,881 SR
Queue Stats
34W - 35L
1,439 Elo+
Party 2
Hachiman
Hachiman
AvPRaffe
Hachiman
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
36W - 37L
1,581 Elo+
Party 2
Chang'e
Chang'e
EminentDeath13
Chang'e
Level 24
God Stats
17W - 10L
1,620 SR
Queue Stats
25W - 21L
1,493 Elo+
Solo
Agni
Agni
bluntrama760
Agni
Level 27
God Stats
9W - 8L
1,630 SR
Queue Stats
30W - 43L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bellboy607
Bakasura
20
3 / 8 / 11
13,814
460
9,216
26,924
15,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
Blayzenasian
Erlang Shen
20
6 / 8 / 19
13,940
465
23,086
29,775
32,970
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Lucro6969
Baron Samedi
18
8 / 16 / 15
12,992
433
20,228
25,967
13,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
Rockycoolcatjr
Sun Wukong
20
11 / 1 / 23
14,178
473
24,434
35,558
46,529
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
10 / 15 / 10
13,338
445
19,085
22,280
9,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aboutjelly
Fenrir
18
6 / 11 / 13
12,824
427
14,447
23,694
11,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
AvPJax
Chaac
20
12 / 5 / 17
14,821
494
23,038
29,628
42,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
AvPRaffe
Hachiman
20
8 / 12 / 13
14,326
478
21,308
21,940
8,859
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
2 / 3 / 9
13,531
451
8,605
18,160
11,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
20 / 8 / 14
15,871
529
41,544
28,774
11,046
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
114
38
Kills
48
48
Deaths
39
78
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Aboutjelly
Fenrir
6
11
13
1.14
W
Chaac
AvPJax
Chaac
12
5
17
4.1
W
Hachiman
AvPRaffe
Hachiman
8
12
13
1.21
L
Bakasura
Bellboy607
Bakasura
3
8
11
1.06
L
Erlang Shen
Blayzenasian
Erlang Shen
6
8
19
1.94
W
2
3
9
2.17
L
Baron Samedi
Lucro6969
Baron Samedi
8
16
15
0.97
L
Sun Wukong
Rockycoolcatjr
Sun Wukong
11
1
23
22.5
W
20
8
14
3.38
L
10
15
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,049
Damage
108,942
140,504
Taken
122,196
118,178
Mitigated
84,817
36,811
Healing
36,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Aboutjelly
Fenrir
14,447
5,195
0
298
23,694
11,695
2,033
6,323
16,694
0
68,764
W
Chaac
AvPJax
Chaac
23,038
4,422
0
4,845
29,628
42,031
1,691
9,884
17,755
0
72,234
W
Hachiman
AvPRaffe
Hachiman
21,308
14,223
0
1,249
21,940
8,859
3,194
4,993
16,495
0
70,845
L
Bakasura
Bellboy607
Bakasura
9,216
5,962
0
8,250
26,924
15,917
1,328
8,789
18,035
0
108,446
L
Erlang Shen
Blayzenasian
Erlang Shen
23,086
10,864
1,431
7,528
29,775
32,970
464
9,224
20,339
0
89,931
W
8,605
350
6,931
9,284
18,160
11,186
1,334
5,222
12,335
62,764
0
L
Baron Samedi
Lucro6969
Baron Samedi
20,228
3,115
1,580
658
25,967
13,012
574
12,276
13,566
39,667
0
L
Sun Wukong
Rockycoolcatjr
Sun Wukong
24,434
4,684
0
12,537
35,558
46,529
0
10,004
25,204
0
64,907
W
41,544
4,041
3,613
10,170
28,774
11,046
1,404
10,614
16,899
90,207
0
L
19,085
2,764
2,303
2,524
22,280
9,750
421
9,856
12,299
89,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,262
Gold Earned
71,373
542
Minions Killed
481
0
Camps Cleared
0
2,666,589
Distance Traveled
2,677,123
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,824
427
83
3
0
585,534
2
W
Chaac
14,821
494
104
3
0
539,728
0
W
Hachiman
14,326
478
87
3
0
509,828
6
L
Bakasura
13,814
460
173
6
0
600,492
2
L
Erlang Shen
13,940
465
101
3
0
584,465
3
W
Chang'e
13,531
451
114
4
0
569,398
0
L
Baron Samedi
12,992
433
59
2
0
451,898
0
L
Sun Wukong
14,178
473
77
3
0
578,027
6
W
Agni
15,871
529
93
3
0
472,635
5
L
Ra
13,338
445
132
4
0
451,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role